material-ui
Version:
React Components that Implement Google's Material Design.
392 lines (335 loc) • 13.1 kB
JavaScript
'use strict';
Object.defineProperty(exports, "__esModule", {
value: true
});
var _extends2 = require('babel-runtime/helpers/extends');
var _extends3 = _interopRequireDefault(_extends2);
var _objectWithoutProperties2 = require('babel-runtime/helpers/objectWithoutProperties');
var _objectWithoutProperties3 = _interopRequireDefault(_objectWithoutProperties2);
var _getPrototypeOf = require('babel-runtime/core-js/object/get-prototype-of');
var _getPrototypeOf2 = _interopRequireDefault(_getPrototypeOf);
var _classCallCheck2 = require('babel-runtime/helpers/classCallCheck');
var _classCallCheck3 = _interopRequireDefault(_classCallCheck2);
var _createClass2 = require('babel-runtime/helpers/createClass');
var _createClass3 = _interopRequireDefault(_createClass2);
var _possibleConstructorReturn2 = require('babel-runtime/helpers/possibleConstructorReturn');
var _possibleConstructorReturn3 = _interopRequireDefault(_possibleConstructorReturn2);
var _inherits2 = require('babel-runtime/helpers/inherits');
var _inherits3 = _interopRequireDefault(_inherits2);
var _simpleAssign = require('simple-assign');
var _simpleAssign2 = _interopRequireDefault(_simpleAssign);
var _react = require('react');
var _react2 = _interopRequireDefault(_react);
var _propTypes = require('prop-types');
var _propTypes2 = _interopRequireDefault(_propTypes);
var _transitions = require('../styles/transitions');
var _transitions2 = _interopRequireDefault(_transitions);
var _colorManipulator = require('../utils/colorManipulator');
var _EnhancedButton = require('../internal/EnhancedButton');
var _EnhancedButton2 = _interopRequireDefault(_EnhancedButton);
var _FontIcon = require('../FontIcon');
var _FontIcon2 = _interopRequireDefault(_FontIcon);
var _Paper = require('../Paper');
var _Paper2 = _interopRequireDefault(_Paper);
var _childUtils = require('../utils/childUtils');
var _warning = require('warning');
var _warning2 = _interopRequireDefault(_warning);
var _propTypes3 = require('../utils/propTypes');
var _propTypes4 = _interopRequireDefault(_propTypes3);
function _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { default: obj }; }
function getStyles(props, context) {
var floatingActionButton = context.muiTheme.floatingActionButton;
var backgroundColor = props.backgroundColor || floatingActionButton.color;
var iconColor = floatingActionButton.iconColor;
if (props.disabled) {
backgroundColor = props.disabledColor || floatingActionButton.disabledColor;
iconColor = floatingActionButton.disabledTextColor;
} else if (props.secondary) {
backgroundColor = floatingActionButton.secondaryColor;
iconColor = floatingActionButton.secondaryIconColor;
}
return {
root: {
transition: _transitions2.default.easeOut(),
display: 'inline-block',
backgroundColor: 'transparent'
},
container: {
backgroundColor: backgroundColor,
transition: _transitions2.default.easeOut(),
height: floatingActionButton.buttonSize,
width: floatingActionButton.buttonSize,
padding: 0,
overflow: 'hidden',
borderRadius: '50%',
textAlign: 'center',
verticalAlign: 'bottom'
},
containerWhenMini: {
height: floatingActionButton.miniSize,
width: floatingActionButton.miniSize
},
overlay: {
transition: _transitions2.default.easeOut(),
top: 0
},
overlayWhenHovered: {
backgroundColor: (0, _colorManipulator.fade)(iconColor, 0.4)
},
icon: {
height: floatingActionButton.buttonSize,
lineHeight: floatingActionButton.buttonSize + 'px',
fill: iconColor,
color: iconColor
},
iconWhenMini: {
height: floatingActionButton.miniSize,
lineHeight: floatingActionButton.miniSize + 'px'
}
};
}
var FloatingActionButton = function (_Component) {
(0, _inherits3.default)(FloatingActionButton, _Component);
function FloatingActionButton() {
var _ref;
var _temp, _this, _ret;
(0, _classCallCheck3.default)(this, FloatingActionButton);
for (var _len = arguments.length, args = Array(_len), _key = 0; _key < _len; _key++) {
args[_key] = arguments[_key];
}
return _ret = (_temp = (_this = (0, _possibleConstructorReturn3.default)(this, (_ref = FloatingActionButton.__proto__ || (0, _getPrototypeOf2.default)(FloatingActionButton)).call.apply(_ref, [this].concat(args))), _this), _this.state = {
hovered: false,
touch: false,
zDepth: undefined
}, _this.handleMouseDown = function (event) {
// only listen to left clicks
if (event.button === 0) {
_this.setState({ zDepth: _this.props.zDepth + 1 });
}
if (_this.props.onMouseDown) _this.props.onMouseDown(event);
}, _this.handleMouseUp = function (event) {
_this.setState({ zDepth: _this.props.zDepth });
if (_this.props.onMouseUp) {
_this.props.onMouseUp(event);
}
}, _this.handleMouseLeave = function (event) {
if (!_this.refs.container.isKeyboardFocused()) {
_this.setState({ zDepth: _this.props.zDepth, hovered: false });
}
if (_this.props.onMouseLeave) {
_this.props.onMouseLeave(event);
}
}, _this.handleMouseEnter = function (event) {
if (!_this.refs.container.isKeyboardFocused() && !_this.state.touch) {
_this.setState({ hovered: true });
}
if (_this.props.onMouseEnter) {
_this.props.onMouseEnter(event);
}
}, _this.handleTouchStart = function (event) {
_this.setState({
touch: true,
zDepth: _this.props.zDepth + 1
});
if (_this.props.onTouchStart) {
_this.props.onTouchStart(event);
}
}, _this.handleTouchEnd = function (event) {
_this.setState({
touch: true,
zDepth: _this.props.zDepth
});
if (_this.props.onTouchEnd) {
_this.props.onTouchEnd(event);
}
}, _this.handleKeyboardFocus = function (event, keyboardFocused) {
if (keyboardFocused && !_this.props.disabled) {
_this.setState({ zDepth: _this.props.zDepth + 1 });
_this.refs.overlay.style.backgroundColor = (0, _colorManipulator.fade)(getStyles(_this.props, _this.context).icon.color, 0.4);
} else if (!_this.state.hovered) {
_this.setState({ zDepth: _this.props.zDepth });
_this.refs.overlay.style.backgroundColor = 'transparent';
}
}, _temp), (0, _possibleConstructorReturn3.default)(_this, _ret);
}
(0, _createClass3.default)(FloatingActionButton, [{
key: 'componentWillMount',
value: function componentWillMount() {
this.setState({
zDepth: this.props.disabled ? 0 : this.props.zDepth
});
}
}, {
key: 'componentDidMount',
value: function componentDidMount() {
process.env.NODE_ENV !== "production" ? (0, _warning2.default)(!this.props.iconClassName || !this.props.children, 'Material-UI: You have set both an iconClassName and a child icon. ' + 'It is recommended you use only one method when adding ' + 'icons to FloatingActionButtons.') : void 0;
}
}, {
key: 'componentWillReceiveProps',
value: function componentWillReceiveProps(nextProps) {
var nextState = {};
if (nextProps.disabled !== this.props.disabled) {
nextState.zDepth = nextProps.disabled ? 0 : this.props.zDepth;
}
if (nextProps.disabled) {
nextState.hovered = false;
}
this.setState(nextState);
}
}, {
key: 'render',
value: function render() {
var _props = this.props,
backgroundColor = _props.backgroundColor,
className = _props.className,
childrenProp = _props.children,
disabled = _props.disabled,
disabledColor = _props.disabledColor,
mini = _props.mini,
secondary = _props.secondary,
iconStyle = _props.iconStyle,
iconClassName = _props.iconClassName,
zDepth = _props.zDepth,
other = (0, _objectWithoutProperties3.default)(_props, ['backgroundColor', 'className', 'children', 'disabled', 'disabledColor', 'mini', 'secondary', 'iconStyle', 'iconClassName', 'zDepth']);
var prepareStyles = this.context.muiTheme.prepareStyles;
var styles = getStyles(this.props, this.context);
var iconElement = void 0;
if (iconClassName) {
iconElement = _react2.default.createElement(_FontIcon2.default, {
className: iconClassName,
style: (0, _simpleAssign2.default)({}, styles.icon, mini && styles.iconWhenMini, iconStyle)
});
}
var children = void 0;
if (childrenProp) {
children = (0, _childUtils.extendChildren)(childrenProp, function (child) {
return {
style: (0, _simpleAssign2.default)({}, styles.icon, mini && styles.iconWhenMini, iconStyle, child.props.style)
};
});
}
var buttonEventHandlers = disabled ? null : {
onMouseDown: this.handleMouseDown,
onMouseUp: this.handleMouseUp,
onMouseLeave: this.handleMouseLeave,
onMouseEnter: this.handleMouseEnter,
onTouchStart: this.handleTouchStart,
onTouchEnd: this.handleTouchEnd,
onKeyboardFocus: this.handleKeyboardFocus
};
return _react2.default.createElement(
_Paper2.default,
{
className: className,
style: (0, _simpleAssign2.default)(styles.root, this.props.style),
zDepth: this.state.zDepth,
circle: true
},
_react2.default.createElement(
_EnhancedButton2.default,
(0, _extends3.default)({}, other, buttonEventHandlers, {
ref: 'container',
disabled: disabled,
style: (0, _simpleAssign2.default)(styles.container, this.props.mini && styles.containerWhenMini, iconStyle),
focusRippleColor: styles.icon.color,
touchRippleColor: styles.icon.color
}),
_react2.default.createElement(
'div',
{
ref: 'overlay',
style: prepareStyles((0, _simpleAssign2.default)(styles.overlay, this.state.hovered && !this.props.disabled && styles.overlayWhenHovered))
},
iconElement,
children
)
)
);
}
}]);
return FloatingActionButton;
}(_react.Component);
FloatingActionButton.defaultProps = {
disabled: false,
mini: false,
secondary: false,
zDepth: 2
};
FloatingActionButton.contextTypes = {
muiTheme: _propTypes2.default.object.isRequired
};
FloatingActionButton.propTypes = process.env.NODE_ENV !== "production" ? {
/**
* This value will override the default background color for the button.
* However it will not override the default disabled background color.
* This has to be set separately using the disabledColor attribute.
*/
backgroundColor: _propTypes2.default.string,
/**
* This is what displayed inside the floating action button; for example, a SVG Icon.
*/
children: _propTypes2.default.node,
/**
* The css class name of the root element.
*/
className: _propTypes2.default.string,
/**
* Disables the button if set to true.
*/
disabled: _propTypes2.default.bool,
/**
* This value will override the default background color for the button when it is disabled.
*/
disabledColor: _propTypes2.default.string,
/**
* The URL to link to when the button is clicked.
*/
href: _propTypes2.default.string,
/**
* The icon within the FloatingActionButton is a FontIcon component.
* This property is the classname of the icon to be displayed inside the button.
* An alternative to adding an iconClassName would be to manually insert a
* FontIcon component or custom SvgIcon component or as a child of FloatingActionButton.
*/
iconClassName: _propTypes2.default.string,
/**
* This is the equivalent to iconClassName except that it is used for
* overriding the inline-styles of the FontIcon component.
*/
iconStyle: _propTypes2.default.object,
/**
* If true, the button will be a small floating action button.
*/
mini: _propTypes2.default.bool,
/**
* Callback function fired when the button is clicked.
*
* @param {object} event Click event targeting the button.
*/
onClick: _propTypes2.default.func,
/** @ignore */
onMouseDown: _propTypes2.default.func,
/** @ignore */
onMouseEnter: _propTypes2.default.func,
/** @ignore */
onMouseLeave: _propTypes2.default.func,
/** @ignore */
onMouseUp: _propTypes2.default.func,
/** @ignore */
onTouchEnd: _propTypes2.default.func,
/** @ignore */
onTouchStart: _propTypes2.default.func,
/**
* If true, the button will use the secondary button colors.
*/
secondary: _propTypes2.default.bool,
/**
* Override the inline-styles of the root element.
*/
style: _propTypes2.default.object,
/**
* The zDepth of the underlying `Paper` component.
*/
zDepth: _propTypes4.default.zDepth
} : {};
exports.default = FloatingActionButton;