UNPKG

material-ui-audio-player

Version:
77 lines 3.4 kB
"use strict"; var __assign = (this && this.__assign) || function () { __assign = Object.assign || function(t) { for (var s, i = 1, n = arguments.length; i < n; i++) { s = arguments[i]; for (var p in s) if (Object.prototype.hasOwnProperty.call(s, p)) t[p] = s[p]; } return t; }; return __assign.apply(this, arguments); }; var __importDefault = (this && this.__importDefault) || function (mod) { return (mod && mod.__esModule) ? mod : { "default": mod }; }; Object.defineProperty(exports, "__esModule", { value: true }); var actions_1 = require("./actions"); var player_1 = __importDefault(require("./player")); function reducer(state, action) { switch (action.type) { case actions_1.PLAYER_STATUS_PLAY: return { player: __assign(__assign({}, state.player), { status: player_1.default.STATUS.PLAY }), }; case actions_1.PLAYER_STATUS_PAUSE: return { player: __assign(__assign({}, state.player), { status: player_1.default.STATUS.PAUSE }), }; case actions_1.PLAYER_VOLUME_STATUS_UNMUTE: return { player: __assign(__assign({}, state.player), { volume: __assign(__assign({}, state.player.volume), { status: player_1.default.VOLUME.STATUS.UNMUTE }) }), }; case actions_1.PLAYER_VOLUME_STATUS_MUTE: return { player: __assign(__assign({}, state.player), { volume: __assign(__assign({}, state.player.volume), { status: player_1.default.VOLUME.STATUS.MUTE }) }), }; case actions_1.PLAYER_VOLUME_CHANGE: return { player: __assign(__assign({}, state.player), { volume: { status: player_1.default.VOLUME.STATUS.UNMUTE, value: action.volumeValue, } }), }; case actions_1.PLAYER_SET_DURATION: return { player: __assign(__assign({}, state.player), { duration: action.duration }), }; case actions_1.PLAYER_SET_TIME: return { player: __assign(__assign({}, state.player), { progress: action.progress, remaning: action.remaning, current: action.current }), }; case actions_1.PLAYER_SLIDER_MOVED: return { player: __assign(__assign({}, state.player), { progress: action.progress, remaning: action.remaning, current: action.current }), }; case actions_1.PLAYER_AUDIO_ENDED: return { player: __assign(__assign({}, state.player), { status: player_1.default.STATUS.STOP }), }; case actions_1.PLAYER_REPLAY: return { player: __assign(__assign({}, state.player), { status: player_1.default.STATUS.PLAY, progress: 0, current: 0 }), }; case actions_1.PLAYER_AUTOPLAY: return { player: __assign(__assign({}, state.player), { status: player_1.default.STATUS.PLAY, autoplay: true }), }; case actions_1.PLAYER_LOOP: return { player: __assign(__assign({}, state.player), { loop: action.loop }), }; default: return state; } } exports.default = reducer; //# sourceMappingURL=reducer.js.map