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material-motion

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Makes it easy to add rich, interactive motion to your application.

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/** @license * Copyright 2016 - present The Material Motion Authors. All Rights Reserved. * * Licensed under the Apache License, Version 2.0 (the "License"); you may not * use this file except in compliance with the License. You may obtain a copy * of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, WITHOUT * WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the * License for the specific language governing permissions and limitations * under the License. */ import { Constructor, MaybeReactive, MotionReactiveMappable, Observable, ObservableWithMotionOperators, } from '../types'; import { ThresholdRegion, } from '../enums'; import { _ReactiveMapOptions, } from './foundation/_reactiveMap'; export type ThresholdRangeArgs = _ReactiveMapOptions & MaybeReactive<{ start$: number, end$: number, }>; export interface MotionThresholdRangeable { thresholdRange(kwargs: ThresholdRangeArgs): ObservableWithMotionOperators<ThresholdRegion>; } export function withThresholdRange<T, S extends Constructor<MotionReactiveMappable<T>>>(superclass: S): S & Constructor<MotionThresholdRangeable> { return class extends superclass implements MotionThresholdRangeable { thresholdRange({ start$, end$, ..._reactiveMapOptions }: ThresholdRangeArgs): ObservableWithMotionOperators<ThresholdRegion> { return (this as any as ObservableWithMotionOperators<number>)._reactiveMap({ transform: ({ upstream, start, end }) => { const lowerLimit = Math.min(start, end); const upperLimit = Math.max(start, end); if (upstream < lowerLimit) { return ThresholdRegion.BELOW; } else if (upstream > upperLimit) { return ThresholdRegion.ABOVE; } else { return ThresholdRegion.WITHIN; } }, inputs: { start: start$, end: end$ }, ..._reactiveMapOptions, }); } }; }