material-motion
Version:
Makes it easy to add rich, interactive motion to your application.
75 lines (65 loc) • 2.38 kB
text/typescript
/** @license
* Copyright 2016 - present The Material Motion Authors. All Rights Reserved.
*
* Licensed under the Apache License, Version 2.0 (the "License"); you may not
* use this file except in compliance with the License. You may obtain a copy
* of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS, WITHOUT
* WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the
* License for the specific language governing permissions and limitations
* under the License.
*/
import {
ThresholdRegion,
} from '../enums';
import {
Constructor,
MaybeReactive,
MotionReactiveMappable,
Observable,
ObservableWithMotionOperators,
} from '../types';
import {
isDefined,
} from '../typeGuards';
import {
_ReactiveMapOptions,
} from './foundation/_reactiveMap';
export type ThresholdLimit = number | Observable<number>;
export type ThresholdArgs = _ReactiveMapOptions & {
limit$: ThresholdLimit,
};
export interface MotionThresholdable {
threshold(kwargs: ThresholdArgs): ObservableWithMotionOperators<ThresholdRegion>;
threshold(limit$: ThresholdLimit): ObservableWithMotionOperators<ThresholdRegion>;
}
export function withThreshold<T, S extends Constructor<MotionReactiveMappable<T>>>(superclass: S): S & Constructor<MotionThresholdable> {
return class extends superclass implements MotionThresholdable {
threshold(kwargs: ThresholdArgs): ObservableWithMotionOperators<ThresholdRegion>;
threshold(limit$: ThresholdLimit): ObservableWithMotionOperators<ThresholdRegion>;
threshold({ limit$, ...reactiveMapOptions }: any): ObservableWithMotionOperators<ThresholdRegion> {
if (!isDefined(limit$)) {
limit$ = arguments[0];
}
return (this as any as MotionReactiveMappable<number>)._reactiveMap({
transform: ({ upstream, limit }) => {
if (upstream < limit) {
return ThresholdRegion.BELOW;
} else if (upstream > limit) {
return ThresholdRegion.ABOVE;
} else {
return ThresholdRegion.WITHIN;
}
},
inputs: {
limit: limit$ as ThresholdLimit,
},
...reactiveMapOptions as _ReactiveMapOptions,
});
}
};
}