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material-motion

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Makes it easy to add rich, interactive motion to your application.

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/** @license * Copyright 2016 - present The Material Motion Authors. All Rights Reserved. * * Licensed under the Apache License, Version 2.0 (the "License"); you may not * use this file except in compliance with the License. You may obtain a copy * of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, WITHOUT * WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the * License for the specific language governing permissions and limitations * under the License. */ import { ThresholdRegion, } from '../enums'; import { Constructor, MaybeReactive, MotionReactiveMappable, Observable, ObservableWithMotionOperators, } from '../types'; import { isDefined, } from '../typeGuards'; import { _ReactiveMapOptions, } from './foundation/_reactiveMap'; export type ThresholdLimit = number | Observable<number>; export type ThresholdArgs = _ReactiveMapOptions & { limit$: ThresholdLimit, }; export interface MotionThresholdable { threshold(kwargs: ThresholdArgs): ObservableWithMotionOperators<ThresholdRegion>; threshold(limit$: ThresholdLimit): ObservableWithMotionOperators<ThresholdRegion>; } export function withThreshold<T, S extends Constructor<MotionReactiveMappable<T>>>(superclass: S): S & Constructor<MotionThresholdable> { return class extends superclass implements MotionThresholdable { threshold(kwargs: ThresholdArgs): ObservableWithMotionOperators<ThresholdRegion>; threshold(limit$: ThresholdLimit): ObservableWithMotionOperators<ThresholdRegion>; threshold({ limit$, ...reactiveMapOptions }: any): ObservableWithMotionOperators<ThresholdRegion> { if (!isDefined(limit$)) { limit$ = arguments[0]; } return (this as any as MotionReactiveMappable<number>)._reactiveMap({ transform: ({ upstream, limit }) => { if (upstream < limit) { return ThresholdRegion.BELOW; } else if (upstream > limit) { return ThresholdRegion.ABOVE; } else { return ThresholdRegion.WITHIN; } }, inputs: { limit: limit$ as ThresholdLimit, }, ...reactiveMapOptions as _ReactiveMapOptions, }); } }; }