material-motion
Version:
Makes it easy to add rich, interactive motion to your application.
66 lines (58 loc) • 2.12 kB
text/typescript
/** @license
* Copyright 2016 - present The Material Motion Authors. All Rights Reserved.
*
* Licensed under the Apache License, Version 2.0 (the "License"); you may not
* use this file except in compliance with the License. You may obtain a copy
* of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS, WITHOUT
* WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the
* License for the specific language governing permissions and limitations
* under the License.
*/
import {
Constructor,
MotionReactiveMappable,
NextChannel,
Observable,
ObservableWithMotionOperators,
} from '../types';
import {
isDefined,
} from '../typeGuards';
import {
_ReactiveMapOptions,
} from './foundation/_reactiveMap';
export type RewriteToValue<U> = U | Observable<U>;
export type RewriteToArgs<U> = _ReactiveMapOptions & {
value$: RewriteToValue<U>,
};
export interface MotionRewriteToable {
rewriteTo<U>(kwargs: RewriteToArgs<U>): ObservableWithMotionOperators<U>;
rewriteTo<U>(value$: RewriteToValue<U>): ObservableWithMotionOperators<U>;
}
export function withRewriteTo<T, S extends Constructor<MotionReactiveMappable<T>>>(superclass: S): S & Constructor<MotionRewriteToable> {
return class extends superclass implements MotionRewriteToable {
/**
* Emits its argument every time it receives an emission from upstream.
*/
rewriteTo<U>(kwargs: RewriteToArgs<U>): ObservableWithMotionOperators<U>;
rewriteTo<U>(value$: RewriteToValue<U>): ObservableWithMotionOperators<U>;
rewriteTo<U>({ value$, onlyEmitWithUpstream = true, ...reactiveMapOptions }: RewriteToArgs<U>): ObservableWithMotionOperators<U> {
if (!isDefined(value$)) {
value$ = arguments[0];
}
return this._reactiveMap({
transform: ({ value }) => value,
inputs: {
value: value$
},
onlyEmitWithUpstream,
...reactiveMapOptions,
});
}
};
}