material-motion
Version:
Makes it easy to add rich, interactive motion to your application.
50 lines (45 loc) • 1.6 kB
text/typescript
/** @license
* Copyright 2016 - present The Material Motion Authors. All Rights Reserved.
*
* Licensed under the Apache License, Version 2.0 (the "License"); you may not
* use this file except in compliance with the License. You may obtain a copy
* of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS, WITHOUT
* WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the
* License for the specific language governing permissions and limitations
* under the License.
*/
import {
Constructor,
MotionNextOperable,
NextChannel,
ObservableWithMotionOperators,
Operation,
} from '../../types';
export type _TapArgs<T> = {
sideEffect: Operation<T, {}>
};
export interface MotionTappable<T> {
_tap(kwargs: _TapArgs<T>): ObservableWithMotionOperators<T>;
}
export function withTap<T, S extends Constructor<MotionNextOperable<T>>>(superclass: S): S & Constructor<MotionTappable<T>> {
return class extends superclass implements MotionTappable<T> {
/**
* Calls `sideEffect` for each value in the stream. The result of
* `sideEffect` is ignored - values received from upstream are passed-
* through to the observer.
*/
_tap({ sideEffect }: _TapArgs<T>): ObservableWithMotionOperators<T> {
return this._nextOperator({
operation: ({ emit }) => ({ upstream }) => {
sideEffect({ upstream });
emit(upstream);
}
});
}
};
}