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material-motion

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Makes it easy to add rich, interactive motion to your application.

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/** @license * Copyright 2016 - present The Material Motion Authors. All Rights Reserved. * * Licensed under the Apache License, Version 2.0 (the "License"); you may not * use this file except in compliance with the License. You may obtain a copy * of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, WITHOUT * WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the * License for the specific language governing permissions and limitations * under the License. */ import { Constructor, MotionNextOperable, NextChannel, ObservableWithMotionOperators, Operation, } from '../../types'; export type _TapArgs<T> = { sideEffect: Operation<T, {}> }; export interface MotionTappable<T> { _tap(kwargs: _TapArgs<T>): ObservableWithMotionOperators<T>; } export function withTap<T, S extends Constructor<MotionNextOperable<T>>>(superclass: S): S & Constructor<MotionTappable<T>> { return class extends superclass implements MotionTappable<T> { /** * Calls `sideEffect` for each value in the stream. The result of * `sideEffect` is ignored - values received from upstream are passed- * through to the observer. */ _tap({ sideEffect }: _TapArgs<T>): ObservableWithMotionOperators<T> { return this._nextOperator({ operation: ({ emit }) => ({ upstream }) => { sideEffect({ upstream }); emit(upstream); } }); } }; }