material-motion
Version:
Makes it easy to add rich, interactive motion to your application.
82 lines (73 loc) • 2.9 kB
text/typescript
/** @license
* Copyright 2016 - present The Material Motion Authors. All Rights Reserved.
*
* Licensed under the Apache License, Version 2.0 (the "License"); you may not
* use this file except in compliance with the License. You may obtain a copy
* of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS, WITHOUT
* WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the
* License for the specific language governing permissions and limitations
* under the License.
*/
import {
isDefined,
isDimensions,
isPoint2D,
} from '../../typeGuards';
import {
Constructor,
Dimensions,
MathOperation,
MotionReactiveMappable,
Observable,
ObservableWithMotionOperators,
Point2D,
} from '../../types';
import {
_ReactiveMapOptions,
} from './_reactiveMap';
export type _MathOperatorArgs<U> = _ReactiveMapOptions & {
operation: MathOperation,
value$: U | Observable<U>,
};
export interface MotionMathOperable<T> {
_mathOperator<U extends T & (number | Point2D | Dimensions)>(kwargs: _MathOperatorArgs<U>): ObservableWithMotionOperators<U>;
}
export function withMathOperator<T, S extends Constructor<MotionReactiveMappable<T>>>(superclass: S): S & Constructor<MotionMathOperable<T>> {
return class extends superclass implements MotionMathOperable<T> {
/**
* Applies the operation to each dimension and emits the result.
*/
_mathOperator<U extends T & (number | Point2D | Dimensions)>({ operation, value$, ...reactiveMapOptions }: _MathOperatorArgs<U>): ObservableWithMotionOperators<U> {
return (this as any as MotionReactiveMappable<U>)._reactiveMap({
transform: ({ upstream, value }) => {
if (isPoint2D(upstream)) {
return {
x: operation(upstream.x, isDefined(value) ? (value as Point2D).x: undefined!),
y: operation(upstream.y, isDefined(value) ? (value as Point2D).y: undefined!),
} as U;
// This block is just copy/pasted from the isPoint2D block. It may
// eventually be worth making this smart enough to handle arbitrarily-
// shaped objects, but for now, we can cover most cases with just
// these two shapes.
} else if (isDimensions(upstream)) {
return {
width: operation(upstream.width, isDefined(value) ? (value as Dimensions).width: undefined!),
height: operation(upstream.height, isDefined(value) ? (value as Dimensions).height: undefined!),
} as U;
} else {
return operation(upstream as number, value as number) as U;
}
},
inputs: {
value: value$,
},
...reactiveMapOptions
});
}
};
}