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material-motion

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Makes it easy to add rich, interactive motion to your application.

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/** @license * Copyright 2016 - present The Material Motion Authors. All Rights Reserved. * * Licensed under the Apache License, Version 2.0 (the "License"); you may not * use this file except in compliance with the License. You may obtain a copy * of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, WITHOUT * WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the * License for the specific language governing permissions and limitations * under the License. */ import { Constructor, MotionNextOperable, NextChannel, ObservableWithMotionOperators, } from '../../types'; export type _MapArgs<T, U> = { // tslint:disable-next-line:prefer-method-signature transform: (value: T) => U, }; export interface MotionMappable<T> { _map<U>(kwargs: _MapArgs<T, U>): ObservableWithMotionOperators<U>; } export function withMap<T, S extends Constructor<MotionNextOperable<T>>>(superclass: S): S & Constructor<MotionMappable<T>> { return class extends superclass implements MotionMappable<T> { /** * Applies `transform` to every incoming value and synchronously passes the * result to the observer. */ _map<U>({ transform }: _MapArgs<T, U>): ObservableWithMotionOperators<U> { return this._nextOperator({ operation: ({ emit }) => ({ upstream }) => { emit(transform(upstream)); } }); } }; }