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material-motion

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Makes it easy to add rich, interactive motion to your application.

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/** @license * Copyright 2016 - present The Material Motion Authors. All Rights Reserved. * * Licensed under the Apache License, Version 2.0 (the "License"); you may not * use this file except in compliance with the License. You may obtain a copy * of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, WITHOUT * WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the * License for the specific language governing permissions and limitations * under the License. */ import { Constructor, MotionNextOperable, NextChannel, ObservableWithMotionOperators, Predicate, } from '../../types'; import { isDefined, } from '../../typeGuards'; export type _FilterArgs<T> = { predicate?: Predicate<T>, }; export interface MotionFilterable<T> { _filter(kwargs?: _FilterArgs<T>): ObservableWithMotionOperators<T>; } export function withFilter<T, S extends Constructor<MotionNextOperable<T>>>(superclass: S): S & Constructor<MotionFilterable<T>> { return class extends superclass implements MotionFilterable<T> { /** * Checks every incoming value with `predicate` and synchronously passes * values that return `true` to the observer. * * If `predicate` is not supplied, `_filter` will pass through any value * that is not `undefined`. */ _filter({ predicate = isDefined }: _FilterArgs<T> = {}): ObservableWithMotionOperators<T> { return this._nextOperator({ operation: ({ emit }) => ({ upstream }) => { if (predicate(upstream)) { emit(upstream); } } }); } }; }