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material-motion

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Makes it easy to add rich, interactive motion to your application.

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/** @license * Copyright 2016 - present The Material Motion Authors. All Rights Reserved. * * Licensed under the Apache License, Version 2.0 (the "License"); you may not * use this file except in compliance with the License. You may obtain a copy * of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, WITHOUT * WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the * License for the specific language governing permissions and limitations * under the License. */ import { deepEqual } from 'fast-equals'; import { Constructor, EqualityCheck, NextChannel, ObservableWithFoundationalMotionOperators, ObservableWithMotionOperators, } from '../types'; export type DedupeArgs = { areEqual?: EqualityCheck, }; export interface MotionDeduplicable<T> { dedupe(kwargs?: DedupeArgs): ObservableWithMotionOperators<T>; } export function withDedupe<T, S extends Constructor<ObservableWithFoundationalMotionOperators<T>>>(superclass: S): S & Constructor<MotionDeduplicable<T>> { return class extends superclass implements MotionDeduplicable<T> { /** * Ensures that every emission is different than the previous one. */ dedupe({ areEqual = deepEqual } = {}): ObservableWithMotionOperators<T> { return this._nextOperator({ operation({ emit }) { let emitted = false; let lastValue: T; return ({ upstream }) => { if (emitted && areEqual(upstream, lastValue)) { return; } // To prevent a potential infinite loop, these flags must be set // before emitting the result to the observer. lastValue = upstream; emitted = true; emit(upstream); }; } }); } }; }