material-motion
Version:
Makes it easy to add rich, interactive motion to your application.
63 lines (54 loc) • 1.95 kB
text/typescript
/** @license
* Copyright 2016 - present The Material Motion Authors. All Rights Reserved.
*
* Licensed under the Apache License, Version 2.0 (the "License"); you may not
* use this file except in compliance with the License. You may obtain a copy
* of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS, WITHOUT
* WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the
* License for the specific language governing permissions and limitations
* under the License.
*/
import { deepEqual } from 'fast-equals';
import {
Constructor,
EqualityCheck,
NextChannel,
ObservableWithFoundationalMotionOperators,
ObservableWithMotionOperators,
} from '../types';
export type DedupeArgs = {
areEqual?: EqualityCheck,
};
export interface MotionDeduplicable<T> {
dedupe(kwargs?: DedupeArgs): ObservableWithMotionOperators<T>;
}
export function withDedupe<T, S extends Constructor<ObservableWithFoundationalMotionOperators<T>>>(superclass: S): S & Constructor<MotionDeduplicable<T>> {
return class extends superclass implements MotionDeduplicable<T> {
/**
* Ensures that every emission is different than the previous one.
*/
dedupe({ areEqual = deepEqual } = {}): ObservableWithMotionOperators<T> {
return this._nextOperator({
operation({ emit }) {
let emitted = false;
let lastValue: T;
return ({ upstream }) => {
if (emitted && areEqual(upstream, lastValue)) {
return;
}
// To prevent a potential infinite loop, these flags must be set
// before emitting the result to the observer.
lastValue = upstream;
emitted = true;
emit(upstream);
};
}
});
}
};
}