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material-motion

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Makes it easy to add rich, interactive motion to your application.

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/** @license * Copyright 2016 - present The Material Motion Authors. All Rights Reserved. * * Licensed under the Apache License, Version 2.0 (the "License"); you may not * use this file except in compliance with the License. You may obtain a copy * of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, WITHOUT * WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the * License for the specific language governing permissions and limitations * under the License. */ import { getFrame$, } from '../../getFrame$'; import { MotionObservable, } from '../../observables/proxies'; export function withDebounce(superclass) { return class extends superclass { /** * Throttles the upstream subscription to emit its latest value whenever * `pulse$` emits. If more than one value is received whilst awaiting * the pulse, the most recent value is emitted and the intermediaries are * forgotten. * * By default, it will throttle to the framerate using * `requestAnimationFrame`. */ _debounce({ pulse$ = getFrame$() } = {}) { return new MotionObservable((observer) => { let awaitingEmit = false; let lastValue; const valueSubscription = this.subscribe((value) => { lastValue = value; awaitingEmit = true; }); const pulseSubscription = pulse$.subscribe(() => { if (awaitingEmit) { awaitingEmit = false; observer.next(lastValue); } }); return () => { valueSubscription.unsubscribe(); pulseSubscription.unsubscribe(); }; }); } }; } //# sourceMappingURL=_debounce.js.map