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material-motion

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Makes it easy to add rich, interactive motion to your application.

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/** @license * Copyright 2016 - present The Material Motion Authors. All Rights Reserved. * * Licensed under the Apache License, Version 2.0 (the "License"); you may not * use this file except in compliance with the License. You may obtain a copy * of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, WITHOUT * WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the * License for the specific language governing permissions and limitations * under the License. */ import { Constructor, MotionReactiveMappable, Observable, ObservableWithMotionOperators, Point2D } from '../types'; export declare type DistanceFromOrigin<T> = (T & (Point2D | number)) | Observable<T & (Point2D | number)>; export declare type DistanceFromArgs<T> = { origin$: DistanceFromOrigin<T>; }; export interface MotionMeasurable<T> { distanceFrom(kwargs: DistanceFromArgs<T>): ObservableWithMotionOperators<number>; distanceFrom(origin$: DistanceFromOrigin<T>): ObservableWithMotionOperators<number>; } export declare function withDistanceFrom<T, S extends Constructor<MotionReactiveMappable<T>>>(superclass: S): S & Constructor<MotionMeasurable<T>>;