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material-motion

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Makes it easy to add rich, interactive motion to your application.

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/** @license * Copyright 2016 - present The Material Motion Authors. All Rights Reserved. * * Licensed under the Apache License, Version 2.0 (the "License"); you may not * use this file except in compliance with the License. You may obtain a copy * of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, WITHOUT * WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the * License for the specific language governing permissions and limitations * under the License. */ import { Constructor, MaybeReactive, MotionMathOperable, ObservableWithMotionOperators, Point2D } from '../types'; export declare type ClampArgs<U> = Partial<MaybeReactive<{ min$: U; max$: U; }>>; export interface MotionClampable<T> { clampTo<U extends T & number>(kwargs: ClampArgs<U>): ObservableWithMotionOperators<number>; clampTo<U extends T & Point2D>(kwargs: ClampArgs<U>): ObservableWithMotionOperators<U>; } export declare function withClampTo<T, S extends Constructor<MotionMathOperable<T>>>(superclass: S): S & Constructor<MotionClampable<T>>;