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material-motion

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Makes it easy to add rich, interactive motion to your application.

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import { MotionProperty } from '../observables'; import { State } from '../enums/State'; import { ObservableWithMotionOperators, Point2D, Spring } from '../types'; import { NumericSpring } from './NumericSpring'; /** * `Point2DSpring` is a spring that accepts and emits `Point2D`s for its * configuration values. Internally, it is composed of two independent * `NumericSpring`s. * * Because each internal spring emits independently, `value$` will emit * intermediate values (e.g. changing `initialValue` from `{ x: 0, y: 0 }` to * `{ x: 5, y: 4 }` will cause 2 emissions, one when `x` changes and one when * `y` changes.) This may be corrected in a future release, when emits could be * batched into one per frame. */ export declare class Point2DSpring implements Spring<Point2D> { readonly xSpring: NumericSpring; readonly ySpring: NumericSpring; readonly destination$: MotionProperty<Point2D>; destination: Point2D; readonly initialValue$: MotionProperty<Point2D>; initialValue: Point2D; readonly initialVelocity$: MotionProperty<Point2D>; initialVelocity: Point2D; readonly stiffness$: MotionProperty<number>; stiffness: number; readonly damping$: MotionProperty<number>; damping: number; readonly threshold$: MotionProperty<number>; threshold: number; readonly enabled$: MotionProperty<boolean>; enabled: boolean; readonly state$: ObservableWithMotionOperators<State>; readonly state: State; readonly value$: ObservableWithMotionOperators<Point2D>; constructor(); } export default Point2DSpring;