material-motion
Version:
Makes it easy to add rich, interactive motion to your application.
45 lines • 1.68 kB
JavaScript
/** @license
* Copyright 2016 - present The Material Motion Authors. All Rights Reserved.
*
* Licensed under the Apache License, Version 2.0 (the "License"); you may not
* use this file except in compliance with the License. You may obtain a copy
* of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS, WITHOUT
* WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the
* License for the specific language governing permissions and limitations
* under the License.
*/
import { MotionObservable, } from './observables/proxies';
/**
* A stream backed by `requestAnimationFrame`, called once per frame with that
* frame's timestamp.
*
* Useful as a pulse for `_debounce` to ensure that UI work only happens once
* per frame. Since no rendering will happen until `requestAnimationFrame` is
* called, it should be safe to `_debounce({ pulse$: frame$ })` without missing
* a frame.
*/
let frame$;
export function getFrame$() {
if (!frame$) {
frame$ = new MotionObservable((observer) => {
let queuedFrameID = 0;
function queueFrame(frameTimestamp) {
if (frameTimestamp) {
observer.next(frameTimestamp);
}
queuedFrameID = requestAnimationFrame(queueFrame);
}
queueFrame();
return () => {
cancelAnimationFrame(queuedFrameID);
};
})._multicast();
}
return frame$;
}
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