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material-motion

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Makes it easy to add rich, interactive motion to your application.

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/** @license * Copyright 2016 - present The Material Motion Authors. All Rights Reserved. * * Licensed under the Apache License, Version 2.0 (the "License"); you may not * use this file except in compliance with the License. You may obtain a copy * of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, WITHOUT * WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the * License for the specific language governing permissions and limitations * under the License. */ import { MotionObservable, } from './observables/proxies'; /** * A stream backed by `requestAnimationFrame`, called once per frame with that * frame's timestamp. * * Useful as a pulse for `_debounce` to ensure that UI work only happens once * per frame. Since no rendering will happen until `requestAnimationFrame` is * called, it should be safe to `_debounce({ pulse$: frame$ })` without missing * a frame. */ let frame$; export function getFrame$() { if (!frame$) { frame$ = new MotionObservable((observer) => { let queuedFrameID = 0; function queueFrame(frameTimestamp) { if (frameTimestamp) { observer.next(frameTimestamp); } queuedFrameID = requestAnimationFrame(queueFrame); } queueFrame(); return () => { cancelAnimationFrame(queuedFrameID); }; })._multicast(); } return frame$; } //# sourceMappingURL=getFrame$.js.map