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mat-color-picker

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import { AfterViewInit, ElementRef, EventEmitter, OnInit, OnChanges, OnDestroy, Renderer2, SimpleChanges } from '@angular/core'; import { FormBuilder, FormGroup } from '@angular/forms'; export declare class MatColorPickerSelectorComponent implements AfterViewInit, OnInit, OnChanges, OnDestroy { private formBuilder; private render; /** * ElemenRef of the main color */ _block: ElementRef; /** * ElemenRef of the pointer main color */ _bp: ElementRef; /** * Canvas of the block */ blockCursor: ElementRef; private _bc; private _blockContext; /** * ElementRef of the color base */ _strip: ElementRef; private _stripContext; /** * Container of the strip */ stripCursor: ElementRef; private _sc; /** * Receive selected color from the component */ selectedColor: string; private _selectedColor; /** * Emit update when a color is selected */ changeSelectedColor: EventEmitter<{}>; /** * RGBA current color */ private _rgbaColor; /** * Subject of the current selected color by the user */ private _tmpSelectedColor; /** * Subscription of the tmpSelectedColor Observable */ private _tmpSelectedColorSub; /** * Subscription of the hexForm values change */ private _hexValuesSub; /** * Subscription of the rbgForm values change */ private _rgbValuesSub; /** * Handle color of the text */ textClass: string; /** * Validate if the mouse button is pressed */ _isPressed: boolean; /** * Form of the color in hexa */ hexForm: FormGroup; /** * Form and keys of the fields in RGB */ rgbKeys: string[]; rgbForm: FormGroup; constructor(formBuilder: FormBuilder, render: Renderer2); ngOnInit(): void; /** * Update RGB, RGBA and Gradient when selectedColor change and * the mouse button is pressed * @param changes SimpleChanges */ ngOnChanges(changes: SimpleChanges): void; /** * Destroy all subscriptions */ ngOnDestroy(): void; ngAfterViewInit(): void; /** * Generate colors based on the RGBA color */ private _fillGradient(); /** * Watch change on forms */ private _onChanges(); /** * Convert HEX/canvas value to rgb * @param data any * @returns number[] */ private _getRGB(data?); /** * Convert RGB value to HEX * @param data any * @returns string */ private _getHex(data); /** * Update RGBA color * @param data any */ private _updateRGBA(data?); /** * Update RGB form * @param data any */ private _updateRGB(data?); /** * Get selected base color from the canvas * @param e MouseEvent */ private changeBaseColor(e); /** * Get selected color from the canvas * @param e MouseEvent */ private changeColor(e); /** * Emit update from the selected color * @param data any */ private updateValues(data); }