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mars3d-cesium

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CesiumJS是一个JavaScript库,用于在web浏览器中无需插件创建3D地球仪和2D地图,mars3d-cesium是mars3d团队修改版本的CesiumJS。

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/** * @license * Cesium - https://github.com/CesiumGS/cesium * Version 1.143.0 * * Copyright 2011-2022 Cesium Contributors * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. * * Columbus View (Pat. Pend.) * * Portions licensed separately. * See https://github.com/CesiumGS/cesium/blob/main/LICENSE.md for full licensing details. */ import{a as f}from"./chunk-T6RBEU5A.js";import"./chunk-LHS7COMI.js";import"./chunk-RQXA6WFL.js";import{a as u}from"./chunk-G2DJPUUL.js";import"./chunk-PJ4S5E6U.js";import"./chunk-FSH3MM52.js";import"./chunk-MY5YLJHR.js";import"./chunk-LEACYFJN.js";import"./chunk-QBKIWD4D.js";import"./chunk-ZQNL5NKM.js";import"./chunk-JZJJ54WA.js";import"./chunk-HK2ZGMHI.js";import"./chunk-FTIE3ZGX.js";import"./chunk-6S5MS7I2.js";import"./chunk-AFNI5KAH.js";import"./chunk-JGKHDOLA.js";import"./chunk-KWUKFI3F.js";import"./chunk-36HVGVZK.js";import"./chunk-I4VRMVT5.js";import"./chunk-22RN6ILW.js";import"./chunk-SJR4JF3S.js";import"./chunk-RUV4VHGO.js";import"./chunk-C6XVKWLZ.js";import"./chunk-WFVU2I2A.js";function h(c,d){let e=f.upsampleMesh(c),t=e.vertices.buffer,i=e.indices.buffer,s=e.westIndicesSouthToNorth.buffer,o=e.southIndicesEastToWest.buffer,r=e.eastIndicesNorthToSouth.buffer,n=e.northIndicesWestToEast.buffer;return d.push(t,i,s,o,r,n),{verticesBuffer:t,indicesBuffer:i,vertexCountWithoutSkirts:e.vertexCountWithoutSkirts,indexCountWithoutSkirts:e.indexCountWithoutSkirts,encoding:e.encoding,westIndicesBuffer:s,southIndicesBuffer:o,eastIndicesBuffer:r,northIndicesBuffer:n,minimumHeight:e.minimumHeight,maximumHeight:e.maximumHeight,boundingSphere:e.boundingSphere3D,orientedBoundingBox:e.orientedBoundingBox,horizonOcclusionPoint:e.horizonOcclusionPoint}}var I=u(h);export{I as default};