UNPKG

markgojs

Version:

Interactive diagrams, charts, and graphs, such as trees, flowcharts, orgcharts, UML, BPMN, or business diagrams

228 lines (214 loc) 9.33 kB
<!DOCTYPE html> <html> <head> <meta name="viewport" content="width=device-width, initial-scale=1"> <title>State Chart</title> <meta name="description" content="A finite state machine chart with editable and interactive features." /> <!-- Copyright 1998-2019 by Northwoods Software Corporation. --> <meta charset="UTF-8"> <script src="../release/go.js"></script> <script src="../assets/js/goSamples.js"></script> <!-- this is only for the GoJS Samples framework --> <script id="code"> function init() { if (window.goSamples) goSamples(); // init for these samples -- you don't need to call this var $ = go.GraphObject.make; // for conciseness in defining templates myDiagram = $(go.Diagram, "myDiagramDiv", // must name or refer to the DIV HTML element { // start everything in the middle of the viewport initialContentAlignment: go.Spot.Center, // have mouse wheel events zoom in and out instead of scroll up and down "toolManager.mouseWheelBehavior": go.ToolManager.WheelZoom, // support double-click in background creating a new node "clickCreatingTool.archetypeNodeData": { text: "new node" }, // enable undo & redo "undoManager.isEnabled": true }); // when the document is modified, add a "*" to the title and enable the "Save" button myDiagram.addDiagramListener("Modified", function(e) { var button = document.getElementById("SaveButton"); if (button) button.disabled = !myDiagram.isModified; var idx = document.title.indexOf("*"); if (myDiagram.isModified) { if (idx < 0) document.title += "*"; } else { if (idx >= 0) document.title = document.title.substr(0, idx); } }); // define the Node template myDiagram.nodeTemplate = $(go.Node, "Auto", new go.Binding("location", "loc", go.Point.parse).makeTwoWay(go.Point.stringify), // define the node's outer shape, which will surround the TextBlock $(go.Shape, "RoundedRectangle", { parameter1: 20, // the corner has a large radius fill: $(go.Brush, "Linear", { 0: "rgb(254, 201, 0)", 1: "rgb(254, 162, 0)" }), stroke: null, portId: "", // this Shape is the Node's port, not the whole Node fromLinkable: true, fromLinkableSelfNode: true, fromLinkableDuplicates: true, toLinkable: true, toLinkableSelfNode: true, toLinkableDuplicates: true, cursor: "pointer" }), $(go.TextBlock, { font: "bold 11pt helvetica, bold arial, sans-serif", editable: true // editing the text automatically updates the model data }, new go.Binding("text").makeTwoWay()) ); // unlike the normal selection Adornment, this one includes a Button myDiagram.nodeTemplate.selectionAdornmentTemplate = $(go.Adornment, "Spot", $(go.Panel, "Auto", $(go.Shape, { fill: null, stroke: "blue", strokeWidth: 2 }), $(go.Placeholder) // a Placeholder sizes itself to the selected Node ), // the button to create a "next" node, at the top-right corner $("Button", { alignment: go.Spot.TopRight, click: addNodeAndLink // this function is defined below }, $(go.Shape, "PlusLine", { width: 6, height: 6 }) ) // end button ); // end Adornment // clicking the button inserts a new node to the right of the selected node, // and adds a link to that new node function addNodeAndLink(e, obj) { var adornment = obj.part; var diagram = e.diagram; diagram.startTransaction("Add State"); // get the node data for which the user clicked the button var fromNode = adornment.adornedPart; var fromData = fromNode.data; // create a new "State" data object, positioned off to the right of the adorned Node var toData = { text: "new" }; var p = fromNode.location.copy(); p.x += 200; toData.loc = go.Point.stringify(p); // the "loc" property is a string, not a Point object // add the new node data to the model var model = diagram.model; model.addNodeData(toData); // create a link data from the old node data to the new node data var linkdata = { from: model.getKeyForNodeData(fromData), // or just: fromData.id to: model.getKeyForNodeData(toData), text: "transition" }; // and add the link data to the model model.addLinkData(linkdata); // select the new Node var newnode = diagram.findNodeForData(toData); diagram.select(newnode); diagram.commitTransaction("Add State"); // if the new node is off-screen, scroll the diagram to show the new node diagram.scrollToRect(newnode.actualBounds); } // replace the default Link template in the linkTemplateMap myDiagram.linkTemplate = $(go.Link, // the whole link panel { curve: go.Link.Bezier, adjusting: go.Link.Stretch, reshapable: true, relinkableFrom: true, relinkableTo: true, toShortLength: 3 }, new go.Binding("points").makeTwoWay(), new go.Binding("curviness"), $(go.Shape, // the link shape { strokeWidth: 1.5 }), $(go.Shape, // the arrowhead { toArrow: "standard", stroke: null }), $(go.Panel, "Auto", $(go.Shape, // the label background, which becomes transparent around the edges { fill: $(go.Brush, "Radial", { 0: "rgb(240, 240, 240)", 0.3: "rgb(240, 240, 240)", 1: "rgba(240, 240, 240, 0)" }), stroke: null }), $(go.TextBlock, "transition", // the label text { textAlign: "center", font: "9pt helvetica, arial, sans-serif", margin: 4, editable: true // enable in-place editing }, // editing the text automatically updates the model data new go.Binding("text").makeTwoWay()) ) ); // read in the JSON data from the "mySavedModel" element load(); } // Show the diagram's model in JSON format function save() { document.getElementById("mySavedModel").value = myDiagram.model.toJson(); } function load() { myDiagram.model = go.Model.fromJson(document.getElementById("mySavedModel").value); } </script> </head> <body onload="init()"> <div id="sample"> <div id="myDiagramDiv" style="border: solid 1px black; width: 100%; height: 400px"></div> <p> This sample creates state charts, and more specifically, finite-state machines. A <em>finite-state machine</em> is a mathematical model of computation used to design computer programs and sequential logic circuits. </p> <p> The text is editable for both the nodes and the links. The user can draw as many links from one node to another node as desired, and the links can be reshaped or deleted when selected. Double-clicking in the background of the diagram creates a new node. The mouse wheel is set to zoom in and out instead of scroll. </p> <p> This sample customizes the <a>Part.selectionAdornmentTemplate</a> of the node to a template that contains a button The button is positioned to be at the Top-Right corner of the node by being in a Spot Panel with its <a>GraphObject.alignment</a> property set to Spot.TopRight. </p> <p> The Button's <a>GraphObject.click</a> method creates a new node data, adds it to the model, and creates a link from the original node data to the new node data. All of this is done inside a transaction, so that it can be undone by the user (Ctrl+Z and Ctrl+Y will undo and redo transactions). After the node is created, <a>Diagram.scrollToRect</a> is called in case it is off-screen. </p> <div> <div> <button id="SaveButton" onclick="save()">Save</button> <button onclick="load()">Load</button> Diagram Model saved in JSON format: </div> <textarea id="mySavedModel" style="width:100%;height:300px"> { "nodeKeyProperty": "id", "nodeDataArray": [ { "id": 0, "loc": "120 120", "text": "Initial" }, { "id": 1, "loc": "330 120", "text": "First down" }, { "id": 2, "loc": "226 376", "text": "First up" }, { "id": 3, "loc": "60 276", "text": "Second down" }, { "id": 4, "loc": "226 226", "text": "Wait" } ], "linkDataArray": [ { "from": 0, "to": 0, "text": "up or timer", "curviness": -20 }, { "from": 0, "to": 1, "text": "down", "curviness": 20 }, { "from": 1, "to": 0, "text": "up (moved)\nPOST", "curviness": 20 }, { "from": 1, "to": 1, "text": "down", "curviness": -20 }, { "from": 1, "to": 2, "text": "up (no move)" }, { "from": 1, "to": 4, "text": "timer" }, { "from": 2, "to": 0, "text": "timer\nPOST" }, { "from": 2, "to": 3, "text": "down" }, { "from": 3, "to": 0, "text": "up\nPOST\n(dblclick\nif no move)" }, { "from": 3, "to": 3, "text": "down or timer", "curviness": 20 }, { "from": 4, "to": 0, "text": "up\nPOST" }, { "from": 4, "to": 4, "text": "down" } ] } </textarea> </div> </div> </body> </html>