markgojs
Version:
Interactive diagrams, charts, and graphs, such as trees, flowcharts, orgcharts, UML, BPMN, or business diagrams
90 lines (77 loc) • 3.1 kB
JavaScript
/*
* Copyright (c) 2011 The Chromium Authors. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above
* copyright notice, this list of conditions and the following disclaimer
* in the documentation and/or other materials provided with the
* distribution.
* * Neither the name of Google Inc. nor the names of its
* contributors may be used to endorse or promote products derived from
* this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
* A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
* OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
* LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
* DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
* THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
var canvas = null;
var gl = null;
var glvao = null;
var start_time = null;
function main() {
canvas = document.getElementById("webGL");
window.webGLCanvas = canvas;
//canvas = WebGLDebugUtils.makeLostContextSimulatingCanvas(canvas);
canvas.addEventListener('webglcontextlost', handleContextLost, false);
canvas.addEventListener('webglcontextrestored', handleContextRestored, false);
//canvas.loseContextInNCalls(200000);// tell the simulator when to lose context.
var ratio = window.devicePixelRatio ? window.devicePixelRatio : 1;
canvas.width = 640 * ratio;
canvas.height = 480 * ratio;
gl = WebGLUtils.setupWebGL(canvas);
if (!gl)
return;
setupVertexArrayObject(gl);
glvao = gl.getExtension("OES_vertex_array_object");
initGL();
}
function log(msg) {
if (window.console && window.console.log) {
console.log(msg);
}
}
function handleContextLost(e) {
log("handle context lost");
e.preventDefault();
}
function handleContextRestored() {
log("handle context restored");
//canvas.loseContextInNCalls(200000);// tell the simulator when to lose context.
initGL();
}
function initGL() {
gl.clearColor(0., 0., 0., 1.);
gl.clear(gl.COLOR_BUFFER_BIT);
appInit();
start_time = (new Date()).getTime();
render();
}
function render() {
appRender((new Date()).getTime() - start_time,
canvas.width, canvas.height);
if (myDiagram) myDiagram.redraw();
window.requestAnimFrame(render, canvas);
}