markgojs
Version:
Interactive diagrams, charts, and graphs, such as trees, flowcharts, orgcharts, UML, BPMN, or business diagrams
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text/typescript
;
/*
* Copyright (C) 1998-2019 by Northwoods Software Corporation. All Rights Reserved.
*/
import * as go from "../release/go";
import { TreeMapLayout } from "./TreeMapLayout";
var myDiagram: go.Diagram;
export function init() {
if (typeof (<any>window)["goSamples"] === 'function') (<any>window)["goSamples"](); // init for these samples -- you don't need to call this
const $ = go.GraphObject.make; // for conciseness in defining templates
myDiagram =
$(go.Diagram, "myDiagramDiv", // must be the ID or reference to div
{
initialContentAlignment: go.Spot.Center,
initialAutoScale: go.Diagram.Uniform,
"animationManager.isEnabled": false,
layout: $(TreeMapLayout,
{ isTopLevelHorizontal: false }),
allowMove: false, allowCopy: false, allowDelete: false
});
// change selection behavior to cycle up the chain of containing Groups
myDiagram.toolManager.clickSelectingTool.standardMouseSelect = function() {
var diagram = this.diagram;
if (diagram === null || !diagram.allowSelect) return;
var e = diagram.lastInput;
if (!(e.control || e.meta) && !e.shift) {
var part = diagram.findPartAt(e.documentPoint, false);
if (part !== null) {
var firstselected = null; // is this or any containing Group selected?
var node = part;
while (node !== null) {
if (node.isSelected) {
firstselected = node;
break;
} else {
node = node.containingGroup;
}
}
if (firstselected !== null) { // deselect this and select its containing Group
firstselected.isSelected = false;
var group = firstselected.containingGroup;
if (group !== null) group.isSelected = true;
return;
}
}
}
go.ClickSelectingTool.prototype.standardMouseSelect.call(this);
};
// Nodes and Groups are the absolute minimum template: no elements at all!
myDiagram.nodeTemplate =
$(go.Node,
{ background: "rgba(99,99,99,0.2)" },
new go.Binding("background", "fill"),
{
toolTip: $(go.Adornment,
$(go.TextBlock, new go.Binding("text", "", tooltipString).ofObject())
)
}
);
myDiagram.groupTemplate =
$(go.Group, "Auto",
{ layout: null },
{ background: "rgba(99,99,99,0.2)" },
new go.Binding("background", "fill"),
{
toolTip: $(go.Adornment,
$(go.TextBlock, new go.Binding("text", "", tooltipString).ofObject())
)
}
);
function tooltipString(part: go.Part): string {
if (part instanceof go.Adornment) part = part.adornedPart;
var msg = createPath(part);
msg += "\nsize: " + part.data.size;
if (part instanceof go.Group) {
var group = part;
msg += "\n# children: " + group.memberParts.count;
msg += "\nsubtotal size: " + group.data.total;
}
return msg;
}
function createPath(part: go.Part): string {
var parent = part.containingGroup;
return (parent !== null ? createPath(parent) + "/" : "") + part.data.text;
}
// generate a tree with the default values
rebuildGraph();
}
export function rebuildGraph() {
var minNodes = (document.getElementById("minNodes") as any).value;
minNodes = parseInt(minNodes, 10);
var maxNodes = (document.getElementById("maxNodes") as any).value;
maxNodes = parseInt(maxNodes, 10);
var minChil = (document.getElementById("minChil") as any).value;
minChil = parseInt(minChil, 10);
var maxChil = (document.getElementById("maxChil") as any).value;
maxChil = parseInt(maxChil, 10);
// create and assign a new model
var model = new go.GraphLinksModel();
model.nodeGroupKeyProperty = "parent";
model.nodeDataArray = generateNodeData(minNodes, maxNodes, minChil, maxChil);
myDiagram.model = model;
}
class nodes {
key: number; isGroup: boolean; parent: any; text: string; fill: string; size: number; total: number;
constructor(key: number, isGroup: boolean, parent: any, text: string, fill: string, size: number, total: number) {
this.key = key; this.isGroup = isGroup; this.parent = parent; this.text = text; this.fill = fill; this.size = size; this.total = total;
}
}
// Creates a random number (between MIN and MAX) of randomly colored nodes.
export function generateNodeData(minNodes: number, maxNodes: number, minChil: number, maxChil: number) {
var nodeArray = [];
if (minNodes === undefined || isNaN(minNodes) || minNodes < 1) minNodes = 1;
if (maxNodes === undefined || isNaN(maxNodes) || maxNodes < minNodes) maxNodes = minNodes;
// Create a bunch of node data
var numNodes = Math.floor(Math.random() * (maxNodes - minNodes + 1)) + minNodes;
for (var i = 0; i < numNodes; i++) {
var size = Math.random() * Math.random() * 10000; // non-uniform distribution
//nodeArray.push(new nodes(i, false, undefined, i.toString(), go.Brush.randomColor(), size, -1));
nodeArray.push({
key: i, // the unique identifier
isGroup: false, // many of these turn into groups, by code below
parent: undefined as number, // is set by code below that assigns children
text: i.toString(), // some text to be shown by the node template
fill: go.Brush.randomColor(), // a color to be shown by the node template
size: size,
total: -1 // use a negative value to indicate that the total for the group has not been computed
});
}
// Takes the random collection of node data and creates a random tree with them.
// Respects the minimum and maximum number of links from each node.
// The minimum can be disregarded if we run out of nodes to link to.
if (nodeArray.length > 1) {
if (minChil === undefined || isNaN(minChil) || minChil < 0) minChil = 0;
if (maxChil === undefined || isNaN(maxChil) || maxChil < minChil) maxChil = minChil;
// keep the Set of node data that do not yet have a parent
var available = new go.Set();
available.addAll(nodeArray);
for (var i = 0; i < nodeArray.length; i++) {
var parent = nodeArray[i];
available.remove(parent);
// assign some number of node data as children of this parent node data
var children = Math.floor(Math.random() * (maxChil - minChil + 1)) + minChil;
for (var j = 0; j < children; j++) {
var child: any = available.first();
if (child === null) break; // oops, ran out already
available.remove(child);
// have the child node data refer to the parent node data by its key
child.parent = parent.key;
if (!parent.isGroup) { // make sure PARENT is a group
parent.isGroup = true;
}
var par = parent;
while (par !== null) {
par.total += child.total; // sum up sizes of all children
if (par.parent !== undefined) {
par = nodeArray[par.parent];
} else {
break;
}
}
}
}
}
return nodeArray;
}