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markgojs

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Interactive diagrams, charts, and graphs, such as trees, flowcharts, orgcharts, UML, BPMN, or business diagrams

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(function (factory) { if (typeof module === "object" && typeof module.exports === "object") { var v = factory(require, exports); if (v !== undefined) module.exports = v; } else if (typeof define === "function" && define.amd) { define(["require", "exports", "../release/go", "./TreeMapLayout"], factory); } })(function (require, exports) { "use strict"; Object.defineProperty(exports, "__esModule", { value: true }); /* * Copyright (C) 1998-2019 by Northwoods Software Corporation. All Rights Reserved. */ var go = require("../release/go"); var TreeMapLayout_1 = require("./TreeMapLayout"); var myDiagram; function init() { if (typeof window["goSamples"] === 'function') window["goSamples"](); // init for these samples -- you don't need to call this var $ = go.GraphObject.make; // for conciseness in defining templates myDiagram = $(go.Diagram, "myDiagramDiv", // must be the ID or reference to div { initialContentAlignment: go.Spot.Center, initialAutoScale: go.Diagram.Uniform, "animationManager.isEnabled": false, layout: $(TreeMapLayout_1.TreeMapLayout, { isTopLevelHorizontal: false }), allowMove: false, allowCopy: false, allowDelete: false }); // change selection behavior to cycle up the chain of containing Groups myDiagram.toolManager.clickSelectingTool.standardMouseSelect = function () { var diagram = this.diagram; if (diagram === null || !diagram.allowSelect) return; var e = diagram.lastInput; if (!(e.control || e.meta) && !e.shift) { var part = diagram.findPartAt(e.documentPoint, false); if (part !== null) { var firstselected = null; // is this or any containing Group selected? var node = part; while (node !== null) { if (node.isSelected) { firstselected = node; break; } else { node = node.containingGroup; } } if (firstselected !== null) { // deselect this and select its containing Group firstselected.isSelected = false; var group = firstselected.containingGroup; if (group !== null) group.isSelected = true; return; } } } go.ClickSelectingTool.prototype.standardMouseSelect.call(this); }; // Nodes and Groups are the absolute minimum template: no elements at all! myDiagram.nodeTemplate = $(go.Node, { background: "rgba(99,99,99,0.2)" }, new go.Binding("background", "fill"), { toolTip: $(go.Adornment, $(go.TextBlock, new go.Binding("text", "", tooltipString).ofObject())) }); myDiagram.groupTemplate = $(go.Group, "Auto", { layout: null }, { background: "rgba(99,99,99,0.2)" }, new go.Binding("background", "fill"), { toolTip: $(go.Adornment, $(go.TextBlock, new go.Binding("text", "", tooltipString).ofObject())) }); function tooltipString(part) { if (part instanceof go.Adornment) part = part.adornedPart; var msg = createPath(part); msg += "\nsize: " + part.data.size; if (part instanceof go.Group) { var group = part; msg += "\n# children: " + group.memberParts.count; msg += "\nsubtotal size: " + group.data.total; } return msg; } function createPath(part) { var parent = part.containingGroup; return (parent !== null ? createPath(parent) + "/" : "") + part.data.text; } // generate a tree with the default values rebuildGraph(); } exports.init = init; function rebuildGraph() { var minNodes = document.getElementById("minNodes").value; minNodes = parseInt(minNodes, 10); var maxNodes = document.getElementById("maxNodes").value; maxNodes = parseInt(maxNodes, 10); var minChil = document.getElementById("minChil").value; minChil = parseInt(minChil, 10); var maxChil = document.getElementById("maxChil").value; maxChil = parseInt(maxChil, 10); // create and assign a new model var model = new go.GraphLinksModel(); model.nodeGroupKeyProperty = "parent"; model.nodeDataArray = generateNodeData(minNodes, maxNodes, minChil, maxChil); myDiagram.model = model; } exports.rebuildGraph = rebuildGraph; var nodes = /** @class */ (function () { function nodes(key, isGroup, parent, text, fill, size, total) { this.key = key; this.isGroup = isGroup; this.parent = parent; this.text = text; this.fill = fill; this.size = size; this.total = total; } return nodes; }()); // Creates a random number (between MIN and MAX) of randomly colored nodes. function generateNodeData(minNodes, maxNodes, minChil, maxChil) { var nodeArray = []; if (minNodes === undefined || isNaN(minNodes) || minNodes < 1) minNodes = 1; if (maxNodes === undefined || isNaN(maxNodes) || maxNodes < minNodes) maxNodes = minNodes; // Create a bunch of node data var numNodes = Math.floor(Math.random() * (maxNodes - minNodes + 1)) + minNodes; for (var i = 0; i < numNodes; i++) { var size = Math.random() * Math.random() * 10000; // non-uniform distribution //nodeArray.push(new nodes(i, false, undefined, i.toString(), go.Brush.randomColor(), size, -1)); nodeArray.push({ key: i, isGroup: false, parent: undefined, text: i.toString(), fill: go.Brush.randomColor(), size: size, total: -1 // use a negative value to indicate that the total for the group has not been computed }); } // Takes the random collection of node data and creates a random tree with them. // Respects the minimum and maximum number of links from each node. // The minimum can be disregarded if we run out of nodes to link to. if (nodeArray.length > 1) { if (minChil === undefined || isNaN(minChil) || minChil < 0) minChil = 0; if (maxChil === undefined || isNaN(maxChil) || maxChil < minChil) maxChil = minChil; // keep the Set of node data that do not yet have a parent var available = new go.Set(); available.addAll(nodeArray); for (var i = 0; i < nodeArray.length; i++) { var parent = nodeArray[i]; available.remove(parent); // assign some number of node data as children of this parent node data var children = Math.floor(Math.random() * (maxChil - minChil + 1)) + minChil; for (var j = 0; j < children; j++) { var child = available.first(); if (child === null) break; // oops, ran out already available.remove(child); // have the child node data refer to the parent node data by its key child.parent = parent.key; if (!parent.isGroup) { // make sure PARENT is a group parent.isGroup = true; } var par = parent; while (par !== null) { par.total += child.total; // sum up sizes of all children if (par.parent !== undefined) { par = nodeArray[par.parent]; } else { break; } } } } } return nodeArray; } exports.generateNodeData = generateNodeData; });