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markgojs

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Interactive diagrams, charts, and graphs, such as trees, flowcharts, orgcharts, UML, BPMN, or business diagrams

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"use strict"; /* * Copyright (C) 1998-2019 by Northwoods Software Corporation. All Rights Reserved. */ import * as go from "../release/go"; // A custom Layout that lays out a chain of nodes in a spiral /** * @constructor * @extends Layout * @class * This layout assumes the graph is a chain of Nodes, * {@link #spacing} controls the spacing between nodes. */ export class SpiralLayout extends go.Layout { private _radius: number = NaN; private _spacing: number = 10; private _clockwise: boolean = true; /** * @ignore * Copies properties to a cloned Layout. * @this {SpiralLayout} * @param {Layout} copy * @override */ public cloneProtected(copy: SpiralLayout) { super.cloneProtected.call(this, copy); copy._radius = this._radius; copy._spacing = this._spacing; copy._clockwise = this._clockwise; }; /** * This method actually positions all of the Nodes, assuming that the ordering of the nodes * is given by a single link from one node to the next. * This respects the {@link #spacing} property to affect the layout. * @this {SpiralLayout} * @param {Diagram|Group|Iterable} coll the collection of Parts to layout. */ public doLayout(coll: go.Diagram | go.Group | go.Iterable<go.Part>) { if (this.network === null) { this.network = this.makeNetwork(coll); } this.arrangementOrigin = this.initialOrigin(this.arrangementOrigin); var originx = this.arrangementOrigin.x; var originy = this.arrangementOrigin.y; var root = null; // find a root vertex -- one without any incoming edges var it = this.network.vertexes.iterator; while (it.next()) { var v = it.value; if (root === null) root = v; // in case there are only circles if (v.sourceEdges.count === 0) { root = v; break; } } // couldn't find a root vertex if (root === null) { this.network = null; return; } var space = this.spacing; var cw = (this.clockwise ? 1 : -1); var rad = this.radius; if (rad <= 0 || isNaN(rad) || !isFinite(rad)) rad = this.diameter(root) / 4; // treat the root node specially: it goes in the center var dia = this.diameter(root); var angle = cw * Math.PI; root.centerX = originx; root.centerY = originy; var edge = root.destinationEdges.first(); if (edge !== null && edge.link !== null) edge.link.curviness = cw * rad; // now locate each of the following nodes, in order, along a spiral var vert = (edge !== null ? edge.toVertex : null); while (vert !== null) { // involute spiral var cos = Math.cos(angle); var sin = Math.sin(angle); var x = rad * (cos + angle * sin); var y = rad * (sin - angle * cos); // the link might connect to a member node of a group if (vert.node instanceof go.Group && edge.link.toNode !== vert.node) { var offset = edge.link.toNode.location.copy().subtract(vert.node.location); x -= offset.x; y -= offset.y; } vert.centerX = x + originx; vert.centerY = y + originy; var nextedge = vert.destinationEdges.first(); var nextvert = (nextedge !== null ? nextedge.toVertex : null); // clockwise curves want positive Link.curviness if (this.isRouting && nextedge !== null && nextedge.link !== null) { if (!isNaN(nextedge.link.curviness)) { var c = nextedge.link.curviness; nextedge.link.curviness = cw * Math.abs(c); } } // determine next node's angle var dia = this.diameter(vert) / 2 + this.diameter(nextvert) / 2; angle += cw * Math.atan((dia + space) / Math.sqrt(x * x + y * y)); edge = nextedge; vert = nextvert; } this.updateParts(); this.network = null; }; /** * @ignore * Compute the effective diameter of a Node. * @this {SpiralLayout} * @param {LayoutVertex} v * @return {number} */ public diameter(v: go.LayoutVertex): number { if (!v) return 0; var b = v.bounds; return Math.sqrt(b.width * b.width + b.height * b.height); }; // Public properties /** * Gets or sets the radius distance. * The default value is NaN. * @name SpiralLayout#radius * @function. * @return {number} */ get radius(): number { return this._radius } set radius(val: number) { if (typeof val !== "number") throw new Error("new value ofr SPrialLayout.radius must be a number, not " + val) if (this._radius !== val) { this._radius = val; this.invalidateLayout(); } } /** * Gets or sets the spacing between nodes. * The default value is 100. * @name SpiralLayout#spacing * @function. * @return {number} */ get spacing(): number { return this._spacing } set spacing(val: number) { if (typeof val !== "number") throw new Error("new value for SpiralLayout.spacing must be a number, not: " + val); if (this._spacing !== val) { this._spacing = val; this.invalidateLayout(); } } /** * Gets or sets whether the spiral should go clockwise or counter-clockwise. * The default value is true. * @name SpiralLayout#clockwise * @function. * @return {boolean} */ get clockwise(): boolean { return this._clockwise; } set clockwise(val: boolean) { if (typeof val !== "boolean") throw new Error("new value for SpiralLayout.clockwise must be a boolean, not: " + val); if (this._clockwise !== val) { this._clockwise = val; this.invalidateLayout(); } } }