markgojs
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Interactive diagrams, charts, and graphs, such as trees, flowcharts, orgcharts, UML, BPMN, or business diagrams
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text/typescript
"use strict";
/*
* Copyright (C) 1998-2019 by Northwoods Software Corporation. All Rights Reserved.
*/
import * as go from "../release/go";
/**
* @constructor
* @extends CommandHandler
* @class
* This CommandHandler class allows the user to position selected Parts in a diagram
* relative to the first part selected, in addition to overriding the doKeyDown method
* of the CommandHandler for handling the arrow keys in additional manners.
* <p>
* Typical usage:
* <pre>
* $(go.Diagram, "myDiagramDiv",
* {
* commandHandler: $(DrawCommandHandler),
* . . .
* }
* )
* </pre>
* or:
* <pre>
* myDiagram.commandHandler = new DrawCommandHandler();
* </pre>*/
export class DrawCommandHandler extends go.CommandHandler {
private _arrowKeyBehavior: string = "move";
private _pasteOffset: go.Point = new go.Point(10, 10);
private _lastPasteOffset: go.Point = new go.Point(0, 0);
/**
* This controls whether or not the user can invoke the {@link #alignLeft}, {@link #alignRight},
* {@link #alignTop}, {@link #alignBottom}, {@link #alignCenterX}, {@link #alignCenterY} commands.
* @this {DrawCommandHandler}
* @return {boolean}
* This returns true:
* if the diagram is not {@link Diagram#isReadOnly},
* if the model is not {@link Model#isReadOnly}, and
* if there are at least two selected {@link Part}s.
*/
public canAlignSelection(): boolean {
var diagram = this.diagram;
if (diagram === null || diagram.isReadOnly || diagram.isModelReadOnly) return false;
if (diagram.selection.count < 2) return false;
return true;
};
/**
* Aligns selected parts along the left-most edge of the left-most part.
* @this {DrawCommandHandler}
*/
public alignLeft() {
var diagram = this.diagram;
diagram.startTransaction("aligning left");
var minPosition = Infinity;
diagram.selection.each( (current) => {
if (current instanceof go.Link) return; // skips over go.Link
minPosition = Math.min(current.position.x, minPosition);
});
diagram.selection.each((current) => {
if (current instanceof go.Link) return; // skips over go.Link
current.move(new go.Point(minPosition, current.position.y));
});
diagram.commitTransaction("aligning left");
};
/**
* Aligns selected parts at the right-most edge of the right-most part.
* @this {DrawCommandHandler}
*/
public alignRight() {
var diagram = this.diagram;
diagram.startTransaction("aligning right");
var maxPosition = -Infinity;
diagram.selection.each((current) => {
if (current instanceof go.Link) return; // skips over go.Link
var rightSideLoc = current.actualBounds.x + current.actualBounds.width;
maxPosition = Math.max(rightSideLoc, maxPosition);
});
diagram.selection.each((current) => {
if (current instanceof go.Link) return; // skips over go.Link
current.move(new go.Point(maxPosition - current.actualBounds.width, current.position.y));
});
diagram.commitTransaction("aligning right");
};
/**
* Aligns selected parts at the top-most edge of the top-most part.
* @this {DrawCommandHandler}
*/
public alignTop() {
var diagram = this.diagram;
diagram.startTransaction("alignTop");
var minPosition = Infinity;
diagram.selection.each((current) => {
if (current instanceof go.Link) return; // skips over go.Link
minPosition = Math.min(current.position.y, minPosition);
});
diagram.selection.each((current) => {
if (current instanceof go.Link) return; // skips over go.Link
current.move(new go.Point(current.position.x, minPosition));
});
diagram.commitTransaction("alignTop");
};
/**
* Aligns selected parts at the bottom-most edge of the bottom-most part.
* @this {DrawCommandHandler}
*/
public alignBottom() {
var diagram = this.diagram;
diagram.startTransaction("aligning bottom");
var maxPosition = -Infinity;
diagram.selection.each((current) => {
if (current instanceof go.Link) return; // skips over go.Link
var bottomSideLoc = current.actualBounds.y + current.actualBounds.height;
maxPosition = Math.max(bottomSideLoc, maxPosition);
});
diagram.selection.each((current) => {
if (current instanceof go.Link) return; // skips over go.Link
current.move(new go.Point(current.actualBounds.x, maxPosition - current.actualBounds.height));
});
diagram.commitTransaction("aligning bottom");
};
/**
* Aligns selected parts at the x-value of the center point of the first selected part.
* @this {DrawCommandHandler}
*/
public alignCenterX() {
var diagram = this.diagram;
var firstSelection = diagram.selection.first();
if (!firstSelection) return;
diagram.startTransaction("aligning Center X");
var centerX = firstSelection.actualBounds.x + firstSelection.actualBounds.width / 2;
diagram.selection.each((current) => {
if (current instanceof go.Link) return; // skips over go.Link
current.move(new go.Point(centerX - current.actualBounds.width / 2, current.actualBounds.y));
});
diagram.commitTransaction("aligning Center X");
};
/**
* Aligns selected parts at the y-value of the center point of the first selected part.
* @this {DrawCommandHandler}
*/
public alignCenterY() {
var diagram = this.diagram;
var firstSelection = diagram.selection.first();
if (!firstSelection) return;
diagram.startTransaction("aligning Center Y");
var centerY = firstSelection.actualBounds.y + firstSelection.actualBounds.height / 2;
diagram.selection.each((current) => {
if (current instanceof go.Link) return; // skips over go.Link
current.move(new go.Point(current.actualBounds.x, centerY - current.actualBounds.height / 2));
});
diagram.commitTransaction("aligning Center Y");
};
/**
* Aligns selected parts top-to-bottom in order of the order selected.
* Distance between parts can be specified. Default distance is 0.
* @this {DrawCommandHandler}
* @param {number} distance
*/
public alignColumn(distance: number) {
var diagram = this.diagram;
diagram.startTransaction("align Column");
if (distance === undefined) distance = 0; // for aligning edge to edge
distance = parseFloat(distance.toString());
var selectedParts = new Array();
diagram.selection.each((current) => {
if (current instanceof go.Link) return; // skips over go.Link
selectedParts.push(current);
});
for (var i = 0; i < selectedParts.length - 1; i++) {
var current = selectedParts[i];
// adds distance specified between parts
var curBottomSideLoc = current.actualBounds.y + current.actualBounds.height + distance;
var next = selectedParts[i + 1];
next.move(new go.Point(current.actualBounds.x, curBottomSideLoc));
}
diagram.commitTransaction("align Column");
};
/**
* Aligns selected parts left-to-right in order of the order selected.
* Distance between parts can be specified. Default distance is 0.
* @this {DrawCommandHandler}
* @param {number} distance
*/
public alignRow(distance: number) {
if (distance === undefined) distance = 0; // for aligning edge to edge
distance = parseFloat(distance.toString());
var diagram = this.diagram;
diagram.startTransaction("align Row");
var selectedParts = new Array();
diagram.selection.each((current) => {
if (current instanceof go.Link) return; // skips over go.Link
selectedParts.push(current);
});
for (var i = 0; i < selectedParts.length - 1; i++) {
var current = selectedParts[i];
// adds distance specified between parts
var curRightSideLoc = current.actualBounds.x + current.actualBounds.width + distance;
var next = selectedParts[i + 1];
next.move(new go.Point(curRightSideLoc, current.actualBounds.y));
}
diagram.commitTransaction("align Row");
};
/**
* This controls whether or not the user can invoke the {@link #rotate} command.
* @this {DrawCommandHandler}
* @param {number=} angle the positive (clockwise) or negative (counter-clockwise) change in the rotation angle of each Part, in degrees.
* @return {boolean}
* This returns true:
* if the diagram is not {@link Diagram#isReadOnly},
* if the model is not {@link Model#isReadOnly}, and
* if there is at least one selected {@link Part}.
*/
public canRotate(number: number): boolean {
var diagram = this.diagram;
if (diagram === null || diagram.isReadOnly || diagram.isModelReadOnly) return false;
if (diagram.selection.count < 1) return false;
return true;
};
/**
* Change the angle of the parts connected with the given part. This is in the command handler
* so it can be easily accessed for the purpose of creating commands that change the rotation of a part.
* @this {DrawCommandHandler}
* @param {number=} angle the positive (clockwise) or negative (counter-clockwise) change in the rotation angle of each Part, in degrees.
*/
public rotate(angle: number) {
if (angle === undefined) angle = 90;
var diagram = this.diagram;
diagram.startTransaction("rotate " + angle.toString());
var diagram = this.diagram;
diagram.selection.each((current) => {
if (current instanceof go.Link || current instanceof go.Group) return; // skips over Links and Groups
current.angle += angle;
});
diagram.commitTransaction("rotate " + angle.toString());
};
/**
* This implements custom behaviors for arrow key keyboard events.
* Set {@link #arrowKeyBehavior} to "select", "move" (the default), "scroll" (the standard behavior), or "none"
* to affect the behavior when the user types an arrow key.
* @this {DrawCommandHandler}*/
public doKeyDown() {
var diagram = this.diagram;
if (diagram === null) return;
var e = diagram.lastInput;
// determines the function of the arrow keys
if (e.key === "Up" || e.key === "Down" || e.key === "Left" || e.key === "Right") {
var behavior = this.arrowKeyBehavior;
if (behavior === "none") {
// no-op
return;
} else if (behavior === "select") {
this._arrowKeySelect();
return;
} else if (behavior === "move") {
this._arrowKeyMove();
return;
}
// otherwise drop through to get the default scrolling behavior
}
// otherwise still does all standard commands
super.doKeyDown.call(this);
};
/**
* Collects in an Array all of the non-Link Parts currently in the Diagram.
* @this {DrawCommandHandler}
* @return {Array}
*/
public _getAllParts(): Array<any> {
var allParts = new Array();
this.diagram.nodes.each((node) => { allParts.push(node); });
this.diagram.parts.each((part) => { allParts.push(part); });
// note that this ignores Links
return allParts;
};
/**
* To be called when arrow keys should move the Diagram.selection.
* @this {DrawCommandHandler}
*/
public _arrowKeyMove() {
var diagram = this.diagram;
var e = diagram.lastInput;
// moves all selected parts in the specified direction
var vdistance = 0;
var hdistance = 0;
// if control is being held down, move pixel by pixel. Else, moves by grid cell size
if (e.control || e.meta) {
vdistance = 1;
hdistance = 1;
} else if (diagram.grid !== null) {
var cellsize = diagram.grid.gridCellSize;
hdistance = cellsize.width;
vdistance = cellsize.height;
}
diagram.startTransaction("arrowKeyMove");
diagram.selection.each((part) => {
if (e.key === "Up") {
part.move(new go.Point(part.actualBounds.x, part.actualBounds.y - vdistance));
} else if (e.key === "Down") {
part.move(new go.Point(part.actualBounds.x, part.actualBounds.y + vdistance));
} else if (e.key === "Left") {
part.move(new go.Point(part.actualBounds.x - hdistance, part.actualBounds.y));
} else if (e.key === "Right") {
part.move(new go.Point(part.actualBounds.x + hdistance, part.actualBounds.y));
}
});
diagram.commitTransaction("arrowKeyMove");
};
/**
* To be called when arrow keys should change selection.
* @this {DrawCommandHandler}
*/
public _arrowKeySelect() {
var diagram = this.diagram;
var e = diagram.lastInput;
// with a part selected, arrow keys change the selection
// arrow keys + shift selects the additional part in the specified direction
// arrow keys + control toggles the selection of the additional part
var nextPart = null;
if (e.key === "Up") {
nextPart = this._findNearestPartTowards(270);
} else if (e.key === "Down") {
nextPart = this._findNearestPartTowards(90);
} else if (e.key === "Left") {
nextPart = this._findNearestPartTowards(180);
} else if (e.key === "Right") {
nextPart = this._findNearestPartTowards(0);
}
if (nextPart !== null) {
if (e.shift) {
nextPart.isSelected = true;
} else if (e.control || e.meta) {
nextPart.isSelected = !nextPart.isSelected;
} else {
diagram.select(nextPart);
}
}
};
/**
* Finds the nearest Part in the specified direction, based on their center points.
* if it doesn't find anything, it just returns the current Part.
* @this {DrawCommandHandler}
* @param {number} dir the direction, in degrees
* @return {Part} the closest Part found in the given direction
*/
public _findNearestPartTowards(dir: number): go.Part {
var originalPart = this.diagram.selection.first();
if (originalPart === null) return null;
var originalPoint = originalPart.actualBounds.center;
var allParts = this._getAllParts();
var closestDistance = Infinity;
var closest = originalPart; // if no parts meet the criteria, the same part remains selected
for (var i = 0; i < allParts.length; i++) {
var nextPart = allParts[i];
if (nextPart === originalPart) continue; // skips over currently selected part
var nextPoint = nextPart.actualBounds.center;
var angle = originalPoint.directionPoint(nextPoint);
var anglediff = this._angleCloseness(angle, dir);
if (anglediff <= 45) { // if this part's center is within the desired direction's sector,
var distance = originalPoint.distanceSquaredPoint(nextPoint);
distance *= 1 + Math.sin(anglediff * Math.PI / 180); // the more different from the intended angle, the further it is
if (distance < closestDistance) { // and if it's closer than any other part,
closestDistance = distance; // remember it as a better choice
closest = nextPart;
}
}
}
return closest;
};
/**
* @this {DrawCommandHandler}
* @param {number} a
* @param {number} dir
* @return {number}
*/
public _angleCloseness(a: number, dir: number): number {
return Math.min(Math.abs(dir - a), Math.min(Math.abs(dir + 360 - a), Math.abs(dir - 360 - a)));
};
/**
* Reset the last offset for pasting.
* @override
* @this {DrawCommandHandler}
* @param {Iterable.<Part>} coll a collection of {@link Part}s.
*/
public copyToClipboard(coll: go.Iterable<go.Part>) {
super.copyToClipboard.call(this, coll);
this._lastPasteOffset.set(this.pasteOffset);
};
/**
* Paste from the clipboard with an offset incremented on each paste, and reset when copied.
* @override
* @this {DrawCommandHandler}
* @return {Set.<Part>} a collection of newly pasted {@link Part}s
*/
public pasteFromClipboard(): go.Set<go.Part> {
var coll: any = super.pasteFromClipboard.call(this);
this.diagram.moveParts(coll, this._lastPasteOffset, false);
this._lastPasteOffset.add(this.pasteOffset);
return coll;
};
/**
* Gets or sets the arrow key behavior. Possible values are "move", "select", and "scroll".
* The default value is "move".
* @name DrawCommandHandler#arrowKeyBehavior
* @function.
* @return {string}
*/
get arrowKeyBehavior(): string { return this._arrowKeyBehavior; }
set arrowKeyBehavior(val: string) {
if (val !== "move" && val !== "select" && val !== "scroll" && val !== "none") {
throw new Error("DrawCommandHandler.arrowKeyBehavior must be either \"move\", \"select\", \"scroll\", or \"none\", not: " + val);
}
this._arrowKeyBehavior = val;
}
/**
* Gets or sets the offset at which each repeated pasteSelection() puts the new copied parts from the clipboard.
* @name DrawCommandHandler#pasteOffset
* @function.
* @return {Point}
*/
get pasteOffset(): go.Point { return this._pasteOffset; }
set pasteOffset(val: go.Point) {
if (!(val instanceof go.Point)) throw new Error("DrawCommandHandler.pasteOffset must be a Point, not: " + val);
this._pasteOffset.set(val);
}
}