marga
Version:
gaming soreboard
33 lines (32 loc) • 1.05 kB
TypeScript
import Entity from '../../entity/Entity';
import IEntity from '../../entity/IEntity';
import IRoad from '../IRoad';
/**
* Bead road. This is the most basic road and have no streaks. It is implemented with a set which can guarantee that there are no repeated entities.
*/
declare class BeadRoad implements IRoad {
private _set;
private _firstEntity;
private _lastEntity;
private readonly _shoeIndex;
private _entityIndex;
private _setLastEntity;
private _setFirstEntity;
constructor(index: number);
print(): string[] | string[][];
getFirstEntity(): IEntity | undefined;
getLastEntity(): IEntity | undefined;
getShoeIndex(): number;
/**
* Add entity to the bead road.
* @param {Entity} entity
* @return {boolean} True if the entity was added, false if it was not
*/
addEntity(entity: Entity): boolean;
/**
* The number of entities in the road.
* @return {number} The number of entities in the road
*/
getSize(): number;
}
export default BeadRoad;