mapv
Version:
a library of geography visualization
87 lines (64 loc) • 2.21 kB
JavaScript
import {initShaders, getColorData} from './util';
var vs_s = [
'attribute vec4 a_Position;',
'attribute float a_PointSize;',
'void main() {',
'gl_Position = a_Position;',
'gl_PointSize = a_PointSize;',
'}'
].join('');
var fs_s = [
'precision mediump float;',
'uniform vec4 u_FragColor;',
'void main() {',
'gl_FragColor = u_FragColor;',
'}'
].join('');
function draw (gl, data, options) {
if (!data) {
return;
}
var program = initShaders(gl, vs_s, fs_s)
var a_Position = gl.getAttribLocation(program, 'a_Position');
var a_PointSize = gl.getAttribLocation(program, 'a_PointSize');
var uFragColor = gl.getUniformLocation(program, 'u_FragColor');
//gl.clearColor(0.0, 0.0, 1.0, 1.0);
gl.clear(gl.COLOR_BUFFER_BIT);
var halfCanvasWidth = gl.canvas.width / 2;
var halfCanvasHeight = gl.canvas.height / 2;
var verticesData = [];
var count = 0;
for (var i = 0; i < data.length; i++) {
var item = data[i].geometry._coordinates;
var x = (item[0]- halfCanvasWidth) / halfCanvasWidth;
var y = (halfCanvasHeight - item[1]) / halfCanvasHeight;
if (x < -1 || x > 1 || y < -1 || y > 1) {
continue;
}
verticesData.push(x, y);
count++;
}
var vertices = new Float32Array(verticesData);
var n = count; // The number of vertices
// Create a buffer object
var vertexBuffer = gl.createBuffer();
// Bind the buffer object to target
gl.bindBuffer(gl.ARRAY_BUFFER, vertexBuffer);
// Write date into the buffer object
gl.bufferData(gl.ARRAY_BUFFER, vertices, gl.STATIC_DRAW);
// Assign the buffer object to a_Position variable
gl.vertexAttribPointer(a_Position, 2, gl.FLOAT, false, 0, 0);
// Enable the assignment to a_Position variable
gl.enableVertexAttribArray(a_Position);
gl.vertexAttrib1f(a_PointSize, options._size);
var colored = getColorData(options.fillStyle || 'red')
gl.uniform4f(uFragColor,
colored[0] / 255,
colored[1] / 255,
colored[2] / 255,
colored[3] / 255);
gl.drawArrays(gl.POINTS, 0, n);
};
export default {
draw: draw
}