maplibre-gl
Version:
BSD licensed community fork of mapbox-gl, a WebGL interactive maps library
162 lines (149 loc) • 6.28 kB
text/typescript
import type {CollisionBoxArray} from './array_types.g.ts';
import type {Style} from '../style/style.ts';
import type {TypedStyleLayer} from '../style/style_layer/typed_style_layer.ts';
import type {FeatureIndex} from './feature_index.ts';
import type {Context} from '../webgl/context.ts';
import type {FeatureStates} from '../source/source_state.ts';
import type {ImagePosition} from '../render/image_atlas.ts';
import type {CanonicalTileID} from '../tile/tile_id.ts';
import type Point from '@mapbox/point-geometry';
import type {SubdivisionGranularitySetting} from '../render/subdivision_granularity_settings.ts';
import type {DashEntry} from '../render/line_atlas.ts';
import type {Feature as StyleFeature} from '@maplibre/maplibre-gl-style-spec';
import type {VectorTileFeatureLike, VectorTileLayerLike} from '@maplibre/vt-pbf';
import type {GetGlyphsResponse, GetImagesResponse} from '../util/actor_messages.ts';
import type {GlyphPositions} from '../render/glyph_atlas.ts';
export type BucketParameters<Layer extends TypedStyleLayer> = {
index: number;
layers: Layer[];
zoom: number;
pixelRatio: number;
overscaling: number;
collisionBoxArray: CollisionBoxArray;
sourceLayerIndex: number;
sourceID: string;
};
export type PopulateParameters = {
featureIndex: FeatureIndex;
iconDependencies: Record<string, boolean>;
patternDependencies: Record<string, boolean>;
/**
* The glyphs each fontstack is asked for, keyed by grapheme cluster: usually a single character,
* but sometimes a letter with the marks written on it, which no single codepoint stands for.
* @example
* ```json
* {"SomeFontName": {"a": true, " ": true, "\u05e9\u05b0\u05c1": true}}
* ```
*/
glyphDependencies: Record<string, Record<string, boolean>>;
dashDependencies: Record<string, {round: boolean; dasharray: number[]}>;
availableImages: string[];
subdivisionGranularity: SubdivisionGranularitySetting;
};
/**
* The asynchronously loaded tile content a bucket may need to finalize its
* features. Every image, glyph, and dash entry referenced by the bucket's
* layers arrives here after the worker has fetched it; pattern maps belong to
* fill, fill-extrusion, and line buckets, icon maps and glyph maps to symbol
* buckets.
*/
export type BucketDependencyParameters = {
options: PopulateParameters;
canonical: CanonicalTileID;
glyphMap: GetGlyphsResponse;
glyphPositions: GlyphPositions;
iconMap: GetImagesResponse;
iconPositions: Record<string, ImagePosition>;
patternMap: GetImagesResponse;
patternPositions: Record<string, ImagePosition>;
dashPositions: Record<string, DashEntry>;
showCollisionBoxes: boolean;
};
export type IndexedFeature = {
feature: VectorTileFeatureLike;
id: number | string;
index: number;
sourceLayerIndex: number;
};
export type BucketFeature = {
index: number;
sourceLayerIndex: number;
geometry: Point[][];
properties: any;
type: 0 | 1 | 2 | 3;
id?: any;
readonly patterns: {
[_: string]: {
'min': string;
'mid': string;
'max': string;
};
};
readonly dashes?: NonNullable<StyleFeature['dashes']>;
sortKey?: number;
};
/**
* @hidden
* The `Bucket` interface is the single point of knowledge about turning vector
* tiles into WebGL buffers.
*
* `Bucket` is an abstract interface. An implementation exists for each style layer type.
* Create a bucket via the `StyleLayer.createBucket` method.
*
* The concrete bucket types, using layout options from the style layer,
* transform feature geometries into vertex and index data for use by the
* vertex shader. They also (via `ProgramConfiguration`) use feature
* properties and the zoom level to populate the attributes needed for
* data-driven styling.
*
* Buckets are designed to be built on a worker thread and then serialized and
* transferred back to the main thread for rendering. On the worker side, a
* bucket's vertex, index, and attribute data is stored in `bucket.arrays: ArrayGroup`.
* When a bucket's data is serialized and sent back to the main thread,
* is gets deserialized (using `new Bucket(serializedBucketData)`, with
* the array data now stored in `bucket.buffers: BufferGroup`. BufferGroups
* hold the same data as ArrayGroups, but are tuned for consumption by WebGL.
*/
export interface Bucket {
layerIds: string[];
hasDependencies: boolean;
readonly layers: any[];
readonly stateDependentLayers: any[];
readonly stateDependentLayerIds: string[];
populate(features: IndexedFeature[], options: PopulateParameters, canonical: CanonicalTileID): void;
addFeatures(parameters: BucketDependencyParameters): void;
update(states: FeatureStates, vtLayer: VectorTileLayerLike, imagePositions: {[_: string]: ImagePosition}, dashPositions: Record<string, DashEntry>): void;
isEmpty(): boolean;
upload(context: Context): void;
uploadPending(): boolean;
/**
* Release the WebGL resources associated with the buffers. Note that because
* buckets are shared between layers having the same layout properties, they
* must be destroyed in groups (all buckets for a tile, or all symbol buckets).
*/
destroy(): void;
}
export function deserialize(input: Bucket[], style: Style): {[_: string]: Bucket} {
const output = {};
// Guard against the case where the map's style has been set to null while
// this bucket has been parsing.
if (!style) return output;
for (const bucket of input) {
const layers = bucket.layerIds
.map((id) => style.getLayer(id))
.filter(Boolean);
if (layers.length === 0) {
continue;
}
// look up StyleLayer objects from layer ids (since we don't
// want to waste time serializing/copying them from the worker)
(bucket as any).layers = layers;
if (bucket.stateDependentLayerIds) {
(bucket as any).stateDependentLayers = bucket.stateDependentLayerIds.map((lId) => layers.filter((l) => l.id === lId)[0]);
}
for (const layer of layers) {
output[layer.id] = bucket;
}
}
return output;
}