maplibre-gl
Version:
BSD licensed community fork of mapbox-gl, a WebGL interactive maps library
93 lines (90 loc) • 6.73 kB
text/typescript
import {fillExtrusionUniforms, fillExtrusionPatternUniforms, type FillExtrusionUniformsType, type FillExtrusionPatternUniformsType} from './fill_extrusion_program.ts';
import {fillPatternUniforms, fillOutlineUniforms, fillOutlinePatternUniforms, fillUniforms, type FillUniformsType, type FillPatternUniformsType, type FillOutlineUniformsType, type FillOutlinePatternUniformsType} from './fill_program.ts';
import {circleUniforms, type CircleUniformsType} from './circle_program.ts';
import {collisionUniforms, collisionCircleUniforms, type CollisionUniformsType, type CollisionCircleUniformsType} from './collision_program.ts';
import {debugUniforms, type DebugUniformsType} from './debug_program.ts';
import {heatmapUniforms, heatmapTextureUniforms, type HeatmapUniformsType, type HeatmapTextureUniformsType} from './heatmap_program.ts';
import {hillshadeUniforms, hillshadePrepareUniforms, type HillshadeUniformsType, type HillshadePrepareUniformsType} from './hillshade_program.ts';
import {colorReliefUniforms, type ColorReliefUniformsType} from './color_relief_program.ts';
import {lineUniforms, lineGradientUniforms, linePatternUniforms, lineSDFUniforms, lineGradientSDFUniforms, type LineUniformsType, type LineGradientUniformsType, type LinePatternUniformsType, type LineSDFUniformsType, type LineGradientSDFUniformsType} from './line_program.ts';
import {layerOpacityUniforms, type LayerOpacityUniformsType} from './layer_opacity_program.ts';
import {rasterUniforms, type RasterUniformsType} from './raster_program.ts';
import {symbolIconUniforms, symbolSDFUniforms, symbolTextAndIconUniforms, type SymbolIconUniformsType, type SymbolSDFUniformsType, type symbolTextAndIconUniformsType} from './symbol_program.ts';
import {backgroundUniforms, backgroundPatternUniforms, type BackgroundUniformsType, type BackgroundPatternUniformsType} from './background_program.ts';
import {terrainUniforms, terrainDepthUniforms, terrainCoordsUniforms, type TerrainUniformsType, type TerrainDepthUniformsType, type TerrainCoordsUniformsType} from './terrain_program.ts';
import {atmosphereUniforms, type atmosphereUniformsType} from './atmosphere_program.ts';
import {skyUniforms, type SkyUniformsType} from './sky_program.ts';
import type {Context} from '../context.ts';
import type {UniformLocations} from '../uniform_binding.ts';
const emptyUniforms = (_: any, __: any): any => {};
export const programUniforms: {
fillExtrusion: (context: Context, locations: UniformLocations) => FillExtrusionUniformsType;
fillExtrusionPattern: (context: Context, locations: UniformLocations) => FillExtrusionPatternUniformsType;
fill: (context: Context, locations: UniformLocations) => FillUniformsType;
fillPattern: (context: Context, locations: UniformLocations) => FillPatternUniformsType;
fillOutline: (context: Context, locations: UniformLocations) => FillOutlineUniformsType;
fillOutlinePattern: (context: Context, locations: UniformLocations) => FillOutlinePatternUniformsType;
circle: (context: Context, locations: UniformLocations) => CircleUniformsType;
collisionBox: (context: Context, locations: UniformLocations) => CollisionUniformsType;
collisionCircle: (context: Context, locations: UniformLocations) => CollisionCircleUniformsType;
debug: (context: Context, locations: UniformLocations) => DebugUniformsType;
depth: (_: any, __: any) => any;
clippingMask: (_: any, __: any) => any;
heatmap: (context: Context, locations: UniformLocations) => HeatmapUniformsType;
heatmapTexture: (context: Context, locations: UniformLocations) => HeatmapTextureUniformsType;
hillshade: (context: Context, locations: UniformLocations) => HillshadeUniformsType;
hillshadePrepare: (context: Context, locations: UniformLocations) => HillshadePrepareUniformsType;
colorRelief: (context: Context, locations: UniformLocations) => ColorReliefUniformsType;
line: (context: Context, locations: UniformLocations) => LineUniformsType;
lineGradient: (context: Context, locations: UniformLocations) => LineGradientUniformsType;
linePattern: (context: Context, locations: UniformLocations) => LinePatternUniformsType;
lineSDF: (context: Context, locations: UniformLocations) => LineSDFUniformsType;
lineGradientSDF: (context: Context, locations: UniformLocations) => LineGradientSDFUniformsType;
layerOpacity: (context: Context, locations: UniformLocations) => LayerOpacityUniformsType;
raster: (context: Context, locations: UniformLocations) => RasterUniformsType;
symbolIcon: (context: Context, locations: UniformLocations) => SymbolIconUniformsType;
symbolSDF: (context: Context, locations: UniformLocations) => SymbolSDFUniformsType;
symbolTextAndIcon: (context: Context, locations: UniformLocations) => symbolTextAndIconUniformsType;
background: (context: Context, locations: UniformLocations) => BackgroundUniformsType;
backgroundPattern: (context: Context, locations: UniformLocations) => BackgroundPatternUniformsType;
terrain: (context: Context, locations: UniformLocations) => TerrainUniformsType;
terrainDepth: (context: Context, locations: UniformLocations) => TerrainDepthUniformsType;
terrainCoords: (context: Context, locations: UniformLocations) => TerrainCoordsUniformsType;
atmosphere: (context: Context, locations: UniformLocations) => atmosphereUniformsType;
sky: (context: Context, locations: UniformLocations) => SkyUniformsType;
} = {
fillExtrusion: fillExtrusionUniforms,
fillExtrusionPattern: fillExtrusionPatternUniforms,
fill: fillUniforms,
fillPattern: fillPatternUniforms,
fillOutline: fillOutlineUniforms,
fillOutlinePattern: fillOutlinePatternUniforms,
circle: circleUniforms,
collisionBox: collisionUniforms,
collisionCircle: collisionCircleUniforms,
debug: debugUniforms,
depth: emptyUniforms,
clippingMask: emptyUniforms,
heatmap: heatmapUniforms,
heatmapTexture: heatmapTextureUniforms,
hillshade: hillshadeUniforms,
hillshadePrepare: hillshadePrepareUniforms,
colorRelief: colorReliefUniforms,
line: lineUniforms,
lineGradient: lineGradientUniforms,
linePattern: linePatternUniforms,
lineSDF: lineSDFUniforms,
lineGradientSDF: lineGradientSDFUniforms,
layerOpacity: layerOpacityUniforms,
raster: rasterUniforms,
symbolIcon: symbolIconUniforms,
symbolSDF: symbolSDFUniforms,
symbolTextAndIcon: symbolTextAndIconUniforms,
background: backgroundUniforms,
backgroundPattern: backgroundPatternUniforms,
terrain: terrainUniforms,
terrainDepth: terrainDepthUniforms,
terrainCoords: terrainCoordsUniforms,
atmosphere: atmosphereUniforms,
sky: skyUniforms
};