maplibre-gl
Version:
BSD licensed community fork of mapbox-gl, a WebGL interactive maps library
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text/typescript
import {EXTENT} from '../../data/extent.ts';
import {type PreparedShader, shaders} from '../../shaders/shaders.ts';
import {Mesh} from '../../render/mesh.ts';
import {PosArray, TriangleIndexArray} from '../../data/array_types.g.ts';
import {SegmentVector} from '../../data/segment.ts';
import posAttributes from '../../data/pos_attributes.ts';
import {SubdivisionGranularitySetting} from '../../render/subdivision_granularity_settings.ts';
import {mercatorWorldCoordinateHelper} from '../mercator_coordinate.ts';
import type {ProjectionSpecification} from '@maplibre/maplibre-gl-style-spec';
import type {Context} from '../../webgl/context.ts';
import type {CanonicalTileID} from '../../tile/tile_id.ts';
import type {Projection, TileMeshUsage} from './projection.ts';
import type {WorldCoordinateHelper} from '../transform_interface.ts';
export const MercatorShaderDefine = '#define PROJECTION_MERCATOR';
export const MercatorShaderVariantKey = 'mercator';
/**
* The flat projection. Mercator by default; the factory also builds one for a CRS registered with `addProjection`,
* since such tiles already sit in their own quad grid and render exactly like mercator tiles do. The projection
* takes its name from the lng/lat mapping of that grid, which the transform built alongside it runs on too.
* Every planar projection shares one shader variant.
*/
export class MercatorProjection implements Projection {
private _cachedMesh: Mesh = null;
private readonly _worldCoordinateHelper: WorldCoordinateHelper;
/**
* @param worldCoordinateHelper - the lng/lat mapping of the grid this projection draws; mercator's when omitted
*/
constructor(worldCoordinateHelper: WorldCoordinateHelper = mercatorWorldCoordinateHelper) {
this._worldCoordinateHelper = worldCoordinateHelper;
}
get name(): ProjectionSpecification['type'] {
return this._worldCoordinateHelper.name;
}
get worldCoordinateHelper(): WorldCoordinateHelper {
return this._worldCoordinateHelper;
}
get useSubdivision(): boolean {
// Mercator never uses subdivision.
return false;
}
get shaderVariantName(): string {
return MercatorShaderVariantKey;
}
get shaderDefine(): string {
return MercatorShaderDefine;
}
get shaderPreludeCode(): PreparedShader {
return shaders.projectionMercator;
}
get vertexShaderPreludeCode(): string {
return shaders.projectionMercator.vertexSource;
}
get subdivisionGranularity(): SubdivisionGranularitySetting {
return SubdivisionGranularitySetting.noSubdivision;
}
get useGlobeControls(): boolean {
return false;
}
get transitionState(): number {
return 0;
}
public destroy(): void {
// Do nothing.
}
public getMeshFromTileID(context: Context, _tileID: CanonicalTileID, _hasBorder: boolean, _allowPoles: boolean, _usage: TileMeshUsage): Mesh {
if (this._cachedMesh) {
return this._cachedMesh;
}
// The parameters tileID, hasBorder and allowPoles are all ignored on purpose for mercator meshes.
const tileExtentArray = new PosArray();
tileExtentArray.emplaceBack(0, 0);
tileExtentArray.emplaceBack(EXTENT, 0);
tileExtentArray.emplaceBack(0, EXTENT);
tileExtentArray.emplaceBack(EXTENT, EXTENT);
const tileExtentBuffer = context.createVertexBuffer(tileExtentArray, posAttributes.members);
const tileExtentSegments = SegmentVector.simpleSegment(0, 0, 4, 2);
const quadTriangleIndices = new TriangleIndexArray();
quadTriangleIndices.emplaceBack(1, 0, 2);
quadTriangleIndices.emplaceBack(1, 2, 3);
const quadTriangleIndexBuffer = context.createIndexBuffer(quadTriangleIndices);
this._cachedMesh = new Mesh(tileExtentBuffer, quadTriangleIndexBuffer, tileExtentSegments);
return this._cachedMesh;
}
public recalculate(): void {
// Do nothing.
}
public hasTransition(): boolean {
return false;
}
}