maplibre-gl
Version:
BSD licensed community fork of mapbox-gl, a WebGL interactive maps library
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text/typescript
import {describe, beforeEach, afterEach, test, expect, vi} from 'vitest';
import {Map} from '../map.ts';
import {DOM} from '../../util/dom.ts';
import simulate from '../../../test/unit/lib/simulate_interaction.ts';
import {beforeMapTest} from '../../util/test/util.ts';
function createMap() {
return new Map({interactive: true, container: DOM.create('div', '', window.document.body)});
}
beforeEach(() => {
beforeMapTest();
});
describe('map events', () => {
test('MapEvent handler fires touch events with correct values', () => {
const map = createMap();
const target = map.getCanvas();
const touchstart = vi.fn();
const touchmove = vi.fn();
const touchend = vi.fn();
map.on('touchstart', touchstart);
map.on('touchmove', touchmove);
map.on('touchend', touchend);
const touchesStart = [{target, identifier: 1, clientX: 0, clientY: 50}];
const touchesMove = [{target, identifier: 1, clientX: 0, clientY: 60}];
const touchesEnd = [{target, identifier: 1, clientX: 0, clientY: 60}];
simulate.touchstart(map.getCanvas(), {touches: touchesStart, targetTouches: touchesStart});
expect(touchstart).toHaveBeenCalledTimes(1);
expect(touchstart.mock.calls[0][0].point).toEqual({x: 0, y: 50});
expect(touchmove).toHaveBeenCalledTimes(0);
expect(touchend).toHaveBeenCalledTimes(0);
simulate.touchmove(map.getCanvas(), {touches: touchesMove, targetTouches: touchesMove});
expect(touchstart).toHaveBeenCalledTimes(1);
expect(touchmove).toHaveBeenCalledTimes(1);
expect(touchmove.mock.calls[0][0].point).toEqual({x: 0, y: 60});
expect(touchend).toHaveBeenCalledTimes(0);
simulate.touchend(map.getCanvas(), {touches: [], targetTouches: [], changedTouches: touchesEnd});
expect(touchstart).toHaveBeenCalledTimes(1);
expect(touchmove).toHaveBeenCalledTimes(1);
expect(touchend).toHaveBeenCalledTimes(1);
expect(touchend.mock.calls[0][0].point).toEqual({x: 0, y: 60});
map.remove();
});
test('MapEvent handler fires touchmove even while drag handler is active', () => {
const map = createMap();
const target = map.getCanvas();
map.dragPan.enable();
const touchstart = vi.fn();
const touchmove = vi.fn();
const touchend = vi.fn();
const drag = vi.fn();
map.on('touchstart', touchstart);
map.on('touchmove', touchmove);
map.on('touchend', touchend);
map.on('drag', drag);
const touchesStart = [{target, identifier: 1, clientX: 0, clientY: 50}];
const touchesMove = [{target, identifier: 1, clientX: 0, clientY: 60}];
const touchesEnd = [{target, identifier: 1, clientX: 0, clientY: 60}];
simulate.touchstart(map.getCanvas(), {touches: touchesStart, targetTouches: touchesStart});
expect(touchstart).toHaveBeenCalledTimes(1);
expect(touchstart.mock.calls[0][0].point).toEqual({x: 0, y: 50});
expect(touchmove).toHaveBeenCalledTimes(0);
expect(touchend).toHaveBeenCalledTimes(0);
simulate.touchmove(map.getCanvas(), {touches: touchesMove, targetTouches: touchesMove});
expect(touchstart).toHaveBeenCalledTimes(1);
expect(touchmove).toHaveBeenCalledTimes(1);
expect(touchmove.mock.calls[0][0].point).toEqual({x: 0, y: 60});
expect(touchend).toHaveBeenCalledTimes(0);
simulate.touchend(map.getCanvas(), {touches: [], targetTouches: [], changedTouches: touchesEnd});
expect(touchstart).toHaveBeenCalledTimes(1);
expect(touchmove).toHaveBeenCalledTimes(1);
expect(touchend).toHaveBeenCalledTimes(1);
expect(touchend.mock.calls[0][0].point).toEqual({x: 0, y: 60});
map._renderTaskQueue.run();
expect(drag).toHaveBeenCalledTimes(1);
map.remove();
});
test('MapEvent handler fires contextmenu on MacOS/Linux, but only at mouseup', () => {
const map = createMap();
const relatedTarget = map.getCanvas();
map.dragPan.enable();
const contextmenu = vi.fn();
map.on('contextmenu', contextmenu);
simulate.mousedown(map.getCanvas(), {relatedTarget, button: 2, clientX: 10, clientY: 10});
simulate.contextmenu(map.getCanvas(), {relatedTarget}); // triggered immediately after mousedown
expect(contextmenu).toHaveBeenCalledTimes(0);
simulate.mouseup(map.getCanvas(), {relatedTarget, button: 2, clientX: 10, clientY: 10});
expect(contextmenu).toHaveBeenCalledTimes(1);
});
test('MapEvent handler does not fire contextmenu on MacOS/Linux, when moved', () => {
const map = createMap();
const relatedTarget = map.getCanvas();
map.dragPan.enable();
const contextmenu = vi.fn();
map.on('contextmenu', contextmenu);
simulate.mousedown(map.getCanvas(), {relatedTarget, button: 2, clientX: 10, clientY: 10});
simulate.contextmenu(map.getCanvas(), {relatedTarget}); // triggered immediately after mousedown
simulate.mousemove(map.getCanvas(), {relatedTarget, buttons: 2, clientX: 50, clientY: 10});
simulate.mouseup(map.getCanvas(), {relatedTarget, button: 2, clientX: 70, clientY: 10});
expect(contextmenu).toHaveBeenCalledTimes(0);
});
test('MapEvent handler fires contextmenu on Windows', () => {
const map = createMap();
const relatedTarget = map.getCanvas();
map.dragPan.enable();
const contextmenu = vi.fn();
map.on('contextmenu', contextmenu);
simulate.mousedown(map.getCanvas(), {relatedTarget, button: 2, clientX: 10, clientY: 10});
simulate.mouseup(map.getCanvas(), {relatedTarget, button: 2, clientX: 10, clientY: 10});
expect(contextmenu).toHaveBeenCalledTimes(0);
simulate.contextmenu(map.getCanvas(), {relatedTarget, button: 2, clientX: 10, clientY: 10}); // triggered only after mouseup
expect(contextmenu).toHaveBeenCalledTimes(1);
});
test('MapEvent handler does not fire contextmenu on Windows, when moved', () => {
const map = createMap();
const relatedTarget = map.getCanvas();
map.dragPan.enable();
const contextmenu = vi.fn();
map.on('contextmenu', contextmenu);
simulate.mousedown(map.getCanvas(), {relatedTarget, button: 2, clientX: 10, clientY: 10});
simulate.mousemove(map.getCanvas(), {relatedTarget, buttons: 2, clientX: 50, clientY: 10});
simulate.mouseup(map.getCanvas(), {relatedTarget, button: 2, clientX: 50, clientY: 10});
simulate.contextmenu(map.getCanvas(), {relatedTarget, button: 2, clientX: 10, clientY: 10}); // triggered only after mouseup
expect(contextmenu).toHaveBeenCalledTimes(0);
});
describe('touch long press', () => {
beforeEach(() => {
vi.useFakeTimers();
});
afterEach(() => {
vi.useRealTimers();
});
test('MapEvent handler fires a contextmenu after a single finger is held in place', () => {
const map = createMap();
const contextmenu = vi.fn();
map.on('contextmenu', contextmenu);
const touches = [{target: map.getCanvas(), clientX: 10, clientY: 10}];
simulate.touchstart(map.getCanvas(), {touches, targetTouches: touches});
expect(contextmenu).not.toHaveBeenCalled(); // still holding
vi.advanceTimersByTime(500);
expect(contextmenu).toHaveBeenCalledTimes(1); // long press elapsed
expect(contextmenu.mock.calls[0][0].point).toBeTruthy();
});
test('MapEvent handler suppresses a native contextmenu during a touch so the long press does not double-fire', () => {
const map = createMap();
const relatedTarget = map.getCanvas();
const contextmenu = vi.fn();
map.on('contextmenu', contextmenu);
const touches = [{target: map.getCanvas(), clientX: 10, clientY: 10}];
simulate.touchstart(map.getCanvas(), {touches, targetTouches: touches});
// Android fires a native contextmenu mid-press; it must be suppressed so
// only the timer fires the map event.
simulate.contextmenu(map.getCanvas(), {relatedTarget});
vi.advanceTimersByTime(500);
simulate.touchend(map.getCanvas(), {touches: [], targetTouches: [], changedTouches: touches});
expect(contextmenu).toHaveBeenCalledTimes(1); // exactly once, from the timer
});
test('MapEvent handler does not fire a contextmenu on a short tap', () => {
const map = createMap();
const contextmenu = vi.fn();
map.on('contextmenu', contextmenu);
const touches = [{target: map.getCanvas(), clientX: 10, clientY: 10}];
simulate.touchstart(map.getCanvas(), {touches, targetTouches: touches});
simulate.touchend(map.getCanvas(), {touches: [], targetTouches: [], changedTouches: touches}); // lifts before the delay
vi.advanceTimersByTime(500);
expect(contextmenu).not.toHaveBeenCalled();
});
test('MapEvent handler cancels the long press when the finger moves further than the click tolerance (a pan)', () => {
const map = createMap();
const contextmenu = vi.fn();
map.on('contextmenu', contextmenu);
const start = [{target: map.getCanvas(), clientX: 10, clientY: 10}];
const moved = [{target: map.getCanvas(), clientX: 40, clientY: 40}];
simulate.touchstart(map.getCanvas(), {touches: start, targetTouches: start});
simulate.touchmove(map.getCanvas(), {touches: moved, targetTouches: moved});
vi.advanceTimersByTime(500);
expect(contextmenu).not.toHaveBeenCalled();
});
test('MapEvent handler keeps the long press alive when the finger drifts within the click tolerance', () => {
const map = createMap();
const contextmenu = vi.fn();
map.on('contextmenu', contextmenu);
const start = [{target: map.getCanvas(), clientX: 10, clientY: 10}];
const drifted = [{target: map.getCanvas(), clientX: 11, clientY: 11}]; // ~1.4px, under the default tolerance of 3
simulate.touchstart(map.getCanvas(), {touches: start, targetTouches: start});
simulate.touchmove(map.getCanvas(), {touches: drifted, targetTouches: drifted});
vi.advanceTimersByTime(500);
expect(contextmenu).toHaveBeenCalledTimes(1);
});
test('MapEvent handler fires the contextmenu once when the press is held past the delay and then dragged', () => {
const map = createMap();
const contextmenu = vi.fn();
map.on('contextmenu', contextmenu);
const start = [{target: map.getCanvas(), clientX: 10, clientY: 10}];
const moved = [{target: map.getCanvas(), clientX: 40, clientY: 40}];
simulate.touchstart(map.getCanvas(), {touches: start, targetTouches: start});
vi.advanceTimersByTime(500);
expect(contextmenu).toHaveBeenCalledTimes(1); // fired at the delay, before the drag
// the drag afterwards pans as usual and must not fire a second contextmenu
simulate.touchmove(map.getCanvas(), {touches: moved, targetTouches: moved});
simulate.touchend(map.getCanvas(), {touches: [], targetTouches: [], changedTouches: moved});
vi.advanceTimersByTime(500);
expect(contextmenu).toHaveBeenCalledTimes(1);
});
test('MapEvent handler cancels the long press on touchcancel, and does not leak to the next tap', () => {
const map = createMap();
const contextmenu = vi.fn();
map.on('contextmenu', contextmenu);
const touches = [{target: map.getCanvas(), clientX: 10, clientY: 10}];
simulate.touchstart(map.getCanvas(), {touches, targetTouches: touches});
simulate.touchcancel(map.getCanvas(), {touches: [], targetTouches: [], changedTouches: touches});
vi.advanceTimersByTime(500);
expect(contextmenu).not.toHaveBeenCalled();
// a following quick tap must not fire anything either
simulate.touchstart(map.getCanvas(), {touches, targetTouches: touches});
simulate.touchend(map.getCanvas(), {touches: [], targetTouches: [], changedTouches: touches});
vi.advanceTimersByTime(500);
expect(contextmenu).not.toHaveBeenCalled();
});
test('MapEvent handler does not start a long press for a two-finger touch (pinch)', () => {
const map = createMap();
const contextmenu = vi.fn();
map.on('contextmenu', contextmenu);
const two = [{target: map.getCanvas(), clientX: 10, clientY: 10}, {target: map.getCanvas(), clientX: 60, clientY: 60}];
simulate.touchstart(map.getCanvas(), {touches: two, targetTouches: two});
vi.advanceTimersByTime(500);
expect(contextmenu).not.toHaveBeenCalled();
});
});
test('MapMouseEvent constructor does not throw error with Event instance instead of MouseEvent as originalEvent param', () => {
const map = createMap();
const target = map.getCanvasContainer();
expect(()=> {
target.dispatchEvent(new Event('mousedown'));
target.dispatchEvent(new Event('mouseup'));
target.dispatchEvent(new Event('click'));
target.dispatchEvent(new Event('dblclick'));
target.dispatchEvent(new Event('mousemove'));
target.dispatchEvent(new Event('mouseover'));
target.dispatchEvent(new Event('mouseenter'));
target.dispatchEvent(new Event('mouseleave'));
target.dispatchEvent(new Event('mouseout'));
target.dispatchEvent(new Event('contextmenu'));
target.dispatchEvent(new Event('wheel'));
target.dispatchEvent(new Event('touchstart'));
target.dispatchEvent(new Event('touchmove'));
target.dispatchEvent(new Event('touchmoveWindow'));
target.dispatchEvent(new Event('touchend'));
target.dispatchEvent(new Event('touchcancel'));
}).not.toThrow();
});
});