maplibre-gl
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BSD licensed community fork of mapbox-gl, a WebGL interactive maps library
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text/typescript
import {describe, beforeEach, test, expect, vi, afterEach} from 'vitest';
import {Painter} from './painter.ts';
import {MercatorTransform} from '../geo/projection/mercator_transform.ts';
import {GlobeProjection} from '../geo/projection/globe_projection.ts';
import {Style} from '../style/style.ts';
import {CustomStyleLayer} from '../style/style_layer/custom_style_layer.ts';
import {StubMap, createFrameRenderData} from '../util/test/util.ts';
import {Texture} from '../webgl/texture.ts';
import {createNullGL} from '../util/test/null_gl.ts';
import {restoreNow, setNow} from '../util/time_control.ts';
describe('render', () => {
let painter: Painter;
let map: any;
let style: Style;
let transform: MercatorTransform;
const renderOptions = createFrameRenderData();
beforeEach(() => {
const gl = createNullGL();
transform = new MercatorTransform({minZoom: 0, maxZoom: 22, minPitch: 0, maxPitch: 60, renderWorldCopies: true});
transform.resize(512, 512);
painter = new Painter(gl);
map = new StubMap() as any;
style = new Style(map);
style._setProjectionInternal('mercator');
style._updatePlacement(transform, false, 0, false);
});
test('must not fail with incompletely loaded style', () => {
painter.render(style, transform, renderOptions);
expect(painter.frameRenderContext.currentPass).toBe('translucent');
});
test('calls terrainDepth', () => {
const terrainDepth = vi.spyOn(painter.drawFunctions, 'terrainDepth').mockImplementation(() => {});
map.terrain = {tileManager: {anyTilesAfterTime: () => false}};
painter.render(style, transform, renderOptions);
expect(terrainDepth).toHaveBeenCalled();
});
test('redraws cached terrain depth once after deferred invalidations', ({onTestFinished}) => {
const terrainDepth = vi.spyOn(painter.drawFunctions, 'terrainDepth').mockImplementation(() => {}).mockClear();
onTestFinished(() => terrainDepth.mockRestore());
map.terrain = {tileManager: {anyTilesAfterTime: () => false}};
painter.render(style, transform, renderOptions);
expect(terrainDepth).toHaveBeenCalledTimes(1);
painter.render(style, transform, renderOptions);
expect(terrainDepth).toHaveBeenCalledTimes(1);
painter.markTerrainDepthDirty();
painter.markTerrainDepthDirty();
expect(terrainDepth).toHaveBeenCalledTimes(1);
painter.render(style, transform, renderOptions);
expect(terrainDepth).toHaveBeenCalledTimes(2);
painter.render(style, transform, renderOptions);
expect(terrainDepth).toHaveBeenCalledTimes(2);
});
test('builds frame render context from the transform, terrain and frame data', () => {
const terrain = {tileManager: {anyTilesAfterTime: () => false}};
map.terrain = terrain;
style.projection = new GlobeProjection({type: 'vertical-perspective'}, {});
vi.spyOn(painter.drawFunctions, 'terrainDepth').mockImplementation(() => {});
vi.spyOn(painter.drawFunctions, 'atmosphere').mockImplementation(() => {});
const data = {...renderOptions, projectionTransition: 1, isRenderingGlobe: true};
painter.render(style, transform, data);
expect(painter.frameRenderContext.transform).toBe(transform);
expect(painter.frameRenderContext.terrain).toBe(terrain);
expect(painter.frameRenderContext.data).toBe(data);
});
test('uses frame render context for depth and blending when drawing a custom layer', () => {
painter.render(style, transform, renderOptions);
const frameRenderContext = painter.frameRenderContext;
frameRenderContext.depthRangeFor3D = [0.1, 0.8];
const render = vi.fn((gl: WebGL2RenderingContext) => {
expect(painter.context.depthRange.get()).toEqual([0.1, 0.8]);
expect(painter.context.blend.get()).toBe(true);
expect(painter.context.blendFunc.get()).toEqual([gl.ONE, gl.ONE_MINUS_SRC_ALPHA]);
});
const layer = new CustomStyleLayer({id: 'custom', type: 'custom', renderingMode: '3d', render}, {});
painter.renderLayer(painter, null, layer, [], frameRenderContext);
expect(render).toHaveBeenCalledTimes(1);
});
describe('terrain render time', () => {
beforeEach(() => {
vi.spyOn(painter.drawFunctions, 'terrainDepth').mockImplementation(() => {});
map.terrain = {tileManager: {anyTilesAfterTime: () => false}};
});
afterEach(() => {
restoreNow();
});
test('stores terrain render time using the controlled clock', () => {
setNow(1234);
painter.render(style, transform, renderOptions);
expect(painter.terrainFacilitator.renderTime).toBe(1234);
});
});
});
describe('tile texture pool', () => {
function createPainterWithPool() {
const gl = createNullGL();
return new Painter(gl);
}
function createTexture(painter: Painter, size: number): Texture {
const gl = painter.context.gl;
const image = {width: size, height: size, data: new Uint8Array(size * size * 4)} as any;
return new Texture(painter.context, image, gl.RGBA);
}
test('saveTileTexture caps pool size and destroys excess', () => {
const painter = createPainterWithPool();
const cap = Painter.MAX_TEXTURE_POOL_SIZE_PER_BUCKET;
const textures: Texture[] = [];
for (let i = 0; i < cap + 100; i++) {
const tex = createTexture(painter, 256);
textures.push(tex);
painter.saveTileTexture(tex);
}
let reused = 0;
while (painter.getTileTexture(256)) reused++;
expect(reused).toBe(cap);
const destroyed = textures.filter(t => t.texture === null).length;
expect(destroyed).toBe(100);
painter.destroy();
});
});
describe('RTT pool', () => {
let painter: Painter;
beforeEach(() => {
const gl = createNullGL();
painter = new Painter(gl);
});
afterEach(() => {
painter.destroy();
});
test('acquireRTT creates on miss, recycles on hit', () => {
const a = painter.acquireRTT(256);
expect(a.size).toBe(256);
expect(a.texture).toBeTruthy();
painter.releaseRTT(a);
expect(painter.acquireRTT(256)).toBe(a);
});
test('acquireRTT resizes pooled textures when sizes differ', () => {
const a = painter.acquireRTT(256);
const texture = a.texture;
painter.releaseRTT(a);
const b = painter.acquireRTT(512);
expect(b).toBe(a);
expect(b.size).toBe(512);
expect(b.texture).toBe(texture);
expect(b.texture.size).toEqual([512, 512]);
});
test('bindRTT lazily creates shared FBO and binds texture', () => {
expect(painter._rttSharedFbo).toBeNull();
const obj = painter.acquireRTT(256);
painter.bindRTT(obj);
expect(painter._rttSharedFbo).toBeTruthy();
expect(painter._rttSharedFbo.size).toBe(256);
});
test('bindRTT resizes shared depth-stencil when size changes', () => {
const a = painter.acquireRTT(256);
painter.bindRTT(a);
expect(painter._rttSharedFbo.size).toBe(256);
const b = painter.acquireRTT(512);
painter.bindRTT(b);
expect(painter._rttSharedFbo.size).toBe(512);
});
test('clearRTTPool destroys the pooled textures and leaves the ones tiles hold', () => {
const pooled = painter.acquireRTT(256);
const held = painter.acquireRTT(256);
vi.spyOn(pooled.texture, 'destroy');
vi.spyOn(held.texture, 'destroy');
painter.releaseRTT(pooled);
painter.clearRTTPool();
expect(pooled.texture.destroy).toHaveBeenCalledTimes(1);
expect(held.texture.destroy).not.toHaveBeenCalled();
expect(painter.acquireRTT(256)).not.toBe(pooled);
});
test('destroyRTTResources frees the pool and the shared FBO, and both come back on the next acquire', () => {
const gl = painter.context.gl;
const obj = painter.acquireRTT(256);
vi.spyOn(obj.texture, 'destroy');
painter.bindRTT(obj);
painter.releaseRTT(obj);
painter.destroyRTTResources();
expect(obj.texture.destroy).toHaveBeenCalledTimes(1);
expect(gl.deleteFramebuffer).toHaveBeenCalledTimes(1);
expect(gl.deleteRenderbuffer).toHaveBeenCalledTimes(1);
painter.bindRTT(painter.acquireRTT(256));
expect(gl.createFramebuffer).toHaveBeenCalledTimes(2);
});
test('painter.destroy cleans up pooled RTT textures and shared FBO', () => {
const objs = [];
for (let i = 0; i < 10; i++) {
const obj = painter.acquireRTT(128);
vi.spyOn(obj.texture, 'destroy');
objs.push(obj);
}
// Bind one to force shared FBO creation
painter.bindRTT(objs[0]);
for (const obj of objs) painter.releaseRTT(obj);
painter.destroy();
const destroyed = objs.filter(o => o.texture.destroy.mock.calls.length > 0).length;
expect(destroyed).toBe(10);
expect(painter._rttSharedFbo).toBeNull();
});
});