maplibre-gl
Version:
BSD licensed community fork of mapbox-gl, a WebGL interactive maps library
65 lines (54 loc) • 1.65 kB
text/typescript
export type TaskID = number;
type Task = {
callback: (timeStamp: number) => void;
id: TaskID;
cancelled: boolean;
};
export class TaskQueue {
_queue: Array<Task>;
_id: TaskID;
_cleared: boolean;
_currentlyRunning: Array<Task> | false;
constructor() {
this._queue = [];
this._id = 0;
this._cleared = false;
this._currentlyRunning = false;
}
add(callback: (timeStamp: number) => void): TaskID {
const id = ++this._id;
const queue = this._queue;
queue.push({callback, id, cancelled: false});
return id;
}
remove(id: TaskID) {
const running = this._currentlyRunning;
const queue = running ? this._queue.concat(running) : this._queue;
for (const task of queue) {
if (task.id === id) {
task.cancelled = true;
return;
}
}
}
run(timeStamp: number = 0) {
if (this._currentlyRunning) throw new Error('Attempting to run(), but is already running.');
const queue = this._currentlyRunning = this._queue;
// Tasks queued by callbacks in the current queue should be executed
// on the next run, not the current run.
this._queue = [];
for (const task of queue) {
if (task.cancelled) continue;
task.callback(timeStamp);
if (this._cleared) break;
}
this._cleared = false;
this._currentlyRunning = false;
}
clear() {
if (this._currentlyRunning) {
this._cleared = true;
}
this._queue = [];
}
}