maplibre-gl
Version:
BSD licensed community fork of mapbox-gl, a WebGL interactive maps library
247 lines (220 loc) • 11 kB
text/typescript
import {type RequestParameters, makeRequest, sameOrigin, type GetResourceResponse} from './ajax';
import {arrayBufferToImageBitmap, arrayBufferToImage, extend, isWorker, isImageBitmap} from './util';
import {webpSupported} from './webp_supported';
import {config} from './config';
import {createAbortError} from './abort_error';
import {getProtocol} from '../source/protocol_crud';
type ImageQueueThrottleControlCallback = () => boolean;
export type ImageRequestQueueItem = {
requestParameters: RequestParameters;
supportImageRefresh: boolean;
state: 'queued' | 'running' | 'completed';
abortController: AbortController;
onError: (error: Error) => void;
onSuccess: (response: GetResourceResponse<HTMLImageElement | ImageBitmap | null>) => void;
};
type ImageQueueThrottleCallbackDictionary = {
[Key: number]: ImageQueueThrottleControlCallback;
};
type HTMLImageElementWithPriority = HTMLImageElement &
{
// fetchPriority is experimental property supported on Chromium browsers from Version 102
// By default images are downloaded with priority low, whereas fetch request downloads with priority high
// https://developer.mozilla.org/en-US/docs/Web/API/HTMLImageElement/fetchPriority
fetchPriority?: 'auto' | 'high' | 'low';
};
/**
* By default, the image queue is self driven, meaning as soon as one requested item is processed,
* it will move on to next one as quickly as it can while limiting
* the number of concurrent requests to MAX_PARALLEL_IMAGE_REQUESTS. The default behavior
* ensures that static views of the map can be rendered with minimal delay.
*
* However, the default behavior can prevent dynamic views of the map from rendering
* smoothly in that many requests can finish in one render frame, putting too much pressure on GPU.
*
* When the view of the map is moving dynamically, smoother frame rates can be achieved
* by throttling the number of items processed by the queue per frame. This can be
* accomplished by using {@link addThrottleControl} to allow the caller to
* use a lambda function to determine when the queue should be throttled (e.g. when isMoving())
* and manually calling {@link processQueue} in the render loop.
*/
export namespace ImageRequest {
let imageRequestQueue : ImageRequestQueueItem[];
let currentParallelImageRequests:number;
let throttleControlCallbackHandleCounter: number;
let throttleControlCallbacks: ImageQueueThrottleCallbackDictionary;
/**
* Reset the image request queue, removing all pending requests.
*/
export const resetRequestQueue = (): void => {
imageRequestQueue = [];
currentParallelImageRequests = 0;
throttleControlCallbackHandleCounter = 0;
throttleControlCallbacks = {};
};
/**
* Install a callback to control when image queue throttling is desired.
* (e.g. when the map view is moving)
* @param callback - The callback function to install
* @returns handle that identifies the installed callback.
*/
export const addThrottleControl = (callback: ImageQueueThrottleControlCallback): number => {
const handle = throttleControlCallbackHandleCounter++;
throttleControlCallbacks[handle] = callback;
return handle;
};
/**
* Remove a previously installed callback by passing in the handle returned
* by {@link addThrottleControl}.
* @param callbackHandle - The handle for the callback to remove.
*/
export const removeThrottleControl = (callbackHandle: number): void => {
delete throttleControlCallbacks[callbackHandle];
// Try updating the queue
processQueue();
};
/**
* Check to see if any of the installed callbacks are requesting the queue
* to be throttled.
* @returns `true` if any callback is causing the queue to be throttled.
*/
const isThrottled = (): boolean => {
for (const key of Object.keys(throttleControlCallbacks)) {
if (throttleControlCallbacks[key]()) {
return true;
}
}
return false;
};
/**
* Request to load an image.
* @param requestParameters - Request parameters.
* @param abortController - allows to abort the request.
* @param supportImageRefresh - `true`, if the image request need to support refresh based on cache headers.
* @returns - A promise resolved when the image is loaded.
*/
export const getImage = (requestParameters: RequestParameters, abortController: AbortController, supportImageRefresh: boolean = true): Promise<GetResourceResponse<HTMLImageElement | ImageBitmap | null>> => {
return new Promise<GetResourceResponse<HTMLImageElement | ImageBitmap | null>>((resolve, reject) => {
if (webpSupported.supported) {
if (!requestParameters.headers) {
requestParameters.headers = {};
}
requestParameters.headers.accept = 'image/webp,*/*';
}
extend(requestParameters, {type: 'image'});
const request: ImageRequestQueueItem = {
abortController,
requestParameters,
supportImageRefresh,
state: 'queued',
onError: (error: Error) => {
reject(error);
},
onSuccess: (response) => {
resolve(response);
}
};
imageRequestQueue.push(request);
processQueue();
});
};
const arrayBufferToCanvasImageSource = (data: ArrayBuffer): Promise<HTMLImageElement | ImageBitmap | null> => {
const imageBitmapSupported = typeof createImageBitmap === 'function';
if (imageBitmapSupported) {
return arrayBufferToImageBitmap(data);
} else {
return arrayBufferToImage(data);
}
};
const doImageRequest = async (itemInQueue: ImageRequestQueueItem) => {
itemInQueue.state = 'running';
const {requestParameters, supportImageRefresh, onError, onSuccess, abortController} = itemInQueue;
// - If refreshExpiredTiles is false, then we can use HTMLImageElement to download raster images.
// - Fetch/XHR (via MakeRequest API) will be used to download images for following scenarios:
// 1. Style image sprite will had a issue with HTMLImageElement as described
// here: https://github.com/mapbox/mapbox-gl-js/issues/1470
// 2. If refreshExpiredTiles is true (default), then in order to read the image cache header,
// fetch/XHR request will be required
// - For any special case handling like use of AddProtocol, worker initiated request or additional headers
// let makeRequest handle it.
// - HtmlImageElement request automatically adds accept header for all the browser supported images
const canUseHTMLImageElement = supportImageRefresh === false &&
!isWorker(self) &&
!getProtocol(requestParameters.url) &&
(!requestParameters.headers ||
Object.keys(requestParameters.headers).reduce((acc, item) => acc && item === 'accept', true));
currentParallelImageRequests++;
const getImagePromise = canUseHTMLImageElement ?
getImageUsingHtmlImage(requestParameters, abortController) :
makeRequest(requestParameters, abortController);
try {
const response = await getImagePromise;
delete itemInQueue.abortController;
itemInQueue.state = 'completed';
if (response.data instanceof HTMLImageElement || isImageBitmap(response.data)) {
// User using addProtocol can directly return HTMLImageElement/ImageBitmap type
// If HtmlImageElement is used to get image then response type will be HTMLImageElement
onSuccess(response as GetResourceResponse<HTMLImageElement | ImageBitmap | null>);
} else if (response.data) {
const img = await arrayBufferToCanvasImageSource(response.data);
onSuccess({data: img, cacheControl: response.cacheControl, expires: response.expires});
}
} catch (err) {
delete itemInQueue.abortController;
onError(err);
} finally {
currentParallelImageRequests--;
processQueue();
}
};
/**
* Process some number of items in the image request queue.
*/
const processQueue = (): void => {
const maxImageRequests = isThrottled() ?
config.MAX_PARALLEL_IMAGE_REQUESTS_PER_FRAME :
config.MAX_PARALLEL_IMAGE_REQUESTS;
// limit concurrent image loads to help with raster sources performance on big screens
for (let numImageRequests = currentParallelImageRequests;
numImageRequests < maxImageRequests && imageRequestQueue.length > 0;
numImageRequests++) {
const topItemInQueue: ImageRequestQueueItem = imageRequestQueue.shift();
if (topItemInQueue.abortController.signal.aborted) {
numImageRequests--;
continue;
}
doImageRequest(topItemInQueue);
}
};
const getImageUsingHtmlImage = (requestParameters: RequestParameters, abortController: AbortController): Promise<GetResourceResponse<HTMLImageElement | ImageBitmap | null>> => {
return new Promise<GetResourceResponse<HTMLImageElement | ImageBitmap | null>>((resolve, reject) => {
const image = new Image() as HTMLImageElementWithPriority;
const url = requestParameters.url;
const credentials = requestParameters.credentials;
if (credentials && credentials === 'include') {
image.crossOrigin = 'use-credentials';
} else if ((credentials && credentials === 'same-origin') || !sameOrigin(url)) {
image.crossOrigin = 'anonymous';
}
abortController.signal.addEventListener('abort', () => {
// Set src to '' to actually cancel the request
image.src = '';
reject(createAbortError());
});
image.fetchPriority = 'high';
image.onload = () => {
image.onerror = image.onload = null;
resolve({data: image});
};
image.onerror = () => {
image.onerror = image.onload = null;
if (abortController.signal.aborted) {
return;
}
reject(new Error('Could not load image. Please make sure to use a supported image type such as PNG or JPEG. Note that SVGs are not supported.'));
};
image.src = url;
});
};
}
ImageRequest.resetRequestQueue();