maplibre-gl
Version:
BSD licensed community fork of mapbox-gl, a WebGL interactive maps library
88 lines (79 loc) • 2.52 kB
text/typescript
import type {MousePitchHandler, MouseRollHandler, MouseRotateHandler} from '../mouse';
/**
* Options object for `DragRotateHandler`.
*/
export type DragRotateHandlerOptions = {
/**
* Control the map pitch in addition to the bearing
* @defaultValue true
*/
pitchWithRotate: boolean;
/**
* Control the map roll in addition to the bearing
* @defaultValue false
*/
rollEnabled: boolean;
};
/**
* The `DragRotateHandler` allows the user to rotate the map by clicking and
* dragging the cursor while holding the right mouse button or `ctrl` key.
*
* @group Handlers
*/
export class DragRotateHandler {
_mouseRotate: MouseRotateHandler;
_mousePitch: MousePitchHandler;
_mouseRoll: MouseRollHandler;
_pitchWithRotate: boolean;
_rollEnabled: boolean;
/** @internal */
constructor(options: DragRotateHandlerOptions, mouseRotate: MouseRotateHandler, mousePitch: MousePitchHandler, mouseRoll: MouseRollHandler) {
this._pitchWithRotate = options.pitchWithRotate;
this._rollEnabled = options.rollEnabled;
this._mouseRotate = mouseRotate;
this._mousePitch = mousePitch;
this._mouseRoll = mouseRoll;
}
/**
* Enables the "drag to rotate" interaction.
*
* @example
* ```ts
* map.dragRotate.enable();
* ```
*/
enable() {
this._mouseRotate.enable();
if (this._pitchWithRotate) this._mousePitch.enable();
if (this._rollEnabled) this._mouseRoll.enable();
}
/**
* Disables the "drag to rotate" interaction.
*
* @example
* ```ts
* map.dragRotate.disable();
* ```
*/
disable() {
this._mouseRotate.disable();
this._mousePitch.disable();
this._mouseRoll.disable();
}
/**
* Returns a Boolean indicating whether the "drag to rotate" interaction is enabled.
*
* @returns `true` if the "drag to rotate" interaction is enabled.
*/
isEnabled() {
return this._mouseRotate.isEnabled() && (!this._pitchWithRotate || this._mousePitch.isEnabled()) && (!this._rollEnabled || this._mouseRoll.isEnabled());
}
/**
* Returns a Boolean indicating whether the "drag to rotate" interaction is active, i.e. currently being used.
*
* @returns `true` if the "drag to rotate" interaction is active.
*/
isActive() {
return this._mouseRotate.isActive() || this._mousePitch.isActive() || this._mouseRoll.isActive();
}
}