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maplibre-gl

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BSD licensed community fork of mapbox-gl, a WebGL interactive maps library

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import Point from '@mapbox/point-geometry'; import {DOM} from '../../util/dom'; import {type DragMoveHandler, type DragPanResult, type DragRotateResult, type DragPitchResult, DragHandler, type DragRollResult} from './drag_handler'; import {MouseMoveStateManager} from './drag_move_state_manager'; import {getAngleDelta} from '../../util/util'; /** * `MousePanHandler` allows the user to pan the map by clicking and dragging */ export interface MousePanHandler extends DragMoveHandler<DragPanResult, MouseEvent> {} /** * `MouseRotateHandler` allows the user to rotate the map by clicking and dragging */ export interface MouseRotateHandler extends DragMoveHandler<DragRotateResult, MouseEvent> {} /** * `MousePitchHandler` allows the user to zoom the map by pitching */ export interface MousePitchHandler extends DragMoveHandler<DragPitchResult, MouseEvent> {} /** * `MouseRollHandler` allows the user to roll the camera by holding `Ctrl`, right-clicking and dragging */ export interface MouseRollHandler extends DragMoveHandler<DragRollResult, MouseEvent> {} const LEFT_BUTTON = 0; const RIGHT_BUTTON = 2; const assignEvents = (handler: DragHandler<DragPanResult, MouseEvent>) => { handler.mousedown = handler.dragStart; handler.mousemoveWindow = handler.dragMove; handler.mouseup = handler.dragEnd; handler.contextmenu = (e: MouseEvent) => { e.preventDefault(); }; }; export function generateMousePanHandler({enable, clickTolerance}: { clickTolerance: number; enable?: boolean; }): MousePanHandler { const mouseMoveStateManager = new MouseMoveStateManager({ checkCorrectEvent: (e: MouseEvent) => DOM.mouseButton(e) === LEFT_BUTTON && !e.ctrlKey, }); return new DragHandler<DragPanResult, MouseEvent>({ clickTolerance, move: (lastPoint: Point, point: Point) => ({around: point, panDelta: point.sub(lastPoint)}), activateOnStart: true, moveStateManager: mouseMoveStateManager, enable, assignEvents, }); }; export function generateMouseRotationHandler({enable, clickTolerance, aroundCenter = true, minPixelCenterThreshold = 100, rotateDegreesPerPixelMoved = 0.8}: { clickTolerance: number; enable?: boolean; aroundCenter?: boolean; minPixelCenterThreshold?: number; rotateDegreesPerPixelMoved?: number; }, getCenter: () => Point): MouseRotateHandler { const mouseMoveStateManager = new MouseMoveStateManager({ checkCorrectEvent: (e: MouseEvent): boolean => (DOM.mouseButton(e) === LEFT_BUTTON && e.ctrlKey) || (DOM.mouseButton(e) === RIGHT_BUTTON && !e.ctrlKey), }); return new DragHandler<DragRotateResult, MouseEvent>({ clickTolerance, move: (lastPoint: Point, currentPoint: Point) => { const center = getCenter(); if (aroundCenter && Math.abs(center.y - lastPoint.y) > minPixelCenterThreshold) { // Avoid rotation related to y axis since it is "saved" for pitch return {bearingDelta: getAngleDelta(new Point(lastPoint.x, currentPoint.y), currentPoint, center)}; } let bearingDelta = (currentPoint.x - lastPoint.x) * rotateDegreesPerPixelMoved; if (aroundCenter && currentPoint.y < center.y) { bearingDelta = -bearingDelta; } return {bearingDelta}; }, // prevent browser context menu when necessary; we don't allow it with rotation // because we can't discern rotation gesture start from contextmenu on Mac moveStateManager: mouseMoveStateManager, enable, assignEvents, }); }; export function generateMousePitchHandler({enable, clickTolerance, pitchDegreesPerPixelMoved = -0.5}: { clickTolerance: number; pitchDegreesPerPixelMoved?: number; enable?: boolean; }): MousePitchHandler { const mouseMoveStateManager = new MouseMoveStateManager({ checkCorrectEvent: (e: MouseEvent): boolean => (DOM.mouseButton(e) === LEFT_BUTTON && e.ctrlKey) || (DOM.mouseButton(e) === RIGHT_BUTTON), }); return new DragHandler<DragPitchResult, MouseEvent>({ clickTolerance, move: (lastPoint: Point, point: Point) => ({pitchDelta: (point.y - lastPoint.y) * pitchDegreesPerPixelMoved}), // prevent browser context menu when necessary; we don't allow it with rotation // because we can't discern rotation gesture start from contextmenu on Mac moveStateManager: mouseMoveStateManager, enable, assignEvents, }); }; export function generateMouseRollHandler({enable, clickTolerance, rollDegreesPerPixelMoved = 0.3}: { clickTolerance: number; rollDegreesPerPixelMoved?: number; enable?: boolean; }, getCenter: () => Point): MouseRollHandler { const mouseMoveStateManager = new MouseMoveStateManager({ checkCorrectEvent: (e: MouseEvent): boolean => (DOM.mouseButton(e) === RIGHT_BUTTON && e.ctrlKey), }); return new DragHandler<DragRollResult, MouseEvent>({ clickTolerance, move: (lastPoint: Point, currentPoint: Point) => { const center = getCenter(); let rollDelta = (currentPoint.x - lastPoint.x) * rollDegreesPerPixelMoved; if (currentPoint.y < center.y) { rollDelta = -rollDelta; } return {rollDelta}; }, // prevent browser context menu when necessary; we don't allow it with roll // because we can't discern roll gesture start from contextmenu on Mac moveStateManager: mouseMoveStateManager, enable, assignEvents, }); };