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maplibre-gl

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BSD licensed community fork of mapbox-gl, a WebGL interactive maps library

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import {extend, wrap, defaultEasing, pick, scaleZoom} from '../util/util'; import {interpolates} from '@maplibre/maplibre-gl-style-spec'; import {browser} from '../util/browser'; import {LngLat} from '../geo/lng_lat'; import {LngLatBounds} from '../geo/lng_lat_bounds'; import Point from '@mapbox/point-geometry'; import {Event, Evented} from '../util/evented'; import {MercatorCoordinate} from '../geo/mercator_coordinate'; import type {Terrain} from '../render/terrain'; import type {ITransform} from '../geo/transform_interface'; import type {LngLatLike} from '../geo/lng_lat'; import type {LngLatBoundsLike} from '../geo/lng_lat_bounds'; import type {TaskID} from '../util/task_queue'; import type {PaddingOptions} from '../geo/edge_insets'; import type {HandlerManager} from './handler_manager'; import type {ICameraHelper} from '../geo/projection/camera_helper'; /** * A [Point](https://github.com/mapbox/point-geometry) or an array of two numbers representing `x` and `y` screen coordinates in pixels. * * @group Geography and Geometry * * @example * ```ts * let p1 = new Point(-77, 38); // a PointLike which is a Point * let p2 = [-77, 38]; // a PointLike which is an array of two numbers * ``` */ export type PointLike = Point | [number, number]; /** * Options common to {@link Map.jumpTo}, {@link Map.easeTo}, and {@link Map.flyTo}, controlling the desired location, * zoom, bearing, pitch, and roll of the camera. All properties are optional, and when a property is omitted, the current * camera value for that property will remain unchanged. * * @example * Set the map's initial perspective with CameraOptions * ```ts * let map = new Map({ * container: 'map', * style: 'https://demotiles.maplibre.org/style.json', * center: [-73.5804, 45.53483], * pitch: 60, * bearing: -60, * zoom: 10 * }); * ``` * @see [Set pitch and bearing](https://maplibre.org/maplibre-gl-js/docs/examples/set-pitch-and-bearing/) * @see [Jump to a series of locations](https://maplibre.org/maplibre-gl-js/docs/examples/jump-to-a-series-of-locations/) * @see [Fly to a location](https://maplibre.org/maplibre-gl-js/docs/examples/fly-to-a-location/) * @see [Display buildings in 3D](https://maplibre.org/maplibre-gl-js/docs/examples/display-buildings-in-3d/) */ export type CameraOptions = CenterZoomBearing & { /** * The desired pitch in degrees. The pitch is the angle towards the horizon * measured in degrees with a range between 0 and 60 degrees. For example, pitch: 0 provides the appearance * of looking straight down at the map, while pitch: 60 tilts the user's perspective towards the horizon. * Increasing the pitch value is often used to display 3D objects. */ pitch?: number; /** * The desired roll in degrees. The roll is the angle about the camera boresight. */ roll?: number; /** * The elevation of the center point in meters above sea level. */ elevation?: number; }; /** * Holds center, zoom and bearing properties */ export type CenterZoomBearing = { /** * The desired center. */ center?: LngLatLike; /** * The desired mercator zoom level. */ zoom?: number; /** * The desired bearing in degrees. The bearing is the compass direction that * is "up". For example, `bearing: 90` orients the map so that east is up. */ bearing?: number; }; /** * The options object related to the {@link Map.jumpTo} method */ export type JumpToOptions = CameraOptions & { /** * Dimensions in pixels applied on each side of the viewport for shifting the vanishing point. */ padding?: PaddingOptions; }; /** * A options object for the {@link Map.cameraForBounds} method */ export type CameraForBoundsOptions = CameraOptions & { /** * The amount of padding in pixels to add to the given bounds. */ padding?: number | PaddingOptions; /** * The center of the given bounds relative to the map's center, measured in pixels. * @defaultValue [0, 0] */ offset?: PointLike; /** * The maximum zoom level to allow when the camera would transition to the specified bounds. */ maxZoom?: number; }; /** * The {@link Map.flyTo} options object */ export type FlyToOptions = AnimationOptions & CameraOptions & { /** * The zooming "curve" that will occur along the * flight path. A high value maximizes zooming for an exaggerated animation, while a low * value minimizes zooming for an effect closer to {@link Map.easeTo}. 1.42 is the average * value selected by participants in the user study discussed in * [van Wijk (2003)](https://www.win.tue.nl/~vanwijk/zoompan.pdf). A value of * `Math.pow(6, 0.25)` would be equivalent to the root mean squared average velocity. A * value of 1 would produce a circular motion. * @defaultValue 1.42 */ curve?: number; /** * The zero-based zoom level at the peak of the flight path. If * `options.curve` is specified, this option is ignored. */ minZoom?: number; /** * The average speed of the animation defined in relation to * `options.curve`. A speed of 1.2 means that the map appears to move along the flight path * by 1.2 times `options.curve` screenfulls every second. A _screenfull_ is the map's visible span. * It does not correspond to a fixed physical distance, but varies by zoom level. * @defaultValue 1.2 */ speed?: number; /** * The average speed of the animation measured in screenfulls * per second, assuming a linear timing curve. If `options.speed` is specified, this option is ignored. */ screenSpeed?: number; /** * The animation's maximum duration, measured in milliseconds. * If duration exceeds maximum duration, it resets to 0. */ maxDuration?: number; /** * The amount of padding in pixels to add to the given bounds. */ padding?: number | PaddingOptions; }; /** * The {@link Map.easeTo} options object */ export type EaseToOptions = AnimationOptions & CameraOptions & { delayEndEvents?: number; padding?: number | PaddingOptions; /** * If `zoom` is specified, `around` determines the point around which the zoom is centered. */ around?: LngLatLike; easeId?: string; noMoveStart?: boolean; }; /** * Options for {@link Map.fitBounds} method */ export type FitBoundsOptions = FlyToOptions & { /** * If `true`, the map transitions using {@link Map.easeTo}. If `false`, the map transitions using {@link Map.flyTo}. * See those functions and {@link AnimationOptions} for information about options available. * @defaultValue false */ linear?: boolean; /** * The center of the given bounds relative to the map's center, measured in pixels. * @defaultValue [0, 0] */ offset?: PointLike; /** * The maximum zoom level to allow when the map view transitions to the specified bounds. */ maxZoom?: number; }; /** * Options common to map movement methods that involve animation, such as {@link Map.panBy} and * {@link Map.easeTo}, controlling the duration and easing function of the animation. All properties * are optional. * */ export type AnimationOptions = { /** * The animation's duration, measured in milliseconds. */ duration?: number; /** * A function taking a time in the range 0..1 and returning a number where 0 is * the initial state and 1 is the final state. */ easing?: (_: number) => number; /** * of the target center relative to real map container center at the end of animation. */ offset?: PointLike; /** * If `false`, no animation will occur. */ animate?: boolean; /** * If `true`, then the animation is considered essential and will not be affected by * [`prefers-reduced-motion`](https://developer.mozilla.org/en-US/docs/Web/CSS/\@media/prefers-reduced-motion). */ essential?: boolean; /** * Default false. Needed in 3D maps to let the camera stay in a constant * height based on sea-level. After the animation finished the zoom-level will be recalculated in respect of * the distance from the camera to the center-coordinate-altitude. */ freezeElevation?: boolean; }; /** * A callback hook that allows manipulating the camera and being notified about camera updates before they happen */ export type CameraUpdateTransformFunction = (next: { center: LngLat; zoom: number; roll: number; pitch: number; bearing: number; elevation: number; }) => { center?: LngLat; zoom?: number; roll?: number; pitch?: number; bearing?: number; elevation?: number; }; export abstract class Camera extends Evented { transform: ITransform; cameraHelper: ICameraHelper; terrain: Terrain; handlers: HandlerManager; _moving: boolean; _zooming: boolean; _rotating: boolean; _pitching: boolean; _rolling: boolean; _padding: boolean; _bearingSnap: number; _easeStart: number; _easeOptions: { duration?: number; easing?: (_: number) => number; }; _easeId: string | void; _onEaseFrame: (_: number) => void; _onEaseEnd: (easeId?: string) => void; _easeFrameId: TaskID; /** * @internal * holds the geographical coordinate of the target */ _elevationCenter: LngLat; /** * @internal * holds the targ altitude value, = center elevation of the target. * This value may changes during flight, because new terrain-tiles loads during flight. */ _elevationTarget: number; /** * @internal * holds the start altitude value, = center elevation before animation begins * this value will recalculated during flight in respect of changing _elevationTarget values, * so the linear interpolation between start and target keeps smooth and without jumps. */ _elevationStart: number; /** * @internal * Saves the current state of the elevation freeze - this is used during map movement to prevent "rocky" camera movement. */ _elevationFreeze: boolean; /** * @internal * Used to track accumulated changes during continuous interaction */ _requestedCameraState?: ITransform; /** * A callback used to defer camera updates or apply arbitrary constraints. * If specified, this Camera instance can be used as a stateless component in React etc. */ transformCameraUpdate: CameraUpdateTransformFunction | null; /** * @internal * If true, the elevation of the center point will automatically be set to the terrain elevation * (or zero if terrain is not enabled). If false, the elevation of the center point will default * to sea level and will not automatically update. Defaults to true. Needs to be set to false to * keep the camera above ground when pitch \> 90 degrees. */ _centerClampedToGround: boolean; abstract _requestRenderFrame(a: () => void): TaskID; abstract _cancelRenderFrame(_: TaskID): void; constructor(transform: ITransform, cameraHelper: ICameraHelper, options: { bearingSnap: number; }) { super(); this._moving = false; this._zooming = false; this.transform = transform; this._bearingSnap = options.bearingSnap; this.cameraHelper = cameraHelper; this.on('moveend', () => { delete this._requestedCameraState; }); } /** * @internal * Creates a new specialized transform instance from a projection instance and migrates * to this new transform, carrying over all the properties of the old transform (center, pitch, etc.). * When the style's projection is changed (or first set), this function should be called. */ migrateProjection(newTransform: ITransform, newCameraHelper: ICameraHelper) { newTransform.apply(this.transform); this.transform = newTransform; this.cameraHelper = newCameraHelper; } /** * Returns the map's geographical centerpoint. * * @returns The map's geographical centerpoint. * @example * Return a LngLat object such as `{lng: 0, lat: 0}` * ```ts * let center = map.getCenter(); * // access longitude and latitude values directly * let {lng, lat} = map.getCenter(); * ``` */ getCenter(): LngLat { return new LngLat(this.transform.center.lng, this.transform.center.lat); } /** * Sets the map's geographical centerpoint. Equivalent to `jumpTo({center: center})`. * * Triggers the following events: `movestart` and `moveend`. * * @param center - The centerpoint to set. * @param eventData - Additional properties to be added to event objects of events triggered by this method. * @example * ```ts * map.setCenter([-74, 38]); * ``` */ setCenter(center: LngLatLike, eventData?: any) { return this.jumpTo({center}, eventData); } /** * Returns the elevation of the map's center point. * * @returns The elevation of the map's center point, in meters above sea level. */ getCenterElevation(): number { return this.transform.elevation; } /** * Sets the elevation of the map's center point, in meters above sea level. Equivalent to `jumpTo({elevation: elevation})`. * * Triggers the following events: `movestart` and `moveend`. * * @param elevation - The elevation to set, in meters above sea level. * @param eventData - Additional properties to be added to event objects of events triggered by this method. */ setCenterElevation(elevation: number, eventData?: any): this { this.jumpTo({elevation}, eventData); return this; } /** * Returns the value of `centerClampedToGround`. * * If true, the elevation of the center point will automatically be set to the terrain elevation * (or zero if terrain is not enabled). If false, the elevation of the center point will default * to sea level and will not automatically update. Defaults to true. Needs to be set to false to * keep the camera above ground when pitch \> 90 degrees. */ getCenterClampedToGround(): boolean { return this._centerClampedToGround; } /** * Sets the value of `centerClampedToGround`. * * If true, the elevation of the center point will automatically be set to the terrain elevation * (or zero if terrain is not enabled). If false, the elevation of the center point will default * to sea level and will not automatically update. Defaults to true. Needs to be set to false to * keep the camera above ground when pitch \> 90 degrees. */ setCenterClampedToGround(centerClampedToGround: boolean): void { this._centerClampedToGround = centerClampedToGround; } /** * Pans the map by the specified offset. * * Triggers the following events: `movestart` and `moveend`. * * @param offset - `x` and `y` coordinates by which to pan the map. * @param options - Options object * @param eventData - Additional properties to be added to event objects of events triggered by this method. * @see [Navigate the map with game-like controls](https://maplibre.org/maplibre-gl-js/docs/examples/navigate-the-map-with-game-like-controls/) */ panBy(offset: PointLike, options?: EaseToOptions, eventData?: any): this { offset = Point.convert(offset).mult(-1); return this.panTo(this.transform.center, extend({offset}, options), eventData); } /** * Pans the map to the specified location with an animated transition. * * Triggers the following events: `movestart` and `moveend`. * * @param lnglat - The location to pan the map to. * @param options - Options describing the destination and animation of the transition. * @param eventData - Additional properties to be added to event objects of events triggered by this method. * @example * ```ts * map.panTo([-74, 38]); * // Specify that the panTo animation should last 5000 milliseconds. * map.panTo([-74, 38], {duration: 5000}); * ``` * @see [Update a feature in realtime](https://maplibre.org/maplibre-gl-js/docs/examples/update-a-feature-in-realtime/) */ panTo(lnglat: LngLatLike, options?: EaseToOptions, eventData?: any): this { return this.easeTo(extend({ center: lnglat }, options), eventData); } /** * Returns the map's current zoom level. * * @returns The map's current zoom level. * @example * ```ts * map.getZoom(); * ``` */ getZoom(): number { return this.transform.zoom; } /** * Sets the map's zoom level. Equivalent to `jumpTo({zoom: zoom})`. * * Triggers the following events: `movestart`, `move`, `moveend`, `zoomstart`, `zoom`, and `zoomend`. * * @param zoom - The zoom level to set (0-20). * @param eventData - Additional properties to be added to event objects of events triggered by this method. * @example * Zoom to the zoom level 5 without an animated transition * ```ts * map.setZoom(5); * ``` */ setZoom(zoom: number, eventData?: any): this { this.jumpTo({zoom}, eventData); return this; } /** * Zooms the map to the specified zoom level, with an animated transition. * * Triggers the following events: `movestart`, `move`, `moveend`, `zoomstart`, `zoom`, and `zoomend`. * * @param zoom - The zoom level to transition to. * @param options - Options object * @param eventData - Additional properties to be added to event objects of events triggered by this method. * @example * ```ts * // Zoom to the zoom level 5 without an animated transition * map.zoomTo(5); * // Zoom to the zoom level 8 with an animated transition * map.zoomTo(8, { * duration: 2000, * offset: [100, 50] * }); * ``` */ zoomTo(zoom: number, options?: EaseToOptions | null, eventData?: any): this { return this.easeTo(extend({ zoom }, options), eventData); } /** * Increases the map's zoom level by 1. * * Triggers the following events: `movestart`, `move`, `moveend`, `zoomstart`, `zoom`, and `zoomend`. * * @param options - Options object * @param eventData - Additional properties to be added to event objects of events triggered by this method. * @example * Zoom the map in one level with a custom animation duration * ```ts * map.zoomIn({duration: 1000}); * ``` */ zoomIn(options?: AnimationOptions, eventData?: any): this { this.zoomTo(this.getZoom() + 1, options, eventData); return this; } /** * Decreases the map's zoom level by 1. * * Triggers the following events: `movestart`, `move`, `moveend`, `zoomstart`, `zoom`, and `zoomend`. * * @param options - Options object * @param eventData - Additional properties to be added to event objects of events triggered by this method. * @example * Zoom the map out one level with a custom animation offset * ```ts * map.zoomOut({offset: [80, 60]}); * ``` */ zoomOut(options?: AnimationOptions, eventData?: any): this { this.zoomTo(this.getZoom() - 1, options, eventData); return this; } /** * Returns the map's current vertical field of view, in degrees. * * @returns The map's current vertical field of view. * @defaultValue 36.87 * @example * ```ts * const verticalFieldOfView = map.getVerticalFieldOfView(); * ``` */ getVerticalFieldOfView(): number { return this.transform.fov; } /** * Sets the map's vertical field of view, in degrees. * * Triggers the following events: `movestart`, `move`, and `moveend`. * * @param fov - The vertical field of view to set, in degrees (0-180). * @param eventData - Additional properties to be added to event objects of events triggered by this method. * @defaultValue 36.87 * @example * Change vertical field of view to 30 degrees * ```ts * map.setVerticalFieldOfView(30); * ``` */ setVerticalFieldOfView(fov: number, eventData?: any): this { if (fov != this.transform.fov) { this.transform.setFov(fov); this.fire(new Event('movestart', eventData)) .fire(new Event('move', eventData)) .fire(new Event('moveend', eventData)); } return this; } /** * Returns the map's current bearing. The bearing is the compass direction that is "up"; for example, a bearing * of 90° orients the map so that east is up. * * @returns The map's current bearing. * @see [Navigate the map with game-like controls](https://maplibre.org/maplibre-gl-js/docs/examples/navigate-the-map-with-game-like-controls/) */ getBearing(): number { return this.transform.bearing; } /** * Sets the map's bearing (rotation). The bearing is the compass direction that is "up"; for example, a bearing * of 90° orients the map so that east is up. * * Equivalent to `jumpTo({bearing: bearing})`. * * Triggers the following events: `movestart`, `moveend`, and `rotate`. * * @param bearing - The desired bearing. * @param eventData - Additional properties to be added to event objects of events triggered by this method. * @example * Rotate the map to 90 degrees * ```ts * map.setBearing(90); * ``` */ setBearing(bearing: number, eventData?: any): this { this.jumpTo({bearing}, eventData); return this; } /** * Returns the current padding applied around the map viewport. * * @returns The current padding around the map viewport. */ getPadding(): PaddingOptions { return this.transform.padding; } /** * Sets the padding in pixels around the viewport. * * Equivalent to `jumpTo({padding: padding})`. * * Triggers the following events: `movestart` and `moveend`. * * @param padding - The desired padding. * @param eventData - Additional properties to be added to event objects of events triggered by this method. * @example * Sets a left padding of 300px, and a top padding of 50px * ```ts * map.setPadding({ left: 300, top: 50 }); * ``` */ setPadding(padding: PaddingOptions, eventData?: any): this { this.jumpTo({padding}, eventData); return this; } /** * Rotates the map to the specified bearing, with an animated transition. The bearing is the compass direction * that is "up"; for example, a bearing of 90° orients the map so that east is up. * * Triggers the following events: `movestart`, `moveend`, and `rotate`. * * @param bearing - The desired bearing. * @param options - Options object * @param eventData - Additional properties to be added to event objects of events triggered by this method. */ rotateTo(bearing: number, options?: EaseToOptions, eventData?: any): this { return this.easeTo(extend({ bearing }, options), eventData); } /** * Rotates the map so that north is up (0° bearing), with an animated transition. * * Triggers the following events: `movestart`, `moveend`, and `rotate`. * * @param options - Options object * @param eventData - Additional properties to be added to event objects of events triggered by this method. */ resetNorth(options?: AnimationOptions, eventData?: any): this { this.rotateTo(0, extend({duration: 1000}, options), eventData); return this; } /** * Rotates and pitches the map so that north is up (0° bearing) and pitch and roll are 0°, with an animated transition. * * Triggers the following events: `movestart`, `move`, `moveend`, `pitchstart`, `pitch`, `pitchend`, `rollstart`, `roll`, `rollend`, and `rotate`. * * @param options - Options object * @param eventData - Additional properties to be added to event objects of events triggered by this method. */ resetNorthPitch(options?: AnimationOptions, eventData?: any): this { this.easeTo(extend({ bearing: 0, pitch: 0, roll: 0, duration: 1000 }, options), eventData); return this; } /** * Snaps the map so that north is up (0° bearing), if the current bearing is close enough to it (i.e. within the * `bearingSnap` threshold). * * Triggers the following events: `movestart`, `moveend`, and `rotate`. * * @param options - Options object * @param eventData - Additional properties to be added to event objects of events triggered by this method. */ snapToNorth(options?: AnimationOptions, eventData?: any): this { if (Math.abs(this.getBearing()) < this._bearingSnap) { return this.resetNorth(options, eventData); } return this; } /** * Returns the map's current pitch (tilt). * * @returns The map's current pitch, measured in degrees away from the plane of the screen. */ getPitch(): number { return this.transform.pitch; } /** * Sets the map's pitch (tilt). Equivalent to `jumpTo({pitch: pitch})`. * * Triggers the following events: `movestart`, `moveend`, `pitchstart`, and `pitchend`. * * @param pitch - The pitch to set, measured in degrees away from the plane of the screen (0-60). * @param eventData - Additional properties to be added to event objects of events triggered by this method. */ setPitch(pitch: number, eventData?: any): this { this.jumpTo({pitch}, eventData); return this; } /** * Returns the map's current roll angle. * * @returns The map's current roll, measured in degrees about the camera boresight. */ getRoll(): number { return this.transform.roll; } /** * Sets the map's roll angle. Equivalent to `jumpTo({roll: roll})`. * * Triggers the following events: `movestart`, `moveend`, `rollstart`, and `rollend`. * * @param roll - The roll to set, measured in degrees about the camera boresight * @param eventData - Additional properties to be added to event objects of events triggered by this method. */ setRoll(roll: number, eventData?: any): this { this.jumpTo({roll}, eventData); return this; } /** * @param bounds - Calculate the center for these bounds in the viewport and use * the highest zoom level up to and including {@link Map.getMaxZoom} that fits * in the viewport. LngLatBounds represent a box that is always axis-aligned with bearing 0. * Bounds will be taken in [sw, ne] order. Southwest point will always be to the left of the northeast point. * @param options - Options object * @returns If map is able to fit to provided bounds, returns `center`, `zoom`, and `bearing`. * If map is unable to fit, method will warn and return undefined. * @example * ```ts * let bbox = [[-79, 43], [-73, 45]]; * let newCameraTransform = map.cameraForBounds(bbox, { * padding: {top: 10, bottom:25, left: 15, right: 5} * }); * ``` */ cameraForBounds(bounds: LngLatBoundsLike, options?: CameraForBoundsOptions): CenterZoomBearing | undefined { bounds = LngLatBounds.convert(bounds).adjustAntiMeridian(); const bearing = options && options.bearing || 0; return this._cameraForBoxAndBearing(bounds.getNorthWest(), bounds.getSouthEast(), bearing, options); } /** * @internal * Calculate the center of these two points in the viewport and use * the highest zoom level up to and including {@link Map.getMaxZoom} that fits * the AABB defined by these points in the viewport at the specified bearing. * @param p0 - First point * @param p1 - Second point * @param bearing - Desired map bearing at end of animation, in degrees * @param options - the camera options * @returns If map is able to fit to provided bounds, returns `center`, `zoom`, and `bearing`. * If map is unable to fit, method will warn and return undefined. * @example * ```ts * let p0 = [-79, 43]; * let p1 = [-73, 45]; * let bearing = 90; * let newCameraTransform = map._cameraForBoxAndBearing(p0, p1, bearing, { * padding: {top: 10, bottom:25, left: 15, right: 5} * }); * ``` */ _cameraForBoxAndBearing(p0: LngLatLike, p1: LngLatLike, bearing: number, options?: CameraForBoundsOptions): CenterZoomBearing | undefined { const defaultPadding = { top: 0, bottom: 0, right: 0, left: 0 }; options = extend({ padding: defaultPadding, offset: [0, 0], maxZoom: this.transform.maxZoom }, options); if (typeof options.padding === 'number') { const p = options.padding; options.padding = { top: p, bottom: p, right: p, left: p }; } const padding = extend(defaultPadding, options.padding) as PaddingOptions; options.padding = padding; const tr = this.transform; const bounds = new LngLatBounds(p0, p1); return this.cameraHelper.cameraForBoxAndBearing(options, padding, bounds, bearing, tr); } /** * Pans and zooms the map to contain its visible area within the specified geographical bounds. * This function will also reset the map's bearing to 0 if bearing is nonzero. * * Triggers the following events: `movestart` and `moveend`. * * @param bounds - Center these bounds in the viewport and use the highest * zoom level up to and including {@link Map.getMaxZoom} that fits them in the viewport. * Bounds will be taken in [sw, ne] order. Southwest point will always be to the left of the northeast point. * @param options - Options supports all properties from {@link AnimationOptions} and {@link CameraOptions} in addition to the fields below. * @param eventData - Additional properties to be added to event objects of events triggered by this method. * @example * ```ts * let bbox = [[-79, 43], [-73, 45]]; * map.fitBounds(bbox, { * padding: {top: 10, bottom:25, left: 15, right: 5} * }); * ``` * @see [Fit a map to a bounding box](https://maplibre.org/maplibre-gl-js/docs/examples/fit-a-map-to-a-bounding-box/) */ fitBounds(bounds: LngLatBoundsLike, options?: FitBoundsOptions, eventData?: any): this { return this._fitInternal( this.cameraForBounds(bounds, options), options, eventData); } /** * Pans, rotates and zooms the map to to fit the box made by points p0 and p1 * once the map is rotated to the specified bearing. To zoom without rotating, * pass in the current map bearing. * * Triggers the following events: `movestart`, `move`, `moveend`, `zoomstart`, `zoom`, `zoomend` and `rotate`. * * @param p0 - First point on screen, in pixel coordinates * @param p1 - Second point on screen, in pixel coordinates * @param bearing - Desired map bearing at end of animation, in degrees * @param options - Options object * @param eventData - Additional properties to be added to event objects of events triggered by this method. * @example * ```ts * let p0 = [220, 400]; * let p1 = [500, 900]; * map.fitScreenCoordinates(p0, p1, map.getBearing(), { * padding: {top: 10, bottom:25, left: 15, right: 5} * }); * ``` * @see Used by {@link BoxZoomHandler} */ fitScreenCoordinates(p0: PointLike, p1: PointLike, bearing: number, options?: FitBoundsOptions, eventData?: any): this { return this._fitInternal( this._cameraForBoxAndBearing( this.transform.screenPointToLocation(Point.convert(p0)), this.transform.screenPointToLocation(Point.convert(p1)), bearing, options), options, eventData); } _fitInternal(calculatedOptions?: CenterZoomBearing, options?: FitBoundsOptions, eventData?: any): this { // cameraForBounds warns + returns undefined if unable to fit: if (!calculatedOptions) return this; options = extend(calculatedOptions, options); // Explicitly remove the padding field because, calculatedOptions already accounts for padding by setting zoom and center accordingly. delete options.padding; return options.linear ? this.easeTo(options, eventData) : this.flyTo(options, eventData); } /** * Changes any combination of center, zoom, bearing, pitch, and roll, without * an animated transition. The map will retain its current values for any * details not specified in `options`. * * Triggers the following events: `movestart`, `move`, `moveend`, `zoomstart`, `zoom`, `zoomend`, `pitchstart`, * `pitch`, `pitchend`, `rollstart`, `roll`, `rollend` and `rotate`. * * @param options - Options object * @param eventData - Additional properties to be added to event objects of events triggered by this method. * @example * ```ts * // jump to coordinates at current zoom * map.jumpTo({center: [0, 0]}); * // jump with zoom, pitch, and bearing options * map.jumpTo({ * center: [0, 0], * zoom: 8, * pitch: 45, * bearing: 90 * }); * ``` * @see [Jump to a series of locations](https://maplibre.org/maplibre-gl-js/docs/examples/jump-to-a-series-of-locations/) * @see [Update a feature in realtime](https://maplibre.org/maplibre-gl-js/docs/examples/update-a-feature-in-realtime/) */ jumpTo(options: JumpToOptions, eventData?: any): this { this.stop(); const tr = this._getTransformForUpdate(); let bearingChanged = false, pitchChanged = false; let rollChanged = false; const oldZoom = tr.zoom; this.cameraHelper.handleJumpToCenterZoom(tr, options); const zoomChanged = tr.zoom !== oldZoom; if ('elevation' in options && tr.elevation !== +options.elevation) { tr.setElevation(+options.elevation); } if ('bearing' in options && tr.bearing !== +options.bearing) { bearingChanged = true; tr.setBearing(+options.bearing); } if ('pitch' in options && tr.pitch !== +options.pitch) { pitchChanged = true; tr.setPitch(+options.pitch); } if ('roll' in options && tr.roll !== +options.roll) { rollChanged = true; tr.setRoll(+options.roll); } if (options.padding != null && !tr.isPaddingEqual(options.padding)) { tr.setPadding(options.padding); } this._applyUpdatedTransform(tr); this.fire(new Event('movestart', eventData)) .fire(new Event('move', eventData)); if (zoomChanged) { this.fire(new Event('zoomstart', eventData)) .fire(new Event('zoom', eventData)) .fire(new Event('zoomend', eventData)); } if (bearingChanged) { this.fire(new Event('rotatestart', eventData)) .fire(new Event('rotate', eventData)) .fire(new Event('rotateend', eventData)); } if (pitchChanged) { this.fire(new Event('pitchstart', eventData)) .fire(new Event('pitch', eventData)) .fire(new Event('pitchend', eventData)); } if (rollChanged) { this.fire(new Event('rollstart', eventData)) .fire(new Event('roll', eventData)) .fire(new Event('rollend', eventData)); } return this.fire(new Event('moveend', eventData)); } /** * Given a camera 'from' position and a position to look at (`to`), calculates zoom and camera rotation and returns them as {@link CameraOptions}. * @param from - The camera to look from * @param altitudeFrom - The altitude of the camera to look from * @param to - The center to look at * @param altitudeTo - Optional altitude of the center to look at. If none given the ground height will be used. * @returns the calculated camera options * @example * ```ts * // Calculate options to look from (1°, 0°, 1000m) to (1°, 1°, 0m) * const cameraLngLat = new LngLat(1, 0); * const cameraAltitude = 1000; * const targetLngLat = new LngLat(1, 1); * const targetAltitude = 0; * const cameraOptions = map.calculateCameraOptionsFromTo(cameraLngLat, cameraAltitude, targetLngLat, targetAltitude); * // Apply calculated options * map.jumpTo(cameraOptions); * ``` */ calculateCameraOptionsFromTo(from: LngLatLike, altitudeFrom: number, to: LngLatLike, altitudeTo: number = 0): CameraOptions { const fromMercator = MercatorCoordinate.fromLngLat(from, altitudeFrom); const toMercator = MercatorCoordinate.fromLngLat(to, altitudeTo); const dx = toMercator.x - fromMercator.x; const dy = toMercator.y - fromMercator.y; const dz = toMercator.z - fromMercator.z; const distance3D = Math.hypot(dx, dy, dz); if (distance3D === 0) throw new Error('Can\'t calculate camera options with same From and To'); const groundDistance = Math.hypot(dx, dy); const zoom = scaleZoom(this.transform.cameraToCenterDistance / distance3D / this.transform.tileSize); const bearing = (Math.atan2(dx, -dy) * 180) / Math.PI; let pitch = (Math.acos(groundDistance / distance3D) * 180) / Math.PI; pitch = dz < 0 ? 90 - pitch : 90 + pitch; return { center: toMercator.toLngLat(), elevation: altitudeTo, zoom, pitch, bearing }; } /** * Given a camera position and rotation, calculates zoom and center point and returns them as {@link CameraOptions}. * @param cameraLngLat - The lng, lat of the camera to look from * @param cameraAlt - The altitude of the camera to look from, in meters above sea level * @param bearing - Bearing of the camera, in degrees * @param pitch - Pitch of the camera, in degrees * @param roll - Roll of the camera, in degrees * @returns the calculated camera options * @example * ```ts * // Calculate options to look from camera position(1°, 0°, 1000m) with bearing = 90°, pitch = 30°, and roll = 45° * const cameraLngLat = new LngLat(1, 0); * const cameraAltitude = 1000; * const bearing = 90; * const pitch = 30; * const roll = 45; * const cameraOptions = map.calculateCameraOptionsFromCameraLngLatAltRotation(cameraLngLat, cameraAltitude, bearing, pitch, roll); * // Apply calculated options * map.jumpTo(cameraOptions); * ``` */ calculateCameraOptionsFromCameraLngLatAltRotation(cameraLngLat: LngLatLike, cameraAlt: number, bearing: number, pitch: number, roll?: number): CameraOptions { const centerInfo = this.transform.calculateCenterFromCameraLngLatAlt(cameraLngLat, cameraAlt, bearing, pitch); return { center: centerInfo.center, elevation: centerInfo.elevation, zoom: centerInfo.zoom, bearing, pitch, roll }; } /** * Changes any combination of `center`, `zoom`, `bearing`, `pitch`, `roll`, and `padding` with an animated transition * between old and new values. The map will retain its current values for any * details not specified in `options`. * * Note: The transition will happen instantly if the user has enabled * the `reduced motion` accessibility feature enabled in their operating system, * unless `options` includes `essential: true`. * * Triggers the following events: `movestart`, `move`, `moveend`, `zoomstart`, `zoom`, `zoomend`, `pitchstart`, * `pitch`, `pitchend`, `rollstart`, `roll`, `rollend`, and `rotate`. * * @param options - Options describing the destination and animation of the transition. * Accepts {@link CameraOptions} and {@link AnimationOptions}. * @param eventData - Additional properties to be added to event objects of events triggered by this method. * @see [Navigate the map with game-like controls](https://maplibre.org/maplibre-gl-js/docs/examples/navigate-the-map-with-game-like-controls/) */ easeTo(options: EaseToOptions, eventData?: any): this { this._stop(false, options.easeId); options = extend({ offset: [0, 0], duration: 500, easing: defaultEasing }, options); if (options.animate === false || (!options.essential && browser.prefersReducedMotion)) { options.duration = 0; } const tr = this._getTransformForUpdate(); const startBearing = this.getBearing(), startPitch = tr.pitch, startRoll = tr.roll, bearing = 'bearing' in options ? this._normalizeBearing(options.bearing, startBearing) : startBearing, pitch = 'pitch' in options ? +options.pitch : startPitch, roll = 'roll' in options ? this._normalizeBearing(options.roll, startRoll) : startRoll, padding = ('padding' in options ? options.padding : tr.padding) as PaddingOptions; const offsetAsPoint = Point.convert(options.offset); let around, aroundPoint; if (options.around) { around = LngLat.convert(options.around); aroundPoint = tr.locationToScreenPoint(around); } const currently = { moving: this._moving, zooming: this._zooming, rotating: this._rotating, pitching: this._pitching, rolling: this._rolling }; const easeHandler = this.cameraHelper.handleEaseTo(tr, { bearing, pitch, roll, padding, around, aroundPoint, offsetAsPoint, offset: options.offset, zoom: options.zoom, center: options.center, }); this._rotating = this._rotating || (startBearing !== bearing); this._pitching = this._pitching || (pitch !== startPitch); this._rolling = this._rolling || (roll !== startRoll); this._padding = !tr.isPaddingEqual(padding); this._zooming = this._zooming || easeHandler.isZooming; this._easeId = options.easeId; this._prepareEase(eventData, options.noMoveStart, currently); if (this.terrain) { this._prepareElevation(easeHandler.elevationCenter); } this._ease((k) => { easeHandler.easeFunc(k); if (this.terrain && !options.freezeElevation) this._updateElevation(k); this._applyUpdatedTransform(tr); this._fireMoveEvents(eventData); }, (interruptingEaseId?: string) => { if (this.terrain && options.freezeElevation) this._finalizeElevation(); this._afterEase(eventData, interruptingEaseId); }, options as any); return this; } _prepareEase(eventData: any, noMoveStart: boolean, currently: { moving?: boolean; zooming?: boolean; rotating?: boolean; pitching?: boolean; rolling?: boolean} = {}) { this._moving = true; if (!noMoveStart && !currently.moving) { this.fire(new Event('movestart', eventData)); } if (this._zooming && !currently.zooming) { this.fire(new Event('zoomstart', eventData)); } if (this._rotating && !currently.rotating) { this.fire(new Event('rotatestart', eventData)); } if (this._pitching && !currently.pitching) { this.fire(new Event('pitchstart', eventData)); } if (this._rolling && !currently.rolling) { this.fire(new Event('rollstart', eventData)); } } _prepareElevation(center: LngLat) { this._elevationCenter = center; this._elevationStart = this.transform.elevation; this._elevationTarget = this.terrain.getElevationForLngLatZoom(center, this.transform.tileZoom); this._elevationFreeze = true; } _updateElevation(k: number) { this.transform.setMinElevationForCurrentTile(this.terrain.getMinTileElevationForLngLatZoom(this._elevationCenter, this.transform.tileZoom)); const elevation = this.terrain.getElevationForLngLatZoom(this._elevationCenter, this.transform.tileZoom); // target terrain updated during flight, slowly move camera to new height if (k < 1 && elevation !== this._elevationTarget) { const pitch1 = this._elevationTarget - this._elevationStart; const pitch2 = (elevation - (pitch1 * k + this._elevationStart)) / (1 - k); this._elevationStart += k * (pitch1 - pitch2); this._elevationTarget = elevation; } this.transform.setElevation(interpolates.number(this._elevationStart, this._elevationTarget, k)); } _finalizeElevation() { this._elevationFreeze = false; if (this.getCenterClampedToGround()) { this.transform.recalculateZoomAndCenter(this.terrain); } } /** * @internal * Called when the camera is about to be manipulated. * If `transformCameraUpdate` is specified or terrain is enabled, a copy of * the current transform is created to track the accumulated changes. * This underlying transform represents the "desired state" proposed by input handlers / animations / UI controls. * It may differ from the state used for rendering (`this.transform`). * @returns Transform to apply changes to */ _getTransformForUpdate(): ITransform { if (!this.transformCameraUpdate && !this.terrain) return this.transform; if (!this._requestedCameraState) { this._requestedCameraState = this.transform.clone(); } return this._requestedCameraState; } /** * @internal * Checks the given transform for the camera being below terrain surface and * returns new pitch and zoom to fix that. * * With the new pitch and zoom, the camera will be at the same ground * position but at higher altitude. It will still point to the same spot on * the map. * * @param tr - The transform to check. */ _elevateCameraIfInsideTerrain(tr: ITransform) : { pitch?: number; zoom?: number } { if (!this.terrain && tr.elevation >= 0 && tr.pitch <= 90) { return {}; } const cameraLngLat = tr.getCameraLngLat(); const cameraAltitude = tr.getCameraAltitude(); const minAltitude = this.terrain ? this.terrain.getElevationForLngLatZoom(cameraLngLat, tr.zoom) : 0; if (cameraAltitude < minAltitude) { const newCamera = this.calculateCameraOptionsFromTo( cameraLngLat, minAltitude, tr.center, tr.elevation); return { pitch: newCamera.pitch, zoom: newCamera.zoom, }; } return {}; } /** * @internal * Called after the camera is done being manipulated. * @param tr - the requested camera end state * If the camera is inside terrain, it gets elevated. * Call `transformCameraUpdate` if present, and then apply the "approved" changes. */ _applyUpdatedTransform(tr: ITransform) { const modifiers : ((tr: ITransform) => ReturnType<CameraUpdateTransformFunction>)[] = []; modifiers.push(tr => this._elevateCameraIfInsideTerrain(tr)); if (this.transformCameraUpdate) { modifiers.push(tr => this.transformCameraUpdate(tr)); } if (!modifiers.length) { return; } const finalTransform = tr.clone(); for (const modifier of modifiers) { const nextTransform = finalTransform.clone(); const { center, zoom, roll, pitch, bearing, elevation } = modifier(nextTransform); if (center) nextTransform.setCenter(center); if (elevation !== undefined) nextTransform.setElevation(elevation); if (zoom !== undefined) nextTransform.setZoom(zoom); if (roll !== undefined) nextTransform.setRoll(roll); if (pitch !== undefined) nextTransform.setPitch(pitch); if (bearing !== undefined) nextTransform.setBearing(bearing); finalTransform.apply(nextTransform); } this.transform.apply(finalTransform); } _fireMoveEvents(eventData?: any) { this.fire(new Event('move', eventData)); if (this._zooming) { this.fire(new Event('zoom', eventData)); } if (this._rotating) { this.fire(new Event('rotate', eventData)); } if (this._pitching) { this.fire(new Event('pitch', event