UNPKG

maplibre-gl

Version:

BSD licensed community fork of mapbox-gl, a WebGL interactive maps library

55 lines (52 loc) 2.56 kB
import {fillExtrusionUniforms, fillExtrusionPatternUniforms} from './fill_extrusion_program'; import {fillPatternUniforms, fillOutlineUniforms, fillOutlinePatternUniforms, fillUniforms} from './fill_program'; import {circleUniforms} from './circle_program'; import {collisionUniforms, collisionCircleUniforms} from './collision_program'; import {debugUniforms} from './debug_program'; import {heatmapUniforms, heatmapTextureUniforms} from './heatmap_program'; import {hillshadeUniforms, hillshadePrepareUniforms} from './hillshade_program'; import {colorReliefUniforms} from './color_relief_program'; import {lineUniforms, lineGradientUniforms, linePatternUniforms, lineSDFUniforms} from './line_program'; import {rasterUniforms} from './raster_program'; import {symbolIconUniforms, symbolSDFUniforms, symbolTextAndIconUniforms} from './symbol_program'; import {backgroundUniforms, backgroundPatternUniforms} from './background_program'; import {terrainUniforms, terrainDepthUniforms, terrainCoordsUniforms} from './terrain_program'; import {projectionErrorMeasurementUniforms} from './projection_error_measurement_program'; import {atmosphereUniforms} from './atmosphere_program'; import {skyUniforms} from './sky_program'; const emptyUniforms = (_: any, __: any): any => {}; export const programUniforms = { fillExtrusion: fillExtrusionUniforms, fillExtrusionPattern: fillExtrusionPatternUniforms, fill: fillUniforms, fillPattern: fillPatternUniforms, fillOutline: fillOutlineUniforms, fillOutlinePattern: fillOutlinePatternUniforms, circle: circleUniforms, collisionBox: collisionUniforms, collisionCircle: collisionCircleUniforms, debug: debugUniforms, depth: emptyUniforms, clippingMask: emptyUniforms, heatmap: heatmapUniforms, heatmapTexture: heatmapTextureUniforms, hillshade: hillshadeUniforms, hillshadePrepare: hillshadePrepareUniforms, colorRelief: colorReliefUniforms, line: lineUniforms, lineGradient: lineGradientUniforms, linePattern: linePatternUniforms, lineSDF: lineSDFUniforms, raster: rasterUniforms, symbolIcon: symbolIconUniforms, symbolSDF: symbolSDFUniforms, symbolTextAndIcon: symbolTextAndIconUniforms, background: backgroundUniforms, backgroundPattern: backgroundPatternUniforms, terrain: terrainUniforms, terrainDepth: terrainDepthUniforms, terrainCoords: terrainCoordsUniforms, projectionErrorMeasurement: projectionErrorMeasurementUniforms, atmosphere: atmosphereUniforms, sky: skyUniforms };