maplibre-gl
Version:
BSD licensed community fork of mapbox-gl, a WebGL interactive maps library
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text/typescript
import {mat4} from 'gl-matrix';
import {
Uniform1i,
Uniform1f,
Uniform2f,
UniformColor,
UniformFloatArray,
UniformColorArray,
UniformMatrix4f,
Uniform4f
} from '../uniform_binding';
import {EXTENT} from '../../data/extent';
import {MercatorCoordinate} from '../../geo/mercator_coordinate';
import type {Context} from '../../gl/context';
import type {UniformValues, UniformLocations} from '../uniform_binding';
import type {Tile} from '../../source/tile';
import type {Painter} from '../painter';
import type {HillshadeStyleLayer} from '../../style/style_layer/hillshade_style_layer';
import type {DEMData} from '../../data/dem_data';
import type {OverscaledTileID} from '../../source/tile_id';
export type HillshadeUniformsType = {
'u_image': Uniform1i;
'u_latrange': Uniform2f;
'u_exaggeration': Uniform1f;
'u_altitudes': UniformFloatArray;
'u_azimuths': UniformFloatArray;
'u_accent': UniformColor;
'u_method': Uniform1i;
'u_shadows': UniformColorArray;
'u_highlights': UniformColorArray;
};
export type HillshadePrepareUniformsType = {
'u_matrix': UniformMatrix4f;
'u_image': Uniform1i;
'u_dimension': Uniform2f;
'u_zoom': Uniform1f;
'u_unpack': Uniform4f;
};
const hillshadeUniforms = (context: Context, locations: UniformLocations): HillshadeUniformsType => ({
'u_image': new Uniform1i(context, locations.u_image),
'u_latrange': new Uniform2f(context, locations.u_latrange),
'u_exaggeration': new Uniform1f(context, locations.u_exaggeration),
'u_altitudes': new UniformFloatArray(context, locations.u_altitudes),
'u_azimuths': new UniformFloatArray(context, locations.u_azimuths),
'u_accent': new UniformColor(context, locations.u_accent),
'u_method': new Uniform1i(context, locations.u_method),
'u_shadows': new UniformColorArray(context, locations.u_shadows),
'u_highlights': new UniformColorArray(context, locations.u_highlights)
});
const hillshadePrepareUniforms = (context: Context, locations: UniformLocations): HillshadePrepareUniformsType => ({
'u_matrix': new UniformMatrix4f(context, locations.u_matrix),
'u_image': new Uniform1i(context, locations.u_image),
'u_dimension': new Uniform2f(context, locations.u_dimension),
'u_zoom': new Uniform1f(context, locations.u_zoom),
'u_unpack': new Uniform4f(context, locations.u_unpack)
});
const hillshadeUniformValues = (
painter: Painter,
tile: Tile,
layer: HillshadeStyleLayer,
): UniformValues<HillshadeUniformsType> => {
const accent = layer.paint.get('hillshade-accent-color');
let method;
switch (layer.paint.get('hillshade-method')) {
case 'basic':
method = 4;
break;
case 'combined':
method = 1;
break;
case 'igor':
method = 2;
break;
case 'multidirectional':
method = 3;
break;
case 'standard':
default:
method = 0;
break;
}
const illumination = layer.getIlluminationProperties();
for (let i = 0; i < illumination.directionRadians.length; i++) {
// modify azimuthal angle by map rotation if light is anchored at the viewport
if (layer.paint.get('hillshade-illumination-anchor') === 'viewport') {
illumination.directionRadians[i] += painter.transform.bearingInRadians;
}
}
return {
'u_image': 0,
'u_latrange': getTileLatRange(painter, tile.tileID),
'u_exaggeration': layer.paint.get('hillshade-exaggeration'),
'u_altitudes': illumination.altitudeRadians,
'u_azimuths': illumination.directionRadians,
'u_accent': accent,
'u_method': method,
'u_highlights': illumination.highlightColor,
'u_shadows': illumination.shadowColor
};
};
const hillshadeUniformPrepareValues = (tileID: OverscaledTileID, dem: DEMData): UniformValues<HillshadePrepareUniformsType> => {
const stride = dem.stride;
const matrix = mat4.create();
// Flip rendering at y axis.
mat4.ortho(matrix, 0, EXTENT, -EXTENT, 0, 0, 1);
mat4.translate(matrix, matrix, [0, -EXTENT, 0]);
return {
'u_matrix': matrix,
'u_image': 1,
'u_dimension': [stride, stride],
'u_zoom': tileID.overscaledZ,
'u_unpack': dem.getUnpackVector()
};
};
function getTileLatRange(painter: Painter, tileID: OverscaledTileID) {
// for scaling the magnitude of a points slope by its latitude
const tilesAtZoom = Math.pow(2, tileID.canonical.z);
const y = tileID.canonical.y;
return [
new MercatorCoordinate(0, y / tilesAtZoom).toLngLat().lat,
new MercatorCoordinate(0, (y + 1) / tilesAtZoom).toLngLat().lat];
}
export {
hillshadeUniforms,
hillshadePrepareUniforms,
hillshadeUniformValues,
hillshadeUniformPrepareValues
};