maplibre-gl
Version:
BSD licensed community fork of mapbox-gl, a WebGL interactive maps library
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text/typescript
import {patternUniformValues} from './pattern';
import {
Uniform1i,
Uniform1f,
Uniform2f,
Uniform3f,
} from '../uniform_binding';
import {extend} from '../../util/util';
import type {Painter} from '../painter';
import type {UniformValues, UniformLocations} from '../uniform_binding';
import type {Context} from '../../gl/context';
import type {CrossfadeParameters} from '../../style/evaluation_parameters';
import type {Tile} from '../../source/tile';
export type FillUniformsType = {
'u_fill_translate': Uniform2f;
};
export type FillOutlineUniformsType = {
'u_world': Uniform2f;
'u_fill_translate': Uniform2f;
};
export type FillPatternUniformsType = {
// pattern uniforms:
'u_texsize': Uniform2f;
'u_image': Uniform1i;
'u_pixel_coord_upper': Uniform2f;
'u_pixel_coord_lower': Uniform2f;
'u_scale': Uniform3f;
'u_fade': Uniform1f;
'u_fill_translate': Uniform2f;
};
export type FillOutlinePatternUniformsType = {
'u_world': Uniform2f;
// pattern uniforms:
'u_texsize': Uniform2f;
'u_image': Uniform1i;
'u_pixel_coord_upper': Uniform2f;
'u_pixel_coord_lower': Uniform2f;
'u_scale': Uniform3f;
'u_fade': Uniform1f;
'u_fill_translate': Uniform2f;
};
const fillUniforms = (context: Context, locations: UniformLocations): FillUniformsType => ({
'u_fill_translate': new Uniform2f(context, locations.u_fill_translate)
});
const fillPatternUniforms = (context: Context, locations: UniformLocations): FillPatternUniformsType => ({
'u_image': new Uniform1i(context, locations.u_image),
'u_texsize': new Uniform2f(context, locations.u_texsize),
'u_pixel_coord_upper': new Uniform2f(context, locations.u_pixel_coord_upper),
'u_pixel_coord_lower': new Uniform2f(context, locations.u_pixel_coord_lower),
'u_scale': new Uniform3f(context, locations.u_scale),
'u_fade': new Uniform1f(context, locations.u_fade),
'u_fill_translate': new Uniform2f(context, locations.u_fill_translate)
});
const fillOutlineUniforms = (context: Context, locations: UniformLocations): FillOutlineUniformsType => ({
'u_world': new Uniform2f(context, locations.u_world),
'u_fill_translate': new Uniform2f(context, locations.u_fill_translate)
});
const fillOutlinePatternUniforms = (context: Context, locations: UniformLocations): FillOutlinePatternUniformsType => ({
'u_world': new Uniform2f(context, locations.u_world),
'u_image': new Uniform1i(context, locations.u_image),
'u_texsize': new Uniform2f(context, locations.u_texsize),
'u_pixel_coord_upper': new Uniform2f(context, locations.u_pixel_coord_upper),
'u_pixel_coord_lower': new Uniform2f(context, locations.u_pixel_coord_lower),
'u_scale': new Uniform3f(context, locations.u_scale),
'u_fade': new Uniform1f(context, locations.u_fade),
'u_fill_translate': new Uniform2f(context, locations.u_fill_translate)
});
const fillPatternUniformValues = (
painter: Painter,
crossfade: CrossfadeParameters,
tile: Tile,
translate: [number, number]
): UniformValues<FillPatternUniformsType> => extend(
patternUniformValues(crossfade, painter, tile),
{
'u_fill_translate': translate,
}
);
const fillUniformValues = (translate: [number, number]): UniformValues<FillUniformsType> => ({
'u_fill_translate': translate,
});
const fillOutlineUniformValues = (drawingBufferSize: [number, number], translate: [number, number]): UniformValues<FillOutlineUniformsType> => ({
'u_world': drawingBufferSize,
'u_fill_translate': translate,
});
const fillOutlinePatternUniformValues = (
painter: Painter,
crossfade: CrossfadeParameters,
tile: Tile,
drawingBufferSize: [number, number],
translate: [number, number]
): UniformValues<FillOutlinePatternUniformsType> => extend(
fillPatternUniformValues(painter, crossfade, tile, translate),
{
'u_world': drawingBufferSize
}
);
export {
fillUniforms,
fillPatternUniforms,
fillOutlineUniforms,
fillOutlinePatternUniforms,
fillUniformValues,
fillPatternUniformValues,
fillOutlineUniformValues,
fillOutlinePatternUniformValues
};