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maplibre-gl

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BSD licensed community fork of mapbox-gl, a WebGL interactive maps library

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import {Color} from '@maplibre/maplibre-gl-style-spec'; import {DepthMode} from '../gl/depth_mode'; import {CullFaceMode} from '../gl/cull_face_mode'; import {type ColorMode} from '../gl/color_mode'; import { fillUniformValues, fillPatternUniformValues, fillOutlineUniformValues, fillOutlinePatternUniformValues } from './program/fill_program'; import type {Painter, RenderOptions} from './painter'; import type {SourceCache} from '../source/source_cache'; import type {FillStyleLayer} from '../style/style_layer/fill_style_layer'; import type {FillBucket} from '../data/bucket/fill_bucket'; import type {OverscaledTileID} from '../source/tile_id'; import {updatePatternPositionsInProgram} from './update_pattern_positions_in_program'; import {translatePosition} from '../util/util'; export function drawFill(painter: Painter, sourceCache: SourceCache, layer: FillStyleLayer, coords: Array<OverscaledTileID>, renderOptions: RenderOptions) { const color = layer.paint.get('fill-color'); const opacity = layer.paint.get('fill-opacity'); if (opacity.constantOr(1) === 0) { return; } const {isRenderingToTexture} = renderOptions; const colorMode = painter.colorModeForRenderPass(); const pattern = layer.paint.get('fill-pattern'); const pass = painter.opaquePassEnabledForLayer() && (!pattern.constantOr(1 as any) && color.constantOr(Color.transparent).a === 1 && opacity.constantOr(0) === 1) ? 'opaque' : 'translucent'; // Draw fill if (painter.renderPass === pass) { const depthMode = painter.getDepthModeForSublayer( 1, painter.renderPass === 'opaque' ? DepthMode.ReadWrite : DepthMode.ReadOnly); drawFillTiles(painter, sourceCache, layer, coords, depthMode, colorMode, false, isRenderingToTexture); } // Draw stroke if (painter.renderPass === 'translucent' && layer.paint.get('fill-antialias')) { // If we defined a different color for the fill outline, we are // going to ignore the bits in 0x07 and just care about the global // clipping mask. // Otherwise, we only want to drawFill the antialiased parts that are // *outside* the current shape. This is important in case the fill // or stroke color is translucent. If we wouldn't clip to outside // the current shape, some pixels from the outline stroke overlapped // the (non-antialiased) fill. const depthMode = painter.getDepthModeForSublayer( layer.getPaintProperty('fill-outline-color') ? 2 : 0, DepthMode.ReadOnly); drawFillTiles(painter, sourceCache, layer, coords, depthMode, colorMode, true, isRenderingToTexture); } } function drawFillTiles( painter: Painter, sourceCache: SourceCache, layer: FillStyleLayer, coords: Array<OverscaledTileID>, depthMode: Readonly<DepthMode>, colorMode: Readonly<ColorMode>, isOutline: boolean, isRenderingToTexture: boolean) { const gl = painter.context.gl; const fillPropertyName = 'fill-pattern'; const patternProperty = layer.paint.get(fillPropertyName); const image = patternProperty && patternProperty.constantOr(1 as any); const crossfade = layer.getCrossfadeParameters(); let drawMode, programName, uniformValues, indexBuffer, segments; const transform = painter.transform; const propertyFillTranslate = layer.paint.get('fill-translate'); const propertyFillTranslateAnchor = layer.paint.get('fill-translate-anchor'); if (!isOutline) { programName = image ? 'fillPattern' : 'fill'; drawMode = gl.TRIANGLES; } else { programName = image && !layer.getPaintProperty('fill-outline-color') ? 'fillOutlinePattern' : 'fillOutline'; drawMode = gl.LINES; } const constantPattern = patternProperty.constantOr(null); for (const coord of coords) { const tile = sourceCache.getTile(coord); if (image && !tile.patternsLoaded()) continue; const bucket: FillBucket = (tile.getBucket(layer) as any); if (!bucket) continue; const programConfiguration = bucket.programConfigurations.get(layer.id); const program = painter.useProgram(programName, programConfiguration); const terrainData = painter.style.map.terrain && painter.style.map.terrain.getTerrainData(coord); if (image) { painter.context.activeTexture.set(gl.TEXTURE0); tile.imageAtlasTexture.bind(gl.LINEAR, gl.CLAMP_TO_EDGE); programConfiguration.updatePaintBuffers(crossfade); } updatePatternPositionsInProgram(programConfiguration, fillPropertyName, constantPattern, tile, layer); const projectionData = transform.getProjectionData({ overscaledTileID: coord, applyGlobeMatrix: !isRenderingToTexture, applyTerrainMatrix: true }); const translateForUniforms = translatePosition(transform, tile, propertyFillTranslate, propertyFillTranslateAnchor); if (!isOutline) { indexBuffer = bucket.indexBuffer; segments = bucket.segments; uniformValues = image ? fillPatternUniformValues(painter, crossfade, tile, translateForUniforms) : fillUniformValues(translateForUniforms); } else { indexBuffer = bucket.indexBuffer2; segments = bucket.segments2; const drawingBufferSize = [gl.drawingBufferWidth, gl.drawingBufferHeight] as [number, number]; uniformValues = (programName === 'fillOutlinePattern' && image) ? fillOutlinePatternUniformValues(painter, crossfade, tile, drawingBufferSize, translateForUniforms) : fillOutlineUniformValues(drawingBufferSize, translateForUniforms); } const stencil = painter.stencilModeForClipping(coord); program.draw(painter.context, drawMode, depthMode, stencil, colorMode, CullFaceMode.backCCW, uniformValues, terrainData, projectionData, layer.id, bucket.layoutVertexBuffer, indexBuffer, segments, layer.paint, painter.transform.zoom, programConfiguration); } }