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maplibre-gl

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BSD licensed community fork of mapbox-gl, a WebGL interactive maps library

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import type {Projection, ProjectionGPUContext, TileMeshUsage} from './projection'; import type {CanonicalTileID} from '../../source/tile_id'; import {EXTENT} from '../../data/extent'; import {type PreparedShader, shaders} from '../../shaders/shaders'; import type {Context} from '../../gl/context'; import {Mesh} from '../../render/mesh'; import {PosArray, TriangleIndexArray} from '../../data/array_types.g'; import {SegmentVector} from '../../data/segment'; import posAttributes from '../../data/pos_attributes'; import {SubdivisionGranularitySetting} from '../../render/subdivision_granularity_settings'; export const MercatorShaderDefine = '#define PROJECTION_MERCATOR'; export const MercatorShaderVariantKey = 'mercator'; export class MercatorProjection implements Projection { private _cachedMesh: Mesh = null; get name(): 'mercator' { return 'mercator'; } get useSubdivision(): boolean { // Mercator never uses subdivision. return false; } get shaderVariantName(): string { return MercatorShaderVariantKey; } get shaderDefine(): string { return MercatorShaderDefine; } get shaderPreludeCode(): PreparedShader { return shaders.projectionMercator; } get vertexShaderPreludeCode(): string { return shaders.projectionMercator.vertexSource; } get subdivisionGranularity(): SubdivisionGranularitySetting { return SubdivisionGranularitySetting.noSubdivision; } get useGlobeControls(): boolean { return false; } get transitionState(): number { return 0; } get latitudeErrorCorrectionRadians(): number { return 0; } public destroy(): void { // Do nothing. } public updateGPUdependent(_: ProjectionGPUContext): void { // Do nothing. } public getMeshFromTileID(context: Context, _tileID: CanonicalTileID, _hasBorder: boolean, _allowPoles: boolean, _usage: TileMeshUsage): Mesh { if (this._cachedMesh) { return this._cachedMesh; } // The parameters tileID, hasBorder and allowPoles are all ignored on purpose for mercator meshes. const tileExtentArray = new PosArray(); tileExtentArray.emplaceBack(0, 0); tileExtentArray.emplaceBack(EXTENT, 0); tileExtentArray.emplaceBack(0, EXTENT); tileExtentArray.emplaceBack(EXTENT, EXTENT); const tileExtentBuffer = context.createVertexBuffer(tileExtentArray, posAttributes.members); const tileExtentSegments = SegmentVector.simpleSegment(0, 0, 4, 2); const quadTriangleIndices = new TriangleIndexArray(); quadTriangleIndices.emplaceBack(1, 0, 2); quadTriangleIndices.emplaceBack(1, 2, 3); const quadTriangleIndexBuffer = context.createIndexBuffer(quadTriangleIndices); this._cachedMesh = new Mesh(tileExtentBuffer, quadTriangleIndexBuffer, tileExtentSegments); return this._cachedMesh; } public recalculate(): void { // Do nothing. } public hasTransition(): boolean { return false; } setErrorQueryLatitudeDegrees(_value: number) { // Do nothing. } }