maplibre-gl
Version:
BSD licensed community fork of mapbox-gl, a WebGL interactive maps library
92 lines (81 loc) • 3.43 kB
text/typescript
import {Actor, type MessageHandler} from './actor';
import {getGlobalWorkerPool} from './global_worker_pool';
import {GLOBAL_DISPATCHER_ID, makeRequest} from './ajax';
import type {WorkerPool} from './worker_pool';
import type {RequestResponseMessageMap} from './actor_messages';
import {MessageType} from './actor_messages';
/**
* Responsible for sending messages from a {@link Source} to an associated worker source (usually with the same name).
*/
export class Dispatcher {
workerPool: WorkerPool;
actors: Actor[];
currentActor: number;
id: string | number;
constructor(workerPool: WorkerPool, mapId: string | number) {
this.workerPool = workerPool;
this.actors = [];
this.currentActor = 0;
this.id = mapId;
const workers = this.workerPool.acquire(mapId);
for (let i = 0; i < workers.length; i++) {
const worker = workers[i];
const actor = new Actor(worker, mapId);
actor.name = `Worker ${i}`;
this.actors.push(actor);
}
if (!this.actors.length) throw new Error('No actors found');
}
/**
* Broadcast a message to all Workers.
*/
broadcast<T extends MessageType>(type: T, data: RequestResponseMessageMap[T][0]): Promise<Array<RequestResponseMessageMap[T][1]>> {
const promises: Array<Promise<RequestResponseMessageMap[T][1]>> = [];
for (const actor of this.actors) {
promises.push(actor.sendAsync({type, data}));
}
return Promise.all(promises);
}
/**
* Acquires an actor to dispatch messages to. The actors are distributed in round-robin fashion.
* @returns An actor object backed by a web worker for processing messages.
*/
getActor(): Actor {
this.currentActor = (this.currentActor + 1) % this.actors.length;
return this.actors[this.currentActor];
}
remove(mapRemoved: boolean = true) {
for (const actor of this.actors) {
actor.remove();
}
this.actors = [];
if (mapRemoved) this.workerPool.release(this.id);
}
public registerMessageHandler<T extends MessageType>(type: T, handler: MessageHandler<T>) {
for (const actor of this.actors) {
actor.registerMessageHandler(type, handler);
}
}
public unregisterMessageHandler<T extends MessageType>(type: T) {
for (const actor of this.actors) {
actor.unregisterMessageHandler(type);
}
}
}
let globalDispatcher: Dispatcher;
/**
* This function is used to get the global dispatcher that is shared across all maps instances.
* It is used by the main thread to send messages to the workers, and by the workers to send messages back to the main thread.
* If you import a script into the worker and need to send a message to the workers to pass some parameters for example,
* you can use this function to get the global dispatcher and send a message to the workers.
* @returns The global dispatcher instance.
*/
export function getGlobalDispatcher(): Dispatcher {
if (!globalDispatcher) {
globalDispatcher = new Dispatcher(getGlobalWorkerPool(), GLOBAL_DISPATCHER_ID);
globalDispatcher.registerMessageHandler(MessageType.getResource, (_mapId, params, abortController) => {
return makeRequest(params, abortController);
});
}
return globalDispatcher;
}