maplibre-gl
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BSD licensed community fork of mapbox-gl, a WebGL interactive maps library
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text/typescript
import {describe, beforeEach, test, expect, vi} from 'vitest';
import {Painter} from './painter';
import {MercatorTransform} from '../geo/projection/mercator_transform';
import {Style} from '../style/style';
import {StubMap} from '../util/test/util';
import {Texture} from '../webgl/texture';
describe('render', () => {
let painter: Painter;
let map: any;
let style: Style;
const renderOptions = {
fadeDuration: 0,
moving: false,
rotating: false,
showOverdrawInspector: false,
showPadding: false,
showTileBoundaries: false,
zooming: false,
anisotropicFilterPitch: 20,
};
beforeEach(() => {
const gl = document.createElement('canvas').getContext('webgl');
const transform = new MercatorTransform({minZoom: 0, maxZoom: 22, minPitch: 0, maxPitch: 60, renderWorldCopies: true});
transform.resize(512, 512);
painter = new Painter(gl, transform);
map = new StubMap() as any;
style = new Style(map);
style._setProjectionInternal('mercator');
style._updatePlacement(transform, false, 0, false);
});
test('must not fail with incompletely loaded style', () => {
painter.render(style, renderOptions);
});
test('calls terrainDepth but not terrainCoords', () => {
const terrainDepth = vi.spyOn(painter.drawFunctions, 'terrainDepth').mockImplementation(() => {});
const terrainCoords = vi.spyOn(painter.drawFunctions, 'terrainCoords').mockImplementation(() => {});
map.terrain = {tileManager: {anyTilesAfterTime: () => false}};
painter.render(style, renderOptions);
expect(terrainDepth).toHaveBeenCalled();
expect(terrainCoords).not.toHaveBeenCalled();
});
});
describe('tile texture pool', () => {
function createPainterWithPool() {
const gl = document.createElement('canvas').getContext('webgl');
const transform = new MercatorTransform({minZoom: 0, maxZoom: 22, minPitch: 0, maxPitch: 60, renderWorldCopies: true});
return new Painter(gl, transform);
}
function createTexture(painter: Painter, size: number): Texture {
const gl = painter.context.gl;
const image = {width: size, height: size, data: new Uint8Array(size * size * 4)} as any;
return new Texture(painter.context, image, gl.RGBA);
}
test('saveTileTexture caps pool size and destroys excess', () => {
const painter = createPainterWithPool();
const cap = Painter.MAX_TEXTURE_POOL_SIZE_PER_BUCKET;
const textures: Texture[] = [];
for (let i = 0; i < cap + 100; i++) {
const tex = createTexture(painter, 256);
textures.push(tex);
painter.saveTileTexture(tex);
}
let reused = 0;
while (painter.getTileTexture(256)) reused++;
expect(reused).toBe(cap);
const destroyed = textures.filter(t => t.texture === null).length;
expect(destroyed).toBe(100);
painter.destroy();
});
});