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maplibre-gl

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BSD licensed community fork of mapbox-gl, a WebGL interactive maps library

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import {beforeEach, describe, test, expect, vi, type Mock} from 'vitest'; import {RenderToTexture} from './render_to_texture'; import type {Painter} from './painter'; import type {LineStyleLayer} from '../style/style_layer/line_style_layer'; import type {SymbolStyleLayer} from '../style/style_layer/symbol_style_layer'; import {Context} from '../gl/context'; import {ColorMode} from '../gl/color_mode'; import {Terrain} from './terrain'; import {type Style} from '../style/style'; import {Tile} from '../tile/tile'; import {type Map} from '../ui/map'; import {OverscaledTileID} from '../tile/tile_id'; import {type TileManager} from '../tile/tile_manager'; import {type TerrainSpecification} from '@maplibre/maplibre-gl-style-spec'; import {type FillStyleLayer} from '../style/style_layer/fill_style_layer'; import {type RasterStyleLayer} from '../style/style_layer/raster_style_layer'; import {type HillshadeStyleLayer} from '../style/style_layer/hillshade_style_layer'; import {type BackgroundStyleLayer} from '../style/style_layer/background_style_layer'; import {DepthMode} from '../gl/depth_mode'; describe('render to texture', () => { const gl = document.createElement('canvas').getContext('webgl'); vi.spyOn(gl, 'checkFramebufferStatus').mockReturnValue(gl.FRAMEBUFFER_COMPLETE); const backgroundLayer = { id: 'maine-background', type: 'background', source: 'maine', isHidden: () => false } as any as BackgroundStyleLayer; const fillLayer = { id: 'maine-fill', type: 'fill', source: 'maine', isHidden: () => false } as any as FillStyleLayer; const rasterLayer = { id: 'maine-raster', type: 'raster', source: 'maine', isHidden: () => false } as any as RasterStyleLayer; const hillshadeLayer = { id: 'maine-hillshade', type: 'line', source: 'maine', isHidden: () => false } as any as HillshadeStyleLayer; const lineLayer = { id: 'maine-line', type: 'line', source: 'maine', isHidden: () => false } as any as LineStyleLayer; const symbolLayer = { id: 'maine-symbol', type: 'symbol', source: 'maine', layout: { 'text-field': 'maine', 'symbol-placement': 'line' }, isHidden: () => false } as any as SymbolStyleLayer; let layersDrawn = 0; const painter = { layersDrawn: 0, context: new Context(gl), transform: {zoom: 10, calculatePosMatrix: () => {}, getProjectionData(_a) {}, calculateFogMatrix: () => {}}, colorModeForRenderPass: () => ColorMode.alphaBlended, getDepthModeFor3D: () => DepthMode.disabled, useProgram: () => { return {draw: () => { layersDrawn++; }}; }, _renderTileClippingMasks: vi.fn(), renderLayer: vi.fn() } as any as Painter; const map = {painter} as Map; const tile = new Tile(new OverscaledTileID(3, 0, 2, 1, 2), 512); const tileManager = { _source: {minzoom: 0, maxzoom: 2}, getTileByID: (_id) => tile, getVisibleCoordinates: () => [tile.tileID] } as TileManager; const style = { tileManagers: { 'maine': { getVisibleCoordinates: () => [tile.tileID], getSource: () => ({}), getState: vi.fn().mockReturnValue({revision: 0}) } }, _order: ['maine-fill', 'maine-symbol'], _layers: { 'maine-background': backgroundLayer, 'maine-fill': fillLayer, 'maine-raster': rasterLayer, 'maine-hillshade': hillshadeLayer, 'maine-line': lineLayer, 'maine-symbol': symbolLayer }, projection: { transitionState: 0, } } as any as Style; painter.style = style; map.style = style; style.map = map; const terrain = new Terrain(painter, tileManager, {} as any as TerrainSpecification); vi.spyOn(terrain.tileManager, 'getRenderableTiles').mockReturnValue([tile]); vi.spyOn(terrain.tileManager, 'getTerrainCoords').mockReturnValue({[tile.tileID.key]: tile.tileID}); map.terrain = terrain; const rtt = new RenderToTexture(painter, terrain); rtt.prepareForRender(style, 0); painter.renderToTexture = rtt; beforeEach(() => { tile.rtt = []; tile.rttFingerprint = {}; }); test('should call painter with overlay tiles for terrain tile', () => { const renderLayerSpy = vi.spyOn(painter, 'renderLayer'); rtt.prepareForRender(style, 0); const renderOptions = {isRenderingToTexture: false, isRenderingGlobe: false}; for (const layerId of style._order) { const layer = style._layers[layerId]; rtt.renderLayer(layer, renderOptions); } expect(renderLayerSpy).toHaveBeenCalledWith( expect.anything(), expect.anything(), expect.objectContaining({id: 'maine-fill'}), [tile.tileID], expect.anything() ); }); test('should clear tile cache when overlaid tiles change', () => { rtt.prepareForRender(style, 0); tile.rttFingerprint = {maine: '923#0'}; tile.rtt = [{id: 1, stamp: 123}]; const otherTileID = new OverscaledTileID(3, 0, 2, 2, 2); (terrain.tileManager.getTerrainCoords as Mock).mockReturnValueOnce({[tile.tileID.key]: otherTileID}); rtt.prepareForRender(style, 0); expect(tile.rtt.length).toBe(0); }); test('should not clear tile cache if state remains same', () => { rtt.prepareForRender(style, 0); tile.rttFingerprint = {maine: '923#0'}; tile.rtt = [{id: 1, stamp: 123}]; rtt.prepareForRender(style, 0); expect(tile.rtt.length).toBe(1); }); test('should render text after a line by not adding the text to the stack', () => { style._order = ['maine-fill', 'maine-symbol']; rtt.prepareForRender(style, 0); layersDrawn = 0; const renderOptions = {isRenderingToTexture: false, isRenderingGlobe: false}; expect(rtt._renderableLayerIds).toStrictEqual(['maine-fill', 'maine-symbol']); expect(rtt.renderLayer(fillLayer, renderOptions)).toBeTruthy(); expect(rtt.renderLayer(symbolLayer, renderOptions)).toBeFalsy(); expect(layersDrawn).toBe(1); }); test('render symbol between rtt layers', () => { style._order = ['maine-background', 'maine-fill', 'maine-raster', 'maine-hillshade', 'maine-symbol', 'maine-line', 'maine-symbol']; rtt.prepareForRender(style, 0); layersDrawn = 0; const renderOptions = {isRenderingToTexture: false, isRenderingGlobe: false}; expect(rtt._renderableLayerIds).toStrictEqual(['maine-background', 'maine-fill', 'maine-raster', 'maine-hillshade', 'maine-symbol', 'maine-line', 'maine-symbol']); expect(rtt.renderLayer(backgroundLayer, renderOptions)).toBeTruthy(); expect(rtt.renderLayer(fillLayer, renderOptions)).toBeTruthy(); expect(rtt.renderLayer(rasterLayer, renderOptions)).toBeTruthy(); expect(rtt.renderLayer(hillshadeLayer, renderOptions)).toBeTruthy(); expect(rtt.renderLayer(symbolLayer, renderOptions)).toBeFalsy(); expect(rtt.renderLayer(lineLayer, renderOptions)).toBeTruthy(); expect(rtt.renderLayer(symbolLayer, renderOptions)).toBeFalsy(); expect(layersDrawn).toBe(2); }); test('render more symbols between rtt layers', () => { style._order = ['maine-background', 'maine-symbol', 'maine-hillshade', 'maine-symbol', 'maine-line', 'maine-symbol']; rtt.prepareForRender(style, 0); layersDrawn = 0; const renderOptions = {isRenderingToTexture: false, isRenderingGlobe: false}; expect(rtt._renderableLayerIds).toStrictEqual(['maine-background', 'maine-symbol', 'maine-hillshade', 'maine-symbol', 'maine-line', 'maine-symbol']); expect(rtt.renderLayer(backgroundLayer, renderOptions)).toBeTruthy(); expect(rtt.renderLayer(symbolLayer, renderOptions)).toBeFalsy(); expect(rtt.renderLayer(hillshadeLayer, renderOptions)).toBeTruthy(); expect(rtt.renderLayer(symbolLayer, renderOptions)).toBeFalsy(); expect(rtt.renderLayer(lineLayer, renderOptions)).toBeTruthy(); expect(rtt.renderLayer(symbolLayer, renderOptions)).toBeFalsy(); expect(layersDrawn).toBe(3); }); test('should clear tile cache on source state update', () => { const state = {revision: 0}; (style.tileManagers['maine'].getState as Mock).mockReturnValue(state); tile.rtt = [{id: 1, stamp: 123}]; tile.rttFingerprint = {maine: '923#0'}; rtt.prepareForRender(style, 0); expect(tile.rtt.length).toBe(1); state.revision = 1; rtt.prepareForRender(style, 0); expect(tile.rtt.length).toBe(0); }); });