maplibre-gl
Version:
BSD licensed community fork of mapbox-gl, a WebGL interactive maps library
47 lines (45 loc) • 2.2 kB
text/typescript
import {fillExtrusionUniforms, fillExtrusionPatternUniforms} from './fill_extrusion_program';
import {fillUniforms, fillPatternUniforms, fillOutlineUniforms, fillOutlinePatternUniforms} from './fill_program';
import {circleUniforms} from './circle_program';
import {collisionUniforms, collisionCircleUniforms} from './collision_program';
import {debugUniforms} from './debug_program';
import {clippingMaskUniforms} from './clipping_mask_program';
import {heatmapUniforms, heatmapTextureUniforms} from './heatmap_program';
import {hillshadeUniforms, hillshadePrepareUniforms} from './hillshade_program';
import {lineUniforms, lineGradientUniforms, linePatternUniforms, lineSDFUniforms} from './line_program';
import {rasterUniforms} from './raster_program';
import {symbolIconUniforms, symbolSDFUniforms, symbolTextAndIconUniforms} from './symbol_program';
import {backgroundUniforms, backgroundPatternUniforms} from './background_program';
import {terrainUniforms, terrainDepthUniforms, terrainCoordsUniforms} from './terrain_program';
import {skyUniforms} from './sky_program';
export const programUniforms = {
fillExtrusion: fillExtrusionUniforms,
fillExtrusionPattern: fillExtrusionPatternUniforms,
fill: fillUniforms,
fillPattern: fillPatternUniforms,
fillOutline: fillOutlineUniforms,
fillOutlinePattern: fillOutlinePatternUniforms,
circle: circleUniforms,
collisionBox: collisionUniforms,
collisionCircle: collisionCircleUniforms,
debug: debugUniforms,
clippingMask: clippingMaskUniforms,
heatmap: heatmapUniforms,
heatmapTexture: heatmapTextureUniforms,
hillshade: hillshadeUniforms,
hillshadePrepare: hillshadePrepareUniforms,
line: lineUniforms,
lineGradient: lineGradientUniforms,
linePattern: linePatternUniforms,
lineSDF: lineSDFUniforms,
raster: rasterUniforms,
symbolIcon: symbolIconUniforms,
symbolSDF: symbolSDFUniforms,
symbolTextAndIcon: symbolTextAndIconUniforms,
background: backgroundUniforms,
backgroundPattern: backgroundPatternUniforms,
terrain: terrainUniforms,
terrainDepth: terrainDepthUniforms,
terrainCoords: terrainCoordsUniforms,
sky: skyUniforms
};