maplibre-gl
Version:
BSD licensed community fork of mapbox-gl, a WebGL interactive maps library
58 lines (47 loc) • 1.51 kB
text/typescript
import webWorkerFactory from './web_worker';
import type {WorkerInterface} from './web_worker';
import browser from './browser';
export const PRELOAD_POOL_ID = 'mapboxgl_preloaded_worker_pool';
/**
* Constructs a worker pool.
* @private
*/
export default class WorkerPool {
static workerCount: number;
active: {
[_ in number | string]: boolean;
};
workers: Array<WorkerInterface>;
constructor() {
this.active = {};
}
acquire(mapId: number | string): Array<WorkerInterface> {
if (!this.workers) {
// Lazily look up the value of mapboxgl.workerCount so that
// client code has had a chance to set it.
this.workers = [];
while (this.workers.length < WorkerPool.workerCount) {
this.workers.push(webWorkerFactory());
}
}
this.active[mapId] = true;
return this.workers.slice();
}
release(mapId: number | string) {
delete this.active[mapId];
if (this.numActive() === 0) {
this.workers.forEach((w) => {
w.terminate();
});
this.workers = null;
}
}
isPreloaded(): boolean {
return !!this.active[PRELOAD_POOL_ID];
}
numActive(): number {
return Object.keys(this.active).length;
}
}
const availableLogicalProcessors = Math.floor(browser.hardwareConcurrency / 2);
WorkerPool.workerCount = Math.max(Math.min(availableLogicalProcessors, 6), 1);