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maplibre-gl

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BSD licensed community fork of mapbox-gl, a WebGL interactive maps library

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import webWorkerFactory from './web_worker'; import type {WorkerInterface} from './web_worker'; import browser from './browser'; export const PRELOAD_POOL_ID = 'mapboxgl_preloaded_worker_pool'; /** * Constructs a worker pool. * @private */ export default class WorkerPool { static workerCount: number; active: { [_ in number | string]: boolean; }; workers: Array<WorkerInterface>; constructor() { this.active = {}; } acquire(mapId: number | string): Array<WorkerInterface> { if (!this.workers) { // Lazily look up the value of mapboxgl.workerCount so that // client code has had a chance to set it. this.workers = []; while (this.workers.length < WorkerPool.workerCount) { this.workers.push(webWorkerFactory()); } } this.active[mapId] = true; return this.workers.slice(); } release(mapId: number | string) { delete this.active[mapId]; if (this.numActive() === 0) { this.workers.forEach((w) => { w.terminate(); }); this.workers = null; } } isPreloaded(): boolean { return !!this.active[PRELOAD_POOL_ID]; } numActive(): number { return Object.keys(this.active).length; } } const availableLogicalProcessors = Math.floor(browser.hardwareConcurrency / 2); WorkerPool.workerCount = Math.max(Math.min(availableLogicalProcessors, 6), 1);