maplibre-gl
Version:
BSD licensed community fork of mapbox-gl, a WebGL interactive maps library
71 lines (61 loc) • 1.96 kB
text/typescript
import {uniqueId, asyncAll} from './util';
import Actor from './actor';
import assert from 'assert';
import type WorkerPool from './worker_pool';
/**
* Responsible for sending messages from a {@link Source} to an associated
* {@link WorkerSource}.
*
* @private
*/
class Dispatcher {
workerPool: WorkerPool;
actors: Array<Actor>;
currentActor: number;
id: number;
// exposed to allow stubbing in unit tests
static Actor: {
new (...args: any): Actor;
};
constructor(workerPool: WorkerPool, parent: any) {
this.workerPool = workerPool;
this.actors = [];
this.currentActor = 0;
this.id = uniqueId();
const workers = this.workerPool.acquire(this.id);
for (let i = 0; i < workers.length; i++) {
const worker = workers[i];
const actor = new Dispatcher.Actor(worker, parent, this.id);
actor.name = `Worker ${i}`;
this.actors.push(actor);
}
assert(this.actors.length);
}
/**
* Broadcast a message to all Workers.
* @private
*/
broadcast(type: string, data: unknown, cb?: (...args: any[]) => any) {
assert(this.actors.length);
cb = cb || function () {};
asyncAll(this.actors, (actor, done) => {
actor.send(type, data, done);
}, cb);
}
/**
* Acquires an actor to dispatch messages to. The actors are distributed in round-robin fashion.
* @returns An actor object backed by a web worker for processing messages.
*/
getActor(): Actor {
assert(this.actors.length);
this.currentActor = (this.currentActor + 1) % this.actors.length;
return this.actors[this.currentActor];
}
remove() {
this.actors.forEach((actor) => { actor.remove(); });
this.actors = [];
this.workerPool.release(this.id);
}
}
Dispatcher.Actor = Actor;
export default Dispatcher;