maplibre-gl
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BSD licensed community fork of mapbox-gl, a WebGL interactive maps library
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text/typescript
import {Event} from '../util/evented';
import DOM from '../util/dom';
import Map, {CompleteMapOptions} from './map';
import HandlerInertia from './handler_inertia';
import {MapEventHandler, BlockableMapEventHandler} from './handler/map_event';
import BoxZoomHandler from './handler/box_zoom';
import TapZoomHandler from './handler/tap_zoom';
import {MousePanHandler, MouseRotateHandler, MousePitchHandler} from './handler/mouse';
import TouchPanHandler from './handler/touch_pan';
import {TouchZoomHandler, TouchRotateHandler, TouchPitchHandler} from './handler/touch_zoom_rotate';
import KeyboardHandler from './handler/keyboard';
import ScrollZoomHandler from './handler/scroll_zoom';
import DoubleClickZoomHandler from './handler/shim/dblclick_zoom';
import ClickZoomHandler from './handler/click_zoom';
import TapDragZoomHandler from './handler/tap_drag_zoom';
import DragPanHandler from './handler/shim/drag_pan';
import DragRotateHandler from './handler/shim/drag_rotate';
import TouchZoomRotateHandler from './handler/shim/touch_zoom_rotate';
import {bindAll, extend} from '../util/util';
import Point from '@mapbox/point-geometry';
import LngLat from '../geo/lng_lat';
import assert from 'assert';
export type InputEvent = MouseEvent | TouchEvent | KeyboardEvent | WheelEvent;
const isMoving = p => p.zoom || p.drag || p.pitch || p.rotate;
class RenderFrameEvent extends Event {
type: 'renderFrame';
timeStamp: number;
}
// Handlers interpret dom events and return camera changes that should be
// applied to the map (`HandlerResult`s). The camera changes are all deltas.
// The handler itself should have no knowledge of the map's current state.
// This makes it easier to merge multiple results and keeps handlers simpler.
// For example, if there is a mousedown and mousemove, the mousePan handler
// would return a `panDelta` on the mousemove.
export interface Handler {
enable(): void;
disable(): void;
isEnabled(): boolean;
isActive(): boolean;
// `reset` can be called by the manager at any time and must reset everything to it's original state
reset(): void;
// Handlers can optionally implement these methods.
// They are called with dom events whenever those dom evens are received.
readonly touchstart?: (e: TouchEvent, points: Array<Point>, mapTouches: Array<Touch>) => HandlerResult | void;
readonly touchmove?: (e: TouchEvent, points: Array<Point>, mapTouches: Array<Touch>) => HandlerResult | void;
readonly touchend?: (e: TouchEvent, points: Array<Point>, mapTouches: Array<Touch>) => HandlerResult | void;
readonly touchcancel?: (e: TouchEvent, points: Array<Point>, mapTouches: Array<Touch>) => HandlerResult | void;
readonly mousedown?: (e: MouseEvent, point: Point) => HandlerResult | void;
readonly mousemove?: (e: MouseEvent, point: Point) => HandlerResult | void;
readonly mouseup?: (e: MouseEvent, point: Point) => HandlerResult | void;
readonly dblclick?: (e: MouseEvent, point: Point) => HandlerResult | void;
readonly wheel?: (e: WheelEvent, point: Point) => HandlerResult | void;
readonly keydown?: (e: KeyboardEvent) => HandlerResult | void;
readonly keyup?: (e: KeyboardEvent) => HandlerResult | void;
// `renderFrame` is the only non-dom event. It is called during render
// frames and can be used to smooth camera changes (see scroll handler).
readonly renderFrame?: () => HandlerResult | void;
}
// All handler methods that are called with events can optionally return a `HandlerResult`.
export type HandlerResult = {
panDelta?: Point;
zoomDelta?: number;
bearingDelta?: number;
pitchDelta?: number;
// the point to not move when changing the camera
around?: Point | null;
// same as above, except for pinch actions, which are given higher priority
pinchAround?: Point | null;
// A method that can fire a one-off easing by directly changing the map's camera.
cameraAnimation?: (map: Map) => any;
// The last three properties are needed by only one handler: scrollzoom.
// The DOM event to be used as the `originalEvent` on any camera change events.
originalEvent?: any;
// Makes the manager trigger a frame, allowing the handler to return multiple results over time (see scrollzoom).
needsRenderFrame?: boolean;
// The camera changes won't get recorded for inertial zooming.
noInertia?: boolean;
};
function hasChange(result: HandlerResult) {
return (result.panDelta && result.panDelta.mag()) || result.zoomDelta || result.bearingDelta || result.pitchDelta;
}
class HandlerManager {
_map: Map;
_el: HTMLElement;
_handlers: Array<{
handlerName: string;
handler: Handler;
allowed: any;
}>;
_eventsInProgress: any;
_frameId: number;
_inertia: HandlerInertia;
_bearingSnap: number;
_handlersById: {[x: string]: Handler};
_updatingCamera: boolean;
_changes: Array<[HandlerResult, any, any]>;
_drag: {center: Point; lngLat: LngLat; point: Point; handlerName: string};
_previousActiveHandlers: {[x: string]: Handler};
_listeners: Array<[Window | Document | HTMLElement, string, {
passive?: boolean;
capture?: boolean;
} | undefined]>;
constructor(map: Map, options: CompleteMapOptions) {
this._map = map;
this._el = this._map.getCanvasContainer();
this._handlers = [];
this._handlersById = {};
this._changes = [];
this._inertia = new HandlerInertia(map);
this._bearingSnap = options.bearingSnap;
this._previousActiveHandlers = {};
// Track whether map is currently moving, to compute start/move/end events
this._eventsInProgress = {};
this._addDefaultHandlers(options);
bindAll(['handleEvent', 'handleWindowEvent'], this);
const el = this._el;
this._listeners = [
// This needs to be `passive: true` so that a double tap fires two
// pairs of touchstart/end events in iOS Safari 13. If this is set to
// `passive: false` then the second pair of events is only fired if
// preventDefault() is called on the first touchstart. Calling preventDefault()
// undesirably prevents click events.
[el, 'touchstart', {passive: true}],
// This needs to be `passive: false` so that scrolls and pinches can be
// prevented in browsers that don't support `touch-actions: none`, for example iOS Safari 12.
[el, 'touchmove', {passive: false}],
[el, 'touchend', undefined],
[el, 'touchcancel', undefined],
[el, 'mousedown', undefined],
[el, 'mousemove', undefined],
[el, 'mouseup', undefined],
// Bind window-level event listeners for move and up/end events. In the absence of
// the pointer capture API, which is not supported by all necessary platforms,
// window-level event listeners give us the best shot at capturing events that
// fall outside the map canvas element. Use `{capture: true}` for the move event
// to prevent map move events from being fired during a drag.
[document, 'mousemove', {capture: true}],
[document, 'mouseup', undefined],
[el, 'mouseover', undefined],
[el, 'mouseout', undefined],
[el, 'dblclick', undefined],
[el, 'click', undefined],
[el, 'keydown', {capture: false}],
[el, 'keyup', undefined],
[el, 'wheel', {passive: false}],
[el, 'contextmenu', undefined],
[window, 'blur', undefined]
];
for (const [target, type, listenerOptions] of this._listeners) {
DOM.addEventListener(target, type, target === document ? this.handleWindowEvent : this.handleEvent, listenerOptions);
}
}
destroy() {
for (const [target, type, listenerOptions] of this._listeners) {
DOM.removeEventListener(target, type, target === document ? this.handleWindowEvent : this.handleEvent, listenerOptions);
}
}
_addDefaultHandlers(options: CompleteMapOptions) {
const map = this._map;
const el = map.getCanvasContainer();
this._add('mapEvent', new MapEventHandler(map, options));
const boxZoom = map.boxZoom = new BoxZoomHandler(map, options);
this._add('boxZoom', boxZoom);
const tapZoom = new TapZoomHandler();
const clickZoom = new ClickZoomHandler();
map.doubleClickZoom = new DoubleClickZoomHandler(clickZoom, tapZoom);
this._add('tapZoom', tapZoom);
this._add('clickZoom', clickZoom);
const tapDragZoom = new TapDragZoomHandler();
this._add('tapDragZoom', tapDragZoom);
const touchPitch = map.touchPitch = new TouchPitchHandler(map);
this._add('touchPitch', touchPitch);
const mouseRotate = new MouseRotateHandler(options);
const mousePitch = new MousePitchHandler(options);
map.dragRotate = new DragRotateHandler(options, mouseRotate, mousePitch);
this._add('mouseRotate', mouseRotate, ['mousePitch']);
this._add('mousePitch', mousePitch, ['mouseRotate']);
const mousePan = new MousePanHandler(options);
const touchPan = new TouchPanHandler(options, map);
map.dragPan = new DragPanHandler(el, mousePan, touchPan);
this._add('mousePan', mousePan);
this._add('touchPan', touchPan, ['touchZoom', 'touchRotate']);
const touchRotate = new TouchRotateHandler();
const touchZoom = new TouchZoomHandler();
map.touchZoomRotate = new TouchZoomRotateHandler(el, touchZoom, touchRotate, tapDragZoom);
this._add('touchRotate', touchRotate, ['touchPan', 'touchZoom']);
this._add('touchZoom', touchZoom, ['touchPan', 'touchRotate']);
const scrollZoom = map.scrollZoom = new ScrollZoomHandler(map, this);
this._add('scrollZoom', scrollZoom, ['mousePan']);
const keyboard = map.keyboard = new KeyboardHandler();
this._add('keyboard', keyboard);
this._add('blockableMapEvent', new BlockableMapEventHandler(map));
for (const name of ['boxZoom', 'doubleClickZoom', 'tapDragZoom', 'touchPitch', 'dragRotate', 'dragPan', 'touchZoomRotate', 'scrollZoom', 'keyboard']) {
if (options.interactive && options[name]) {
map[name].enable(options[name]);
}
}
}
_add(handlerName: string, handler: Handler, allowed?: Array<string>) {
this._handlers.push({handlerName, handler, allowed});
this._handlersById[handlerName] = handler;
}
stop(allowEndAnimation: boolean) {
// do nothing if this method was triggered by a gesture update
if (this._updatingCamera) return;
for (const {handler} of this._handlers) {
handler.reset();
}
this._inertia.clear();
this._fireEvents({}, {}, allowEndAnimation);
this._changes = [];
}
isActive() {
for (const {handler} of this._handlers) {
if (handler.isActive()) return true;
}
return false;
}
isZooming() {
return !!this._eventsInProgress.zoom || this._map.scrollZoom.isZooming();
}
isRotating() {
return !!this._eventsInProgress.rotate;
}
isMoving() {
return Boolean(isMoving(this._eventsInProgress)) || this.isZooming();
}
_blockedByActive(activeHandlers: {[x: string]: Handler}, allowed: Array<string>, myName: string) {
for (const name in activeHandlers) {
if (name === myName) continue;
if (!allowed || allowed.indexOf(name) < 0) {
return true;
}
}
return false;
}
handleWindowEvent(e: InputEvent) {
this.handleEvent(e, `${e.type}Window`);
}
_getMapTouches(touches: TouchList) {
const mapTouches = [];
for (const t of touches) {
const target = (t.target as any as Node);
if (this._el.contains(target)) {
mapTouches.push(t);
}
}
return mapTouches as any as TouchList;
}
handleEvent(e: InputEvent | RenderFrameEvent, eventName?: string) {
if (e.type === 'blur') {
this.stop(true);
return;
}
this._updatingCamera = true;
assert(e.timeStamp !== undefined);
const inputEvent = e.type === 'renderFrame' ? undefined : (e as any as InputEvent);
/*
* We don't call e.preventDefault() for any events by default.
* Handlers are responsible for calling it where necessary.
*/
const mergedHandlerResult: HandlerResult = {needsRenderFrame: false};
const eventsInProgress = {};
const activeHandlers = {};
const eventTouches = (e as any as TouchEvent).touches;
const mapTouches = eventTouches ? this._getMapTouches(eventTouches) : undefined;
const points = mapTouches ? DOM.touchPos(this._el, mapTouches) : DOM.mousePos(this._el, ((e as any as MouseEvent)));
for (const {handlerName, handler, allowed} of this._handlers) {
if (!handler.isEnabled()) continue;
let data: HandlerResult;
if (this._blockedByActive(activeHandlers, allowed, handlerName)) {
handler.reset();
} else {
if ((handler as any)[eventName || e.type]) {
data = (handler as any)[eventName || e.type](e, points, mapTouches);
this.mergeHandlerResult(mergedHandlerResult, eventsInProgress, data, handlerName, inputEvent);
if (data && data.needsRenderFrame) {
this._triggerRenderFrame();
}
}
}
if (data || handler.isActive()) {
activeHandlers[handlerName] = handler;
}
}
const deactivatedHandlers = {};
for (const name in this._previousActiveHandlers) {
if (!activeHandlers[name]) {
deactivatedHandlers[name] = inputEvent;
}
}
this._previousActiveHandlers = activeHandlers;
if (Object.keys(deactivatedHandlers).length || hasChange(mergedHandlerResult)) {
this._changes.push([mergedHandlerResult, eventsInProgress, deactivatedHandlers]);
this._triggerRenderFrame();
}
if (Object.keys(activeHandlers).length || hasChange(mergedHandlerResult)) {
this._map._stop(true);
}
this._updatingCamera = false;
const {cameraAnimation} = mergedHandlerResult;
if (cameraAnimation) {
this._inertia.clear();
this._fireEvents({}, {}, true);
this._changes = [];
cameraAnimation(this._map);
}
}
mergeHandlerResult(mergedHandlerResult: HandlerResult, eventsInProgress: any, handlerResult: HandlerResult, name: string, e?: InputEvent) {
if (!handlerResult) return;
extend(mergedHandlerResult, handlerResult);
const eventData = {handlerName: name, originalEvent: handlerResult.originalEvent || e};
// track which handler changed which camera property
if (handlerResult.zoomDelta !== undefined) {
eventsInProgress.zoom = eventData;
}
if (handlerResult.panDelta !== undefined) {
eventsInProgress.drag = eventData;
}
if (handlerResult.pitchDelta !== undefined) {
eventsInProgress.pitch = eventData;
}
if (handlerResult.bearingDelta !== undefined) {
eventsInProgress.rotate = eventData;
}
}
_applyChanges() {
const combined: {[k: string]: any} = {};
const combinedEventsInProgress = {};
const combinedDeactivatedHandlers = {};
for (const [change, eventsInProgress, deactivatedHandlers] of this._changes) {
if (change.panDelta) combined.panDelta = (combined.panDelta || new Point(0, 0))._add(change.panDelta);
if (change.zoomDelta) combined.zoomDelta = (combined.zoomDelta || 0) + change.zoomDelta;
if (change.bearingDelta) combined.bearingDelta = (combined.bearingDelta || 0) + change.bearingDelta;
if (change.pitchDelta) combined.pitchDelta = (combined.pitchDelta || 0) + change.pitchDelta;
if (change.around !== undefined) combined.around = change.around;
if (change.pinchAround !== undefined) combined.pinchAround = change.pinchAround;
if (change.noInertia) combined.noInertia = change.noInertia;
extend(combinedEventsInProgress, eventsInProgress);
extend(combinedDeactivatedHandlers, deactivatedHandlers);
}
this._updateMapTransform(combined, combinedEventsInProgress, combinedDeactivatedHandlers);
this._changes = [];
}
_updateMapTransform(combinedResult: any, combinedEventsInProgress: any, deactivatedHandlers: any) {
const map = this._map;
const tr = map.transform;
const terrain = map.style && map.style.terrain;
if (!hasChange(combinedResult) && !(terrain && this._drag)) {
return this._fireEvents(combinedEventsInProgress, deactivatedHandlers, true);
}
let {panDelta, zoomDelta, bearingDelta, pitchDelta, around, pinchAround} = combinedResult;
if (pinchAround !== undefined) {
around = pinchAround;
}
// stop any ongoing camera animations (easeTo, flyTo)
map._stop(true);
around = around || map.transform.centerPoint;
const loc = tr.pointLocation(panDelta ? around.sub(panDelta) : around);
if (bearingDelta) tr.bearing += bearingDelta;
if (pitchDelta) tr.pitch += pitchDelta;
if (zoomDelta) tr.zoom += zoomDelta;
if (!terrain) {
tr.setLocationAtPoint(loc, around);
} else {
// when 3d-terrain is enabled act a litte different:
// - draging do not drag the picked point itself, instead it drags the map by pixel-delta.
// With this approach it is no longer possible to pick a point from somewhere near
// the horizon to the center in one move.
// So this logic avoids the problem, that in such cases you easily loose orientation.
// - scrollzoom does not zoom into the mouse-point, instead it zooms into map-center
// this should be fixed in future-version
// when dragging starts, remember mousedown-location and panDelta from this point
if (combinedEventsInProgress.drag && !this._drag) {
this._drag = {
center: tr.centerPoint,
lngLat: tr.pointLocation(around),
point: around,
handlerName: combinedEventsInProgress.drag.handlerName
};
map.fire(new Event('freezeElevation', {freeze: true}));
// when dragging ends, recalcuate the zoomlevel for the new center coordinate
} else if (this._drag && deactivatedHandlers[this._drag.handlerName]) {
map.fire(new Event('freezeElevation', {freeze: false}));
this._drag = null;
// drag map
} else if (combinedEventsInProgress.drag && this._drag) {
tr.center = tr.pointLocation(tr.centerPoint.sub(panDelta));
}
}
this._map._update();
if (!combinedResult.noInertia) this._inertia.record(combinedResult);
this._fireEvents(combinedEventsInProgress, deactivatedHandlers, true);
}
_fireEvents(newEventsInProgress: {[x: string]: any}, deactivatedHandlers: any, allowEndAnimation: boolean) {
const wasMoving = isMoving(this._eventsInProgress);
const nowMoving = isMoving(newEventsInProgress);
const startEvents = {};
for (const eventName in newEventsInProgress) {
const {originalEvent} = newEventsInProgress[eventName];
if (!this._eventsInProgress[eventName]) {
startEvents[`${eventName}start`] = originalEvent;
}
this._eventsInProgress[eventName] = newEventsInProgress[eventName];
}
// fire start events only after this._eventsInProgress has been updated
if (!wasMoving && nowMoving) {
this._fireEvent('movestart', nowMoving.originalEvent);
}
for (const name in startEvents) {
this._fireEvent(name, startEvents[name]);
}
if (nowMoving) {
this._fireEvent('move', nowMoving.originalEvent);
}
for (const eventName in newEventsInProgress) {
const {originalEvent} = newEventsInProgress[eventName];
this._fireEvent(eventName, originalEvent);
}
const endEvents = {};
let originalEndEvent;
for (const eventName in this._eventsInProgress) {
const {handlerName, originalEvent} = this._eventsInProgress[eventName];
if (!this._handlersById[handlerName].isActive()) {
delete this._eventsInProgress[eventName];
originalEndEvent = deactivatedHandlers[handlerName] || originalEvent;
endEvents[`${eventName}end`] = originalEndEvent;
}
}
for (const name in endEvents) {
this._fireEvent(name, endEvents[name]);
}
const stillMoving = isMoving(this._eventsInProgress);
if (allowEndAnimation && (wasMoving || nowMoving) && !stillMoving) {
this._updatingCamera = true;
const inertialEase = this._inertia._onMoveEnd(this._map.dragPan._inertiaOptions);
const shouldSnapToNorth = bearing => bearing !== 0 && -this._bearingSnap < bearing && bearing < this._bearingSnap;
if (inertialEase) {
if (shouldSnapToNorth(inertialEase.bearing || this._map.getBearing())) {
inertialEase.bearing = 0;
}
this._map.easeTo(inertialEase, {originalEvent: originalEndEvent});
} else {
this._map.fire(new Event('moveend', {originalEvent: originalEndEvent}));
if (shouldSnapToNorth(this._map.getBearing())) {
this._map.resetNorth();
}
}
this._updatingCamera = false;
}
}
_fireEvent(type: string, e: any) {
this._map.fire(new Event(type, e ? {originalEvent: e} : {}));
}
_requestFrame() {
this._map.triggerRepaint();
return this._map._renderTaskQueue.add(timeStamp => {
delete this._frameId;
this.handleEvent(new RenderFrameEvent('renderFrame', {timeStamp}));
this._applyChanges();
});
}
_triggerRenderFrame() {
if (this._frameId === undefined) {
this._frameId = this._requestFrame();
}
}
}
export default HandlerManager;