maplibre-gl
Version:
BSD licensed community fork of mapbox-gl, a WebGL interactive maps library
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text/typescript
import ValidationError from '../error/validation_error';
import getType from '../util/get_type';
import validate from './validate';
import type {StyleSpecification, TerrainSpecification} from '../types.g';
import type v8 from '../reference/v8.json';
export default function validateTerrain(
options: {value: TerrainSpecification; styleSpec: typeof v8; style: StyleSpecification}
): ValidationError[] {
const terrain = options.value;
const styleSpec = options.styleSpec;
const terrainSpec = styleSpec.terrain;
const style = options.style;
let errors = [];
const rootType = getType(terrain);
if (terrain === undefined) {
return errors;
} else if (rootType !== 'object') {
errors = errors.concat([new ValidationError('terrain', terrain, `object expected, ${rootType} found`)]);
return errors;
}
for (const key in terrain) {
if (terrainSpec[key]) {
errors = errors.concat(validate({
key,
value: terrain[key],
valueSpec: terrainSpec[key],
style,
styleSpec
}));
} else {
errors = errors.concat([new ValidationError(key, terrain[key], `unknown property "${key}"`)]);
}
}
return errors;
}