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maplibre-gl

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BSD licensed community fork of mapbox-gl, a WebGL interactive maps library

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import {patternUniformValues} from './pattern'; import { Uniform1i, Uniform1f, Uniform2f, Uniform3f, UniformMatrix4f } from '../uniform_binding'; import {extend} from '../../util/util'; import type Painter from '../painter'; import type {UniformValues, UniformLocations} from '../uniform_binding'; import type Context from '../../gl/context'; import type {CrossfadeParameters} from '../../style/evaluation_parameters'; import type Tile from '../../source/tile'; import {mat4} from 'gl-matrix'; export type FillUniformsType = { 'u_matrix': UniformMatrix4f; }; export type FillOutlineUniformsType = { 'u_matrix': UniformMatrix4f; 'u_world': Uniform2f; }; export type FillPatternUniformsType = { 'u_matrix': UniformMatrix4f; // pattern uniforms: 'u_texsize': Uniform2f; 'u_image': Uniform1i; 'u_pixel_coord_upper': Uniform2f; 'u_pixel_coord_lower': Uniform2f; 'u_scale': Uniform3f; 'u_fade': Uniform1f; }; export type FillOutlinePatternUniformsType = { 'u_matrix': UniformMatrix4f; 'u_world': Uniform2f; // pattern uniforms: 'u_texsize': Uniform2f; 'u_image': Uniform1i; 'u_pixel_coord_upper': Uniform2f; 'u_pixel_coord_lower': Uniform2f; 'u_scale': Uniform3f; 'u_fade': Uniform1f; }; const fillUniforms = (context: Context, locations: UniformLocations): FillUniformsType => ({ 'u_matrix': new UniformMatrix4f(context, locations.u_matrix) }); const fillPatternUniforms = (context: Context, locations: UniformLocations): FillPatternUniformsType => ({ 'u_matrix': new UniformMatrix4f(context, locations.u_matrix), 'u_image': new Uniform1i(context, locations.u_image), 'u_texsize': new Uniform2f(context, locations.u_texsize), 'u_pixel_coord_upper': new Uniform2f(context, locations.u_pixel_coord_upper), 'u_pixel_coord_lower': new Uniform2f(context, locations.u_pixel_coord_lower), 'u_scale': new Uniform3f(context, locations.u_scale), 'u_fade': new Uniform1f(context, locations.u_fade) }); const fillOutlineUniforms = (context: Context, locations: UniformLocations): FillOutlineUniformsType => ({ 'u_matrix': new UniformMatrix4f(context, locations.u_matrix), 'u_world': new Uniform2f(context, locations.u_world) }); const fillOutlinePatternUniforms = (context: Context, locations: UniformLocations): FillOutlinePatternUniformsType => ({ 'u_matrix': new UniformMatrix4f(context, locations.u_matrix), 'u_world': new Uniform2f(context, locations.u_world), 'u_image': new Uniform1i(context, locations.u_image), 'u_texsize': new Uniform2f(context, locations.u_texsize), 'u_pixel_coord_upper': new Uniform2f(context, locations.u_pixel_coord_upper), 'u_pixel_coord_lower': new Uniform2f(context, locations.u_pixel_coord_lower), 'u_scale': new Uniform3f(context, locations.u_scale), 'u_fade': new Uniform1f(context, locations.u_fade) }); const fillUniformValues = (matrix: mat4): UniformValues<FillUniformsType> => ({ 'u_matrix': matrix }); const fillPatternUniformValues = ( matrix: mat4, painter: Painter, crossfade: CrossfadeParameters, tile: Tile ): UniformValues<FillPatternUniformsType> => extend( fillUniformValues(matrix), patternUniformValues(crossfade, painter, tile) ); const fillOutlineUniformValues = (matrix: mat4, drawingBufferSize: [number, number]): UniformValues<FillOutlineUniformsType> => ({ 'u_matrix': matrix, 'u_world': drawingBufferSize }); const fillOutlinePatternUniformValues = ( matrix: mat4, painter: Painter, crossfade: CrossfadeParameters, tile: Tile, drawingBufferSize: [number, number] ): UniformValues<FillOutlinePatternUniformsType> => extend( fillPatternUniformValues(matrix, painter, crossfade, tile), { 'u_world': drawingBufferSize } ); export { fillUniforms, fillPatternUniforms, fillOutlineUniforms, fillOutlinePatternUniforms, fillUniformValues, fillPatternUniformValues, fillOutlineUniformValues, fillOutlinePatternUniformValues };