maplibre-gl
Version:
BSD licensed community fork of mapbox-gl, a WebGL interactive maps library
126 lines (98 loc) • 5.48 kB
text/typescript
import {clamp} from '../util/util';
import ImageSource from '../source/image_source';
import browser from '../util/browser';
import StencilMode from '../gl/stencil_mode';
import DepthMode from '../gl/depth_mode';
import CullFaceMode from '../gl/cull_face_mode';
import {rasterUniformValues} from './program/raster_program';
import type Painter from './painter';
import type SourceCache from '../source/source_cache';
import type RasterStyleLayer from '../style/style_layer/raster_style_layer';
import type {OverscaledTileID} from '../source/tile_id';
export default drawRaster;
function drawRaster(painter: Painter, sourceCache: SourceCache, layer: RasterStyleLayer, tileIDs: Array<OverscaledTileID>) {
if (painter.renderPass !== 'translucent') return;
if (layer.paint.get('raster-opacity') === 0) return;
if (!tileIDs.length) return;
const context = painter.context;
const gl = context.gl;
const source = sourceCache.getSource();
const program = painter.useProgram('raster');
const colorMode = painter.colorModeForRenderPass();
const [stencilModes, coords] = source instanceof ImageSource ? [{}, tileIDs] :
painter.stencilConfigForOverlap(tileIDs);
const minTileZ = coords[coords.length - 1].overscaledZ;
const align = !painter.options.moving;
for (const coord of coords) {
// Set the lower zoom level to sublayer 0, and higher zoom levels to higher sublayers
// Use gl.LESS to prevent double drawing in areas where tiles overlap.
const depthMode = painter.depthModeForSublayer(coord.overscaledZ - minTileZ,
layer.paint.get('raster-opacity') === 1 ? DepthMode.ReadWrite : DepthMode.ReadOnly, gl.LESS);
const tile = sourceCache.getTile(coord);
tile.registerFadeDuration(layer.paint.get('raster-fade-duration'));
const parentTile = sourceCache.findLoadedParent(coord, 0),
fade = getFadeValues(tile, parentTile, sourceCache, layer, painter.transform, painter.style.terrain);
let parentScaleBy, parentTL;
const textureFilter = layer.paint.get('raster-resampling') === 'nearest' ? gl.NEAREST : gl.LINEAR;
context.activeTexture.set(gl.TEXTURE0);
tile.texture.bind(textureFilter, gl.CLAMP_TO_EDGE, gl.LINEAR_MIPMAP_NEAREST);
context.activeTexture.set(gl.TEXTURE1);
if (parentTile) {
parentTile.texture.bind(textureFilter, gl.CLAMP_TO_EDGE, gl.LINEAR_MIPMAP_NEAREST);
parentScaleBy = Math.pow(2, parentTile.tileID.overscaledZ - tile.tileID.overscaledZ);
parentTL = [tile.tileID.canonical.x * parentScaleBy % 1, tile.tileID.canonical.y * parentScaleBy % 1];
} else {
tile.texture.bind(textureFilter, gl.CLAMP_TO_EDGE, gl.LINEAR_MIPMAP_NEAREST);
}
const terrainData = painter.style.terrain && painter.style.terrain.getTerrainData(coord);
const terrainCoord = terrainData ? coord : null;
const posMatrix = terrainCoord ? terrainCoord.posMatrix : painter.transform.calculatePosMatrix(coord.toUnwrapped(), align);
const uniformValues = rasterUniformValues(posMatrix, parentTL || [0, 0], parentScaleBy || 1, fade, layer);
if (source instanceof ImageSource) {
program.draw(context, gl.TRIANGLES, depthMode, StencilMode.disabled, colorMode, CullFaceMode.disabled,
uniformValues, terrainData, layer.id, source.boundsBuffer,
painter.quadTriangleIndexBuffer, source.boundsSegments);
} else {
program.draw(context, gl.TRIANGLES, depthMode, stencilModes[coord.overscaledZ], colorMode, CullFaceMode.disabled,
uniformValues, terrainData, layer.id, painter.rasterBoundsBuffer,
painter.quadTriangleIndexBuffer, painter.rasterBoundsSegments);
}
}
}
function getFadeValues(tile, parentTile, sourceCache, layer, transform, terrain) {
const fadeDuration = layer.paint.get('raster-fade-duration');
if (!terrain && fadeDuration > 0) {
const now = browser.now();
const sinceTile = (now - tile.timeAdded) / fadeDuration;
const sinceParent = parentTile ? (now - parentTile.timeAdded) / fadeDuration : -1;
const source = sourceCache.getSource();
const idealZ = transform.coveringZoomLevel({
tileSize: source.tileSize,
roundZoom: source.roundZoom
});
// if no parent or parent is older, fade in; if parent is younger, fade out
const fadeIn = !parentTile || Math.abs(parentTile.tileID.overscaledZ - idealZ) > Math.abs(tile.tileID.overscaledZ - idealZ);
const childOpacity = (fadeIn && tile.refreshedUponExpiration) ? 1 : clamp(fadeIn ? sinceTile : 1 - sinceParent, 0, 1);
// we don't crossfade tiles that were just refreshed upon expiring:
// once they're old enough to pass the crossfading threshold
// (fadeDuration), unset the `refreshedUponExpiration` flag so we don't
// incorrectly fail to crossfade them when zooming
if (tile.refreshedUponExpiration && sinceTile >= 1) tile.refreshedUponExpiration = false;
if (parentTile) {
return {
opacity: 1,
mix: 1 - childOpacity
};
} else {
return {
opacity: childOpacity,
mix: 0
};
}
} else {
return {
opacity: 1,
mix: 0
};
}
}